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Inhabitants of Adaris

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The inhabitants of Adaris encompass a vast spectrum of sentient beings, each shaped by the spiritual, elemental, and geographic forces of their realm. From the stoneborn of Terasil to the wind-carried wanderers of Vaelthar, every sophant reflects a different balance of survival, culture, and spiritual resonance.

Classification

The peoples of Adaris fall broadly into two categories:

Sophants

Sophants are corporeal, sentient beings who have developed language, culture, and societal structures. Many are descendants of the Primordial Spirits or were formed through the merging of elemental and conscious forces.

Spiritual Beings

Entities that exist between the material and metaphysical realms. Some serve as guides, guardians, or manifestations of deeper forces and may interact with or inhabit the same realms as sophants.

Sophants of Adaris

Orasians

An Orasian Elder.

Main article: Orasians

   Realm: Terasil
   Traits: Stone-like bodies, immense endurance, geomantic resonance
   Culture: Clan-based society built into mountains, governed by the Council of Stone

Sunshifters

A Sunshifter shaman.

Main article: Sunshifters

   Realm: Zanarak
   Traits: Mirage illusionists, skin treated for heat, spiritual alchemists
   Culture: Traveling caravans guided by Luminaries and desert spirits

Gilaari

A Gilaari artisan.

Main article: Gilaari

   Realm: Zanarak
   Traits: Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement
   Culture: Keepers of Mirajhar, ruled by the Council of the Shifting Sands

Minthari

File:Minthari.jpg
A Minthari artisan in the Deep Roads.

Main article: Minthari

   Realm: The Deep Roads beneath Terasil
   Traits: Small, dexterous, subterranean builders
   Culture: Highly mobile guilds of miners, smiths, and geomancers

Drahar

A Drahar standing against the canyon walls.

Main article: Drahar

   Realm: Orrakar
   Traits: Stony-skinned scavengers, seismic perception, cliff-dwelling engineers
   Culture: Salvage-driven, philosophical society built around erosion and reclamation

Dralvir

A Dralvir watching over a sacred grove.

Main article: Dralvir

   Realm: Celyndor
   Traits: Antlered giants with bark-like skin, deeply tied to nature
   Culture: Guardians of sacred forests, living embodiments of Kaelthorin’s will

Korrash

A Korrash in Tahr’Zul.

Main article: Korrash

   Realm: Tahr’Zul
   Traits: Heat-resistant extremophiles, sulfur-breathing, volcanic survivors
   Culture: Clan-based survivalists, some aligned with the Burnt Creed

Kuthar

A Kuthar perched above the canyon.

Main article: Kuthar

   Realm: Orrakar
   Traits: Nocturnal gliders, dust-repellent fur, canyon-adapted
   Culture: Mesa-farmers and insect-keepers living in wind-suspended cities

Nahari

A Nahari preparing to dive.

Main article: Nahari

   Realm: Fendralis
   Traits: Amphibious, bioluminescent, deep-sea adapted
   Culture: Federation of island-clans, masters of underwater survival and abyssal rituals

Torinok

A Torinok tending to the land.

Main article: Torinok

   Realm: Vaelthar
   Traits: Yak-like humanoids, patient and powerful
   Culture: Builders of enduring meadows and monoliths, valuing rooted permanence

Vey'Lora

A Vey'Lora among the grasslands.

Main article: Vey'Lora

   Realm: Vaelthar
   Traits: Light-footed nomads, skin and hair marked by the wind
   Culture: Perpetual wanderers, guided by wind and Vaelora’s breath