Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Adaris
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Ancestral Spirit
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Role in Adaris == Ancestral Spirits are central to the spiritual and cultural life of [[Adaris]]. Their influence is far-reaching, affecting not only nature but also societal structures, beliefs, and traditions. They are worshipped in temples, revered in rituals, and called upon during moments of crisis or celebration. Festivals, sacrifices, and prayers are often dedicated to these [[spirits]], reflecting their importance in the lives of the people. While [[Mature Spirits]] might influence local events or phenomena, Ancestral Spirits hold sway over entire regions or aspects of life. For example, an Ancestral Spirit of a river may control the fertility of the land, the bounty of fish, or the very course of the river itself. A spirit tied to a specific myth might influence how people live their lives, shaping moral codes or societal norms. ==== Influence on the Landscape ==== Ancestral Spirits have the power to shape the physical landscape of Adaris. Mountains, rivers, forests, and even cities might exist due to the will of an Ancestral Spirit. Their influence can manifest in various ways: * '''Shaping Natural Landmarks''': Some spirits directly alter the land, creating sacred mountains, lakes, or islands that serve as their homes or as places of worship. * '''Creating Realms''': Powerful Ancestral Spirits can craft entire realms or dimensions within Adaris. These realms often mirror the concept the spirit embodies, such as a realm of eternal twilight for a spirit tied to dusk or a lush forest filled with mythical creatures for a nature spirit. * '''Guardians of Sacred Places''': Ancestral Spirits frequently act as protectors of sacred spaces, ensuring that mortals treat these areas with respect. Offending or desecrating these places might invoke the wrath of the spirit, leading to natural disasters or curses.
Summary:
Please note that all contributions to Adaris are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Adaris:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)