View table: Settlement_Sections

Table structure:

  1. Introduction - Wikitext
  2. Geography - Wikitext
  3. History - Wikitext
  4. Notable_Locations - Wikitext
  5. Culture_and_Society - Wikitext
  6. Economy - Wikitext
  7. Dangers_and_Threats - Wikitext

This table has 7 rows altogether.

Recreate data.

Page Introduction Geography History Notable Locations Culture and Society Economy Dangers and Threats
Arenam's Quarry (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Azirith (edit) [Show] [Show] [Show] [Show] [Show]

Azirith’s wealth is built on glass trade and desert commerce, offering:

  • Rare mirage glass and obsidian-forged tools
  • Desert alchemical ingredients
  • Navigation charts and magical lenses
  • Imports from distant lands via the Sea of Embers
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Minthal (edit) [Show] [Show] [Show]

Minthal is divided into multiple districts, each serving a specialized function within the city.

  • The Forge District – The industrial heart of Minthal, filled with smelting chambers, metalworks, and engineering workshops.
  • The Deep Halls – The oldest part of the city, home to historical archives, ancestral sites, and sacred gathering chambers.
  • The Flowing Market – A vast underground bazaar, where merchants trade refined metals, alchemical reagents, and rare underground delicacies.
  • The Ember Vaults – Secure chambers storing the rarest and most valuable metals, including mithril, adamantine, and legendary relics.
  • The Council Spire – The governing center of Minthal, where the ruling Minthari leaders convene to make decisions on trade, law, and foreign relations.

Minthal is a society built around craftsmanship, resilience, and tradition. As a subterranean species, the Minthari have developed unique customs and a deep connection to their environment.

  • Communal Work & Craftsmanship – Every Minthari contributes to the city's maintenance, with skilled artisans, miners, and engineers holding high social status.
  • Bond with the Stone & Fire – The Minthari view the earth and molten veins as both a source of sustenance and a spiritual force. Their rituals often involve stone carving, metalworking, and fire-based ceremonies.
  • A Language of Vibrations – Due to their worm-like physiology, the Minthari primarily communicate through subsonic vibrations and resonant echoes within tunnels, though they also use a written script.
  • Isolationist Yet Pragmatic – While Minthari prefer to remain underground, they maintain selective trade relations with surface dwellers through trusted intermediaries.

Minthal thrives on mining, metallurgy, and subterranean resource management.

A Minthal tunnel
  • Ore & Metal Trade – The city exports high-quality iron, copper, silver, and rare minerals, sought after by weapon forgers and artisans across Adaris.
  • Geothermal Energy Use – Unlike many surface societies, Minthal relies on lava vents and steam energy, making it a self-sufficient power hub.
  • Tunnel-Based Agriculture – Specialized mushroom farms, fungus-based livestock, and underground water filtration systems sustain the Minthari.
  • Alchemical Production – The Minthari extract minerals for potent alchemical substances, enhancing their tools, armor, and medicinal supplies.
Minthara (edit)

Nestled deep within the Anvil Range, Minthara is a central hub for travelers, traders, and weary Minthari returning from long journeys. Minthara is a place of respite, known for its geothermal spas, luxurious burrows, and natural hot springs. Steam rises from the deep fissures in the earth, filling the tunnels with a soothing warmth, and the town thrives on a booming hospitality industry, making it one of the most unique settlements in Minthari civilization.

Minthara sits at the heart of the Anvil Range, located within a natural volcanic rift that channels geothermal heat and mineral-rich waters through the cavern walls. The town is designed around these thermal features, with its tunnels and chambers shaped to maximize warmth and relaxation.

  • The Thermal Caverns – Deep natural chambers where mineral-rich hot springs bubble up from the rock, forming vast underground pools. These pools serve as communal bathing areas and are believed to have healing properties.
  • Steam Vents & Lava Tubes – Natural fissures in the stone release warm steam into the tunnels, keeping Minthara’s burrows at a comfortable temperature year-round.
  • The Resting Tunnels – A network of luxurious sleeping burrows, where soft mosses and specially carved stone chambers provide peaceful, insulated rest stops for travelers.
  • The Glowstone Grotto – A massive underground chamber illuminated by bioluminescent minerals, offering a breathtaking natural spectacle. Many Minthari visit to meditate or unwind.

Minthara’s central location makes it the perfect waypoint between the northern strongholds and southern settlements, allowing travelers to recover, resupply, and reconnect before continuing their journeys.

Minthara was not always a leisure destination—it began as a simple crossroads settlement, built to serve merchants and tunnel travelers moving through the Anvil Range. Over time, the discovery of geothermal springs transformed the town into a haven for relaxation and recovery.

  • Origins as a Trade Stop – Early Minthari dug rest burrows along key trade tunnels, creating the first iteration of Minthara as a waystation.
  • Discovery of Geothermal Springs – As deeper tunnels were excavated, Minthari miners unearthed naturally heated mineral pools, leading to the town’s shift toward wellness and relaxation.
  • Rise of the Hospitality Industry – Seeing an opportunity, Minthari artisans and engineers began carving luxurious spa chambers, developing hot spring sanctuaries and resting tunnels for travelers.
  • Cultural Shift to a Respite Hub – Minthara became known as a sacred place of recovery, drawing not just merchants and workers, but leaders, scholars, and artisans seeking respite from the burdens of daily life.

Minthara’s most famous sites revolve around geothermal luxury, wellness, and relaxation.

  • The Steamheart Springs – The largest and most famous geothermal spa in Minthara, with naturally heated mineral pools carved directly into the cavern floors.
  • The Hollow Hearth – A massive communal chamber where soft moss bedding and heated rock benches offer a comfortable resting place for weary travelers.
  • The Emberveil Resort – A high-end Minthari luxury retreat, where the most finely sculpted spa chambers provide an exclusive escape for elite visitors.
  • The Whispering Pools – A series of small, private hot springs, set within dimly lit caverns. The naturally resonant stone walls amplify sound, making even whispered conversations audible from across the pools.
  • The Merchant’s Row – A market district within Minthara, where travelers can purchase hand-crafted goods, enchanted minerals, and rare alchemical tonics extracted from the hot springs.

Minthara is one of the most open and welcoming Minthari settlements, shaped by its role as a crossroads town and relaxation hub. The town’s culture is centered on hospitality, comfort, and the appreciation of geothermal wonders.

  • The Art of Restoration – Many Minthari train in massage therapy, mineral healing, and thermal relaxation techniques, making Minthara home to some of the most skilled recovery specialists in Adaris.
  • The Eternal Rest Philosophy – A cultural belief that one must experience deep relaxation to unlock full creativity and strength, leading many Minthari warriors, artisans, and scholars to visit Minthara before embarking on great undertakings.
  • Music of the Caverns – The steam vents and natural acoustics of Minthara’s caves make it a haven for Minthari tonal musicians, who use subsonic frequencies and deep resonating chants to create hypnotic, soothing melodies.
  • Festival of the Emberflow – An annual celebration of warmth and vitality, where Minthari gather in the hottest caverns to share stories, sing deep harmonic songs, and bask in the geothermal waters.

Minthara’s economy is built on tourism, wellness, and trade.

  • Geothermal Spa Industry – Minthara’s hot springs and mineral baths attract travelers, traders, and Minthari leaders, creating a thriving hospitality industry.
  • Luxury Stonework & Furnishings – The town is famous for beautifully carved relaxation chambers, heated stone seats, and intricate bathing pools, which are sought after in other Minthari settlements.
  • Alchemical Mineral Extraction – The thermal pools contain rare minerals and dissolved elements, which are collected and refined into healing tonics, skin salves, and restorative elixirs.
  • Merchant Trade Hub – Minthara’s central location allows for easy exchange of metals, tools, food, and textiles, making it a major restocking point for travelers.
Minthek (edit)

Minthek is the northernmost settlement of the Minthari, a fortified underground outpost honeycombed into the towering slopes of Mount Atal, the highest peak of the Anvil Range. Positioned at a strategic vantage point, it grants the Minthari an unparalleled view of the surrounding regions, allowing them to monitor movements across the northern highlands, the Tearfall Range, and beyond. Minthek is a defensive stronghold, designed to withstand external threats while remaining hidden within the mountain’s stone.

Minthek is carved into Mount Atal’s sheer rock face, with multiple layers of tunnels, observation burrows, and defensive chambers running deep into the mountain’s core.

  • The Lookout Caverns – A series of tunnels carved high into the mountain, featuring narrow stone apertures that allow Minthari sentinels to observe the surface world without exposing themselves.
  • The Windshafts – Natural ventilation tunnels that channel freezing mountain air down through the settlement, keeping the tunnels well-aerated and preventing heat buildup.
  • The Ice Veins – Subterranean glacial formations deep within the mountain, used as a water source and natural refrigeration system for storing food and supplies.
  • The Hidden Paths – Concealed tunnel exits leading from Minthek into the Tearfall Range, allowing for secret travel routes if evacuation or reconnaissance is necessary.

The altitude of Minthek makes the surface world nearly uninhabitable, with freezing temperatures, strong winds, and unpredictable rockslides keeping all but the most resilient creatures away.

A Minthari Guard stands watch

Minthek was established as a northern watchpost, originally serving as a small military outpost for early Minthari scouts. Over centuries, it expanded into a full-fledged subterranean fortress, vital for protecting the northern reaches of the Anvil Range.

  • The Sentinel Era – Minthek was first carved into Mount Atal as a forward observation post, allowing the Minthari to monitor movements in the highlands.
  • The Deep Reinforcement – As external threats increased, the Minthari expanded and fortified the tunnels, making Minthek one of the most heavily defended settlements in the region.
  • The Watchful Age – Today, Minthek is a crucial military and scouting hub, ensuring that the Minthari remain aware of any dangers approaching from the north or east.

Minthek is structured for defense, survival, and observation, with each section of the settlement serving a vital purpose.

  • The Stone Eye – The largest natural viewing aperture in Minthek, allowing Minthari watchers to survey the lands beyond Mount Atal while remaining hidden.
  • The Ice Vaults – A series of deep glacial caverns, where frozen reserves of water, food, and minerals are stored.
  • The Spear Tunnels – Defensive choke points built into the tunnels, designed to collapse inwards in case of an invasion, sealing off access to Minthek’s core.
  • The Echo Chamber – A vast hollow chamber where sound naturally amplifies, allowing Minthari sentinels to listen for distant surface movements carried by the mountain’s vibrations.
  • The Deep Warrens – The living quarters of Minthek, dug into the mountain’s innermost rock layers, offering warmth and protection from the frigid surface conditions.

Life in Minthek is harsh and disciplined, as the settlement is a frontier stronghold rather than a traditional Minthari city. The Minthari who live here are scouts, sentinels, and survivalists, adapted to the extreme conditions of the northern mountains.

  • Sentinel Castes – Minthek is home to specialized watchkeepers, trained to read the vibrations of the mountain and detect distant movement.
  • Wind-Rituals – Due to the constant presence of howling winds through the tunnels, Minthek Minthari have developed ritualistic chants and tonal communication that harmonize with the wind’s natural frequencies.
  • Cold-Hardened Survivors – Unlike their kin in Minthal, Minthek’s residents rely on preserved rations, glacial water, and deep cavern reserves, making them more resource-conscious and resilient.

Minthek is not a center of trade, but it does support a self-sufficient survival economy, focusing on defense, scouting, and resource conservation.

  • Ore Extraction – While not a major mining hub, Minthek extracts small but highly valuable deposits of mithril and adamantine found deep within Mount Atal.
  • Ice and Water Reserves – Minthek’s glacial vaults provide fresh water and cold storage, making it vital for supplying outposts and tunnel networks further south.
  • Weapons and Armor Production – Due to its military focus, Minthek refines metal primarily for weapons, armor, and fortifications, rather than trade.
  • Scouting and Reconnaissance – While not an economic function, Minthek’s intelligence and watchkeeping serve as one of its most valuable contributions to the greater Minthari civilization.
Mirajhar (edit)

Mirajhar is a mystical, ever-moving city nestled within the Zanarak Desert. Unlike static settlements, Mirajhar’s structures shift and reform with the movement of the dunes, guided by the Gilaari—its enigmatic inhabitants. The city is said to possess a form of awareness, adapting to the whims of the desert winds and the influence of unseen forces. Travelers seeking refuge in Mirajhar must navigate its labyrinthine pathways, which never remain the same for long.

Origins and Nature edit

Mirajhar is not built—it is woven into the desert itself. The city was first shaped by the Gilaari, who interpreted the movements of the dunes and structured their dwellings to move in harmony rather than resist. Over time, their deep connection to the land, combined with their spiritual bond with Saelios, the Spirit of Knowledge, and Arenam, the Spirit of Sand and Glass, allowed them to refine their methods, creating a city that breathes with the desert rather than against it.

Some believe Mirajhar was not constructed by mortals at all, but rather awakened through centuries of ritual, mirage-born magic, and the shifting consciousness of the desert itself.

Architecture and City Layout edit

Mirajhar is unlike any other city in Adaris. Instead of rigid stone walls or towering buildings, its architecture mimics natural sand dunes, curving and flowing with the landscape. Structures rise and fall as the desert moves, appearing and disappearing like mirages.

Key characteristics of Mirajhar’s architecture include:

  • Dune-Sculpted Structures – Buildings shaped from hardened sand, their exteriors smooth and flowing, blending seamlessly with the desert.
  • Adaptive Living Spaces – Homes shift as needed, guided by subtle wind sails and tension-based architecture.
  • Subterranean Wells and Vaults – Hidden water sources are buried beneath the sands, known only to the Navigators of Mirajhar.
  • Wind Towers and Sandspires – Towering constructs that harness the desert winds, cooling the city and serving as navigational beacons.
  • The Mirage Paths – Pathways shift with the wind, forcing travelers to rely on Gilaari Guides to avoid becoming lost.

Despite its ever-changing nature, several locations within Mirajhar remain known across the ages, reappearing through the cycles of shifting sands.

The Mirage Bazaar edit

A marketplace unlike any other, the Mirage Bazaar appears and vanishes with the movement of the dunes. Merchants of the desert set up their stalls at sunrise, but by dusk, the entire market may have shifted to a new location, carrying exotic goods such as alchemically treated fabrics, mirage-infused glasswork, and charms containing whispers of the desert spirits.

The Sandspire edit

One of the few landmarks to persist in Mirajhar despite its shifting nature, the Sandspire is a towering structure of fused glass and desert stone, catching the light of the sun in dazzling hues. It is believed to serve as a central anchor for the city’s movements, aligning with the celestial bodies and desert winds.

The Echoing Halls edit

Beneath the dunes, vast chambers carved from sandstone serve as repositories of ancient knowledge. The Echoing Halls are said to hum with voices from the past, as the Gilaari have preserved their history in carved inscriptions and whispered songs that resonate through the tunnels.

The Hidden Wells edit

Secret water sources known only to the Gilaari and trusted allies, the Hidden Wells are life-giving sanctuaries scattered throughout Mirajhar. Their locations shift, known only to those who can read the patterns of the sands.

Inhabitants edit

Mirajhar is home primarily to the Gilaari, who serve as its caretakers, guides, and artisans. However, it is also a place of refuge for Sunshifters, wandering traders, and desert travelers who have learned to navigate its ever-changing streets.

The Gilaari edit

The Gilaari are the permanent inhabitants of Mirajhar, acting as its stewards. Their natural adaptability and deep understanding of the city’s patterns make them essential to its survival.

  • Guides – Lead travelers safely through the city.
  • Navigators – Experts in predicting the shifting sands and mapping new pathways.
  • Artisans – Craft the city’s intricate works of glass, stone, and fabric.
  • The Council of the Shifting Sands – The ruling body of elders who interpret the city’s will.

The Sunshifters edit

Though not native to Mirajhar, the nomadic Sunshifters frequently pass through, trading their alchemical knowledge and mirage-weaving skills. Many Sunshifters have strong ties to the city, often allying with the Gilaari.

Desert Travelers edit

Mirajhar is a haven for wanderers, outcasts, and seekers, who find shelter within its dunes. Some seek knowledge in the Echoing Halls, while others trade in the Mirage Bazaar before vanishing into the sands once more.

Beliefs and Spiritual Significance edit

Mirajhar is more than a city; it is a living entity in the eyes of its people. The Gilaari believe it exists as an extension of the spirits of the desert, particularly:

  • Arenam, Spirit of Sand and Glass – The force that shapes the dunes, guiding the city’s movements.
  • Saelios, Spirit of Knowledge – The guardian of hidden wisdom, whispered through the Echoing Halls.
  • The Will of the Sands – The belief that the desert itself possesses consciousness, shifting Mirajhar in response to unseen forces.

Rituals and ceremonies often take place at The Sandspire or within the underground sanctuaries, where the Gilaari and select travelers attune themselves to the city’s rhythms.

Orundahl (edit)

Orundahl is the last major settlement before the Zanarak Desert, serving as a critical waypoint for travelers, merchants, and fortune-seekers. Located between the Graveyard of the Fallen to the west and the Canyonlands to the east, Orundahl is the final bastion of civilization before the merciless dunes. The town is home to a diverse population, with the Gilaari as the dominant group, alongside Sunshifters, Orasians, and outlanders.

Orundahl sits on rocky terrain just north of the Zanarak Desert. To its south, the landscape abruptly transitions into the endless dunes known as the Sea of Dunes, where only the most skilled navigators can survive.

The city is protected by high sandstone walls reinforced with desert glass, built to withstand both the elements and the dangers of the deep desert. A large network of tunnels and underground chambers exists beneath the town, rumored to have been carved by the Gilaari long ago.

The origins of Orundahl are uncertain, though legends speak of an ancient Gilaari settlement that existed long before recorded history. Over time, it became a hub for desert traders, alchemists, and guides seeking to harness the secrets of Zanarak.

The town has survived countless sandstorms and incursions from desert raiders, thanks to the resilience of its people and its strategic position. It remains a gateway—both literally and figuratively—to the unknown.

Districts edit

Orundahl is divided into three main districts:

  • The Dustway – The outer trade district, where caravans from Terasil, the Canyonlands, and other realms gather to exchange goods.
  • The Inner Refuge – The heart of the city, where the majority of Gilaari, Sunshifters, and long-term residents live.
  • The Scorched Gate – A heavily guarded southern checkpoint marking the final passage into the Sea of Dunes.

Notable Locations edit

The Last Well edit

A sacred spring-fed oasis at the center of Orundahl, The Last Well is said to be the final source of fresh water before the true desert begins. Many travelers pause here for reflection, deciding whether to turn back or press onward into Zanarak.

The Navigator's Guild edit

A prestigious group of desert guides and survivalists who have mastered the dunes' ever-changing paths. Only the most skilled and experienced travelers can earn the title of Navigator.

The Mirage Market edit

A chaotic and unpredictable bazaar where traders sell rare alchemical ingredients, enchanted desert artifacts, and supplies for crossing the desert. The market is said to shift unpredictably, as if it has a life of its own.

The Sunshade Spire edit

A towering glass observatory serving as a beacon for lost travelers. It reflects the light of the sun by day and glows eerily under the moon.

Orundahl is a melting pot of desert cultures, with a strong Gilaari presence shaping its traditions and way of life. The Sunshifters operate as illusionists, traders, and alchemists, while Orasians study the desert's mysterious glass formations and hidden ruins.

Customs and Beliefs edit

The Water Pact edit

An unspoken law among all residents: No one is denied water at the Last Well, regardless of status or wealth.

The Navigator’s Oath edit

A sacred vow taken by desert guides, swearing never to abandon a traveler in need.

Orundahl thrives on trade, offering:

  • Rare desert minerals from the nearby Canyonlands
  • Mirage glass and enchanted artifacts
  • Alchemical ingredients sourced from the deep desert
  • Navigation services provided by the Navigator’s Guild

Despite its sturdy walls, Orundahl is not without peril. Sandstorms frequently batter the city, and dune beasts occasionally stray too close to its gates. Bandits and smugglers lurk in the shadows, waiting to prey on unsuspecting travelers.

Beyond Orundahl, the desert itself is the greatest danger. Many who enter the Sea of Dunes never return.