Jump to content

Vul Thak's Gate

From Adaris
Revision as of 18:30, 6 April 2025 by Oros (talk | contribs)
Vul Thak's Gate
TypeMountain Outposts in the Sanctuary Vale
LocationEastern Murazkar Range
RealmKar-Thal
Controlled byCouncil of Stone
SignificancePrimary surface checkpoint between Kar-Thal and the Deep Road

Vul Thak’s Gate is a fortified Duranthi outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward Telenkar Hold and Dul-Val. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys.

Geography

The Outposts in the Sanctuary Vale is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stair called the “Spine of Entry” leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.

History

Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as a warden outpost in the Sanctuary Vale for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an stonewarden who died sealing a breach in the eastern tunnels.

Functions and Features

The outposts in the Sanctuary Vale includes the following key structures:

  • Wind Shrine – A circular sky-facing chamber.
  • Gatehall – The fortified hall where travel clearances are issued.
  • Watcher’s Spine – A tiered balcony where deep scouts monitor for surface anomalies or signs from Kar-Thal.
  • Subduct Hatch – A massive stone hatch that seals the Deep Road entry.

Defenses and Watch

Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by stonewardens. Its wind-exposed location makes siege unlikely, and its harmonic wards are calibrated to detect both physical and resonance anomalies.