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Telenkar Hold

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Revision as of 04:17, 29 March 2025 by Oros (talk | contribs)
Telenkar Hold
TypeSubterranean Junction Hold
LocationMurazkar Range, Deep Road midpoint
RealmIndependent (under watch of Kar-Thal and Vaelthar)
InhabitantsOrasians
Controlled byCouncil of Stone
SignificancePrimary junction on the Deep Road and site of the Vaelthar Sur


Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between Kar-Thal and Dul-Val. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the Vaelthar Sur. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range.

Geography

Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza.

History

Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the Deepwatch Compact, a neutral warding guild made up of deep-trained envoys, traders, and engineers.