Help:Settlement Guidelines
Appearance
The following guide provides standardized expectations for the distribution, density, and classification of settlements across the realms of Adaris. These estimates follow an ancient-world model, emphasizing spiritual geography, environmental constraints, and culturally influenced expansion.
Settlement Types
- City – A cultural, spiritual, or economic hub. Rare and often tied to major geographic or mystical features.
- Town – Centers of regional trade, craft, or governance; usually spaced 50–100 miles apart in settled regions.
- Village – Small, local communities, often supporting a larger town or city; appear every 10–20 miles in fertile or hospitable regions.
- Outpost – Isolated locations of military, spiritual, or exploratory significance; common in frontier or hazardous zones.
Realm-Specific Guidelines
Realm | Cities | Towns | Villages | Outposts | Notes
Delmora - Terasil - Zanarak - Orrakar - Vaelthar - Itharalis - Tahr’Zul } Placement Considerations
See AlsoHelp:Cartography Help:Realm Design Help:Cultural Planning |
---|