Help:Settlement Guidelines
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The following guide provides standardized expectations for the distribution, density, and classification of settlements across the realms of Adaris. These estimates follow an ancient-world model, emphasizing spiritual geography, environmental constraints, and culturally influenced expansion.
Settlement Types
City – A cultural, spiritual, or economic hub. Rare and often tied to major geographic or mystical features. Town – Centers of regional trade, craft, or governance; usually spaced 50–100 miles apart in settled regions. Village – Small, local communities, often supporting a larger town or city; appear every 10–20 miles in fertile or hospitable regions. Outpost – Isolated locations of military, spiritual, or exploratory significance; common in frontier or hazardous zones.
Realm-Specific Guidelines
Realm | Cities | Towns | Villages | Outposts | Notes
Delmora - Terasil - Zanarak - Orrakar - Vaelthar - Itharalis - Tahr’Zul } Placement ConsiderationsSettlements are influenced by spiritual geography, terrain difficulty, access to natural resources, and cultural philosophy. Settlements may cluster in sacred regions, along trade routes, or near ancient structures, even if geographically remote. Towns and villages may rise and fall cyclically, particularly in nomadic or unstable regions. See AlsoHelp:Cartography Help:Realm Design Help:Cultural Planning |
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