Baelmarsh
Baelmarsh | |
---|---|
Spirit | Baelon |
Significance | A land of mystery and decay • where water • land • and mist blur together in an eternal cycle. |
Baelmarsh' is a realm of shifting waters and tangled roots, where the land itself seems to breathe. A vast expanse of half-drowned woods, phosphorescent bogs, and whispering mire, Baelmarsh is neither wholly land nor water but something in between—an unsettled threshold where time and memory sink like stones beneath its surface.
It is a domain of unmaking and resurgence, where ruins drift upon slow-moving currents, and what is lost is swallowed by the marsh, only to resurface ages later, changed and forgotten. In Baelmarsh, decay is not an end but a transformation, and the land holds its histories in secret beneath the roots and the tide.
Geography
Baelmarsh sprawls across the southwestern reaches of the continent, bordered by the endless wind-wracked plains of Vaelthar to the east and the shadowed forests of Celyndor to the north. Unlike the shifting dunes of the Zanarak or the towering spires of Aurelion, Baelmarsh does not rise—it sinks.
The landscape is a tapestry of sodden glades, labyrinthine river-veins, and towering mangrove-like structures whose gnarled roots cradle the land as if trying to keep it from being swallowed by the mire. Beneath the murk, vast submerged caverns and half-formed landmasses lie hidden, shifting with the tides of unseen forces.
Notable features include:
- The Drowned Wolds – Rolling hummocks of moss-draped stone, scattered like islands in the endless waters. Some say these were once the spires of an ancient city, now devoured by the earth.
- The Mireglass Expanse – A stretch of still, glasslike water where reflections do not always match the sky above. Some travelers claim that staring too long into its depths reveals things that have never been, or things that should not be.
- The Sable Flow – A slow, inky-black river that winds through Baelmarsh like a vein through flesh. It moves against the natural currents, flowing uphill, through root and stone, as if drawn toward something unseen.
- The Weeping Hollows – A region of towering trees with trunks split open like mouths, from which trickling water echoes with distant voices. Those who pass through at dusk say the trees call them by name.
Baelmarsh shifts with the tides, and what was once land may become water, and what was once water may become land. No path remains the same for long.
Native Sophants
Few call Baelmarsh home.
The **Driftborn**, a wandering people of the marsh, do not build permanent settlements but instead craft **floating dwellings woven from reeds and driftwood**, which follow the **slow pull of unseen currents.** To the Driftborn, **stagnation is death**—all things must move, shift, and change, or they will be swallowed.
Other inhabitants include:
* **The Tarn-Elders** – Solitary seers who live within the hollows of ancient trees, their voices carrying through the mist. It is said they **never open their eyes, for they see through the roots and the water instead.**
* **The Mirebound** – Those who **vanished into the marsh and returned changed**, their skin pale and webbed, their voices thick with water. They do not remember their past lives, but sometimes, when the fog is thick, they weep.
* **The Hollow Courtiers** – Figures clad in **decayed finery**, glimpsed moving through the marsh as though in an eternal procession. Some say they were nobles from a kingdom lost to the mire, unable to move on, doomed to **relive a court that no longer exists.**
Mythology and legends
Baelmarsh is **a place of lost things**, and many who enter do so in search of **something forgotten.**
***The Half-Sunken Archive**
Somewhere within the marsh lies a **library drowned beneath the roots of an impossible tree.** Its halls are flooded, but its tomes remain untouched, preserved by something **that does not wish them to be read.** The Archive is said to contain **histories that were erased from time, stories that no longer belong to any realm.**
***The Mouth of the Mire**
A massive **chasm of black water**, said to be the heart of Baelmarsh. No light reaches its depths, and no sound returns from its edge. Some believe it is a gateway to **something beneath the land, something older than Adaris itself.**
***The Glass-Faced Stag**
A creature seen only when the mist is thickest, its **antlers entwined with strands of glowing moss, its face like a perfect mirror.** Those who gaze into its reflection are said to **see themselves as they could have been, or as they never should be.**