Geography of Zanarak: Difference between revisions

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{{Geography Sections
{{Geography Sections
|Introduction=The '''Geography of Zanarak''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the Terasil Heartlands to the north and the volcanic wastelands of Tahr’Zul to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse.
|Introduction=The '''Geography of [[Zanarak]]''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the [[Terasil]] Heartlands to the north and the volcanic wastelands of Tahr’Zul to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse.
|Topography=Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land.
|Topography=Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land.


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* The ground is littered with razor-sharp shards, making it dangerous to traverse without specialized footwear or magical protection.
* The ground is littered with razor-sharp shards, making it dangerous to traverse without specialized footwear or magical protection.
* The glass formations trap heat, creating areas where temperatures can melt unprepared travelers' gear.
* The glass formations trap heat, creating areas where temperatures can melt unprepared travelers' gear.
* Some glass holds latent magic, sought by Sunshifters and alchemists for crafting enchanted objects.
* Some glass holds latent magic, sought by [[Sunshifters]] and alchemists for crafting enchanted objects.


=== The Canyonlands (Unnamed) ===
=== The Canyonlands (Unnamed) ===
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A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert.
A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert.


* '''Azirith – The Shattered Port of Glass'''
* '''[[Azirith]] – The Shattered Port of Glass'''


A port city surrounded by towering shards of translucent glass, where sea trade meets desert commerce.
A port city surrounded by towering shards of translucent glass, where sea trade meets desert commerce.