Geography of Zanarak: Difference between revisions
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{{Geography Sections | {{Geography Sections | ||
|Introduction=The '''Geography of Zanarak''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the Terasil Heartlands to the north and the volcanic wastelands of Tahr’Zul to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse. | |Introduction=The '''Geography of [[Zanarak]]''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the [[Terasil]] Heartlands to the north and the volcanic wastelands of Tahr’Zul to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse. | ||
|Topography=Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land. | |Topography=Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land. | ||
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* The ground is littered with razor-sharp shards, making it dangerous to traverse without specialized footwear or magical protection. | * The ground is littered with razor-sharp shards, making it dangerous to traverse without specialized footwear or magical protection. | ||
* The glass formations trap heat, creating areas where temperatures can melt unprepared travelers' gear. | * The glass formations trap heat, creating areas where temperatures can melt unprepared travelers' gear. | ||
* Some glass holds latent magic, sought by Sunshifters and alchemists for crafting enchanted objects. | * Some glass holds latent magic, sought by [[Sunshifters]] and alchemists for crafting enchanted objects. | ||
=== The Canyonlands (Unnamed) === | === The Canyonlands (Unnamed) === | ||
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A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert. | A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert. | ||
* '''Azirith – The Shattered Port of Glass''' | * '''[[Azirith]] – The Shattered Port of Glass''' | ||
A port city surrounded by towering shards of translucent glass, where sea trade meets desert commerce. | A port city surrounded by towering shards of translucent glass, where sea trade meets desert commerce. |