Geography of Zanarak: Difference between revisions
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Created page with "{{Geography Sections |Introduction=The '''Geography of [https://casaorestes.com/Zanarak Zanarak]''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the [https://casaorestes.com/index.php?title=Terasil_Heartlands&action=edit&redlink=1 Terasil Heartlands] to the north and the volcanic wastelands of [https://casaorestes.com/Tahr%E2%80%99Zul Tahr’Zul] to the southeast,..." |
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{{Geography Sections | {{Geography Sections | ||
|Introduction=The '''Geography of | |Introduction=The '''Geography of Zanarak''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the Terasil Heartlands to the north and the volcanic wastelands of Tahr’Zul to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse. | ||
|Topography=Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land. | |Topography=Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land. | ||
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* The ground is littered with razor-sharp shards, making it dangerous to traverse without specialized footwear or magical protection. | * The ground is littered with razor-sharp shards, making it dangerous to traverse without specialized footwear or magical protection. | ||
* The glass formations trap heat, creating areas where temperatures can melt unprepared travelers' gear. | * The glass formations trap heat, creating areas where temperatures can melt unprepared travelers' gear. | ||
* Some glass holds latent magic, sought by | * Some glass holds latent magic, sought by Sunshifters and alchemists for crafting enchanted objects. | ||
=== The Canyonlands (Unnamed) === | === The Canyonlands (Unnamed) === | ||
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=== The Borderlands of Ash === | === The Borderlands of Ash === | ||
Where Zanarak meets the volcanic lands of | Where Zanarak meets the volcanic lands of Tahr’Zul, the desert takes on a scorched, blackened appearance. | ||
* The sands here are streaked with obsidian from past eruptions. | * The sands here are streaked with obsidian from past eruptions. | ||
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|Settlement=Zanarak is home to a handful of permanent settlements, each adapted to the desert’s unforgiving nature. | |Settlement=Zanarak is home to a handful of permanent settlements, each adapted to the desert’s unforgiving nature. | ||
* ''' | * '''Mirajhar – The City of Shifting Sands''' | ||
A mystical settlement that appears and disappears like a mirage, serving as the cultural and spiritual heart of the desert. | A mystical settlement that appears and disappears like a mirage, serving as the cultural and spiritual heart of the desert. | ||
* ''' | * '''Orundahl – The Last Bastion Before the Sands''' | ||
A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert. | A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert. | ||
* ''' | * '''Azirith – The Shattered Port of Glass''' | ||
A port city surrounded by towering shards of translucent glass, where sea trade meets desert commerce. | A port city surrounded by towering shards of translucent glass, where sea trade meets desert commerce. | ||
* ''' | * '''Arenam’s Quarry – The Heart of the Glass Trade''' | ||
A rugged mining settlement, where [https://casaorestes.com/Gilaari Gilaari] and Sunshifters extract raw mirage glass and obsidian from the land. | A rugged mining settlement, where [https://casaorestes.com/Gilaari Gilaari] and Sunshifters extract raw mirage glass and obsidian from the land. | ||
}} | }} | ||