Terasil: Difference between revisions

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|Regions=Sanctuary Vale, Yalta Wastes, Fractured Wedge, Citadel Mountains, Murazkar Range, Boundary Mountains, Khargaath Range
|Regions=Sanctuary Vale, Yalta Wastes, Fractured Wedge, Citadel Mountains, Murazkar Range, Boundary Mountains, Khargaath Range
|Spirit=[[Varunel]], [[Tehrum]]
|Spirit=[[Varunel]], [[Tehrum]]
|Inhabitants=[[Duranthi]], [[Capamnos]]
|Inhabitants=[[Duranthi]], [[Capamnos]], [[Orasians]]
|Notable Settlements=Kar-Thal
|Notable Settlements=Kar-Thal
|Significance=The realm of stone and memory.
|Significance=The realm of stone and memory.
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The [[geography of Terasil]] is a physical record, a layered archive of history and memory. From the stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects geological time.
The [[geography of Terasil]] is a physical record, a layered archive of history and memory. From the stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects geological time.
|Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] and the [[Fractured Wedge]]. These are nestled between the mountain regions of the [[Citadel Mountains]], the [[Murazkar Range]], the [[Boundary Mountains]], and the [[Khargaath Range]].
|Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] [[Emerald Valley]] and the [[Fractured Wedge]]. These are nestled between the mountain regions of the [[Citadel Mountains]], the [[Murazkar Range]], the [[Boundary Mountains]], the [[Teardrop Range]] and the [[Khargaath Range]].
|Climate=Terasil exhibits a range of climates although much of the region is arid and experiences minimal rainfall. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.
|Climate=Terasil exhibits a range of climates although much of the region is arid and experiences minimal rainfall. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.
|Flora and Fauna=[[File:Slateback Behemoth 01.jpg|thumb|A Slateback Behemoth]]
|Flora and Fauna=[[File:Slateback Behemoth 01.jpg|thumb|A Slateback Behemoth]]
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The biodiversity of Terasil reflects its elemental alignment and geological age. Its ecosystems are home to resilient species adapted to rocky, mineral-rich environments. Life forms range from surface-dwelling herbivores to deep-dwelling predators, with many possessing unique traits influenced by the realm’s spiritual energies.
The biodiversity of Terasil reflects its elemental alignment and geological age. Its ecosystems are home to resilient species adapted to rocky, mineral-rich environments. Life forms range from surface-dwelling herbivores to deep-dwelling predators, with many possessing unique traits influenced by the realm’s spiritual energies.
|Inhabitants==== Duranthi ===   
|Inhabitants==== Duranthi ===   
The Duranthi are a human-descended people native to the high valleys, ridge cities, and plateaus of central Terasil.
The [[Duranthi]] are a human-descended people native to the high valleys, ridge cities, and plateaus of central Terasil.


=== Capamnos ===
=== Capamnos ===
The Capamnos are natives who live high in mountain villages of various ranges of Terasil.
The [[Capamnos]] are natives who live high in mountain villages of various ranges of Terasil.
|Native Spirits=Spiritual life in Terasil is governed by a stratified ecology of spirits that reflects the realm’s deep alignment with earth, memory, and the burden of continuity. While the spirit Tehrum anchors the physical foundation of Terasil, Varunel, the spirit of Memory and History anchors the metaphysical. Together, these forces define Terasil's spiritual logic.
|Native Spirits=Spiritual life in Terasil is governed by a stratified ecology of spirits that reflects the realm’s deep alignment with earth, memory, and the burden of continuity. While the spirit Tehrum anchors the physical foundation of Terasil, Varunel, the spirit of Memory and History anchors the metaphysical. Together, these forces define Terasil's spiritual logic.


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|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>


* [[Kar-Thal]]: An ancient [[Orasian]] city carved into a mountain. It houses governing elders and sacred spaces.
* [[Kar-Thal]]: An ancient [[Duranthi]] city carved into a mountain. It houses governing elders and sacred spaces.
Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance.
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