Terasil: Difference between revisions

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{{Realms of Orethil Infobox
{{Realms of Orethil Infobox
|Image=[[File:Terasil Citadel Mountains 01.jpg|center|frameless]]
|Image=[[File:Terasil Citadel Mountains.jpg|center|frameless]]
|Size=1,278,911 Square Miles
|Size=1,278,911 Square Miles
|Spirit=Varunel, Oras
|Spirit=Varunel, Oras
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Terasil’s cultural and spiritual structures reflect this duality. The realm is a bastion of memory, but also a mirror of spiritual inertia—a place where history both illuminates and weighs down the present.
Terasil’s cultural and spiritual structures reflect this duality. The realm is a bastion of memory, but also a mirror of spiritual inertia—a place where history both illuminates and weighs down the present.
|History==== The [[Great Migration]] (c. BME 50,000-20,000) ===
|History==== The [[Great Migration]] (c. BME 50,000-20,000) ===
Trueborn humans migrating from their ancestral home of [[Awenelir]], moved throughout the newly formed Orethil. In Terasil humans formed two distinct races over time. The keepers of Memory, the Stoneborn Duranthi and the followers of Greed and Desire, the Minthari.
[[Trueborn]] humans migrating from their ancestral home of [[Awenelir]], moved throughout the newly formed Orethil. In Terasil humans formed two distinct races over time. The keepers of Memory, the Stoneborn Duranthi and the followers of Greed and Desire, the Minthari.


=== The Age of Deep Roads (c. BME 20,000-0) ===
=== The Age of Deep Roads (c. BME 20,000-0) ===
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Terasil today endures as a realm defined by continuity and resilience. Its landscapes—mountains, valleys, and underground cities—bear the imprint of aeons of transformation. While the [[Duranthi]] maintain ancestral customs rooted in spiritual [[attunement]] with stone, the [[Minthari]] continue to expand and explore the depths of the subterranean world. The realm stands as a testament to endurance in the face of elemental change.
Terasil today endures as a realm defined by continuity and resilience. Its landscapes—mountains, valleys, and underground cities—bear the imprint of aeons of transformation. While the [[Duranthi]] maintain ancestral customs rooted in spiritual [[attunement]] with stone, the [[Minthari]] continue to expand and explore the depths of the subterranean world. The realm stands as a testament to endurance in the face of elemental change.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
[[File:Terasil Yalta Expanse 01.jpg|thumb|The Yalta Expanse]]
 


The [[geography of Terasil]] is a physical record—its terrain acting not just as space, but as a layered archive of history and memory. From the impenetrable stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects not only geological time but cultural stillness. Its surface is inscribed by ancient movement, collapse, and ritual intervention, while its subterranean spaces carry the weight of passage and preservation.
The [[geography of Terasil]] is a physical record—its terrain acting not just as space, but as a layered archive of history and memory. From the impenetrable stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects not only geological time but cultural stillness. Its surface is inscribed by ancient movement, collapse, and ritual intervention, while its subterranean spaces carry the weight of passage and preservation.
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Together, these spirits define the spiritual ecology of Terasil. In contrast to realms where spirits are animated by vitality or conquest, Terasili spirits act as archives, anchors, and curators. They bear forward the full weight of what has come before, reinforcing Terasil’s identity as a realm where memory shapes matter—and forgetting is nearly impossible.
Together, these spirits define the spiritual ecology of Terasil. In contrast to realms where spirits are animated by vitality or conquest, Terasili spirits act as archives, anchors, and curators. They bear forward the full weight of what has come before, reinforcing Terasil’s identity as a realm where memory shapes matter—and forgetting is nearly impossible.
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>
[[File:Terasil - General 05.jpg|thumb|The ancient city of Kar-Thal.]]


* [[Kar-Thal]]: An ancient [[Orasian]] city carved into a mountain. It houses governing elders and sacred spaces.
* [[Kar-Thal]]: An ancient [[Orasian]] city carved into a mountain. It houses governing elders and sacred spaces.