Elemara: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! Realm | ! Realm !! Description !! Spirit | ||
|- | |- | ||
| '''Realm of Stone: Terasil''' || A central mountainous region characterized by towering peaks, cliffs, and rugged terrain. || [[Spirit of Solidity]] | | '''Realm of Stone: Terasil''' || A central mountainous region characterized by towering peaks, cliffs, and rugged terrain. || [[Spirit of Solidity]] | ||
|- | |- | ||
| '''Realm of Highlands''' || Elevated plateaus and rugged highlands providing strategic and cultural isolation. || [[Spirit of the Peaks]] | | '''Realm of Highlands''' || Elevated plateaus and rugged highlands providing strategic and cultural isolation. || [[Spirit of the Peaks]] | ||
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|- | |- | ||
| '''Realm of Magma''' || A subterranean region where solidified earth floats in molten magma, embodying transformation and raw power. || [[Spirit of Earth's Furnace]] | | '''Realm of Magma''' || A subterranean region where solidified earth floats in molten magma, embodying transformation and raw power. || [[Spirit of Earth's Furnace]] | ||
|- | |- | ||
| '''Subterranean Realm of Fire''' || Filled with molten rock and intense heat, symbolizing the destructive and renewing power of fire. || [[Spirit of Flame]] | | '''Subterranean Realm of Fire''' || Filled with molten rock and intense heat, symbolizing the destructive and renewing power of fire. || [[Spirit of Flame]] | ||
|- | |- | ||
| '''Realm of Volcanoes''' || The surface realm where volcanic activity breaches the earth, creating new landforms. || [[Spirit of Eruption]] | | '''Realm of Volcanoes''' || The surface realm where volcanic activity breaches the earth, creating new landforms. || [[Spirit of Eruption]] | ||
|- | |- | ||
| '''Realm of Reefs''' || An underwater realm where coral reefs and kelp forests flourish, representing harmony between earth and water. || [[Spirit of the Reef]] | | '''Realm of Reefs''' || An underwater realm where coral reefs and kelp forests flourish, representing harmony between earth and water. || [[Spirit of the Reef]] | ||
|- | |- | ||
| '''Realm of Mud''' || Swampy and bog-filled regions where earth and water mix, embodying fertility and decay. || [[Spirit of Marshes]] | | '''Realm of Mud''' || Swampy and bog-filled regions where earth and water mix, embodying fertility and decay. || [[Spirit of Marshes]] | ||
|- | |- | ||
| '''Realm of Tundra''' || A cold, treeless realm with permafrost and hardy vegetation, representing resilience in harsh environments. || [[Spirit of Frost]] | | '''Realm of Tundra''' || A cold, treeless realm with permafrost and hardy vegetation, representing resilience in harsh environments. || [[Spirit of Frost]] | ||
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| '''Realm of Grasslands (Realm of Grass)''' || Open plains with tall grasses, representing the balance of earth and air. || [[Spirit of the Plains]] | | '''Realm of Grasslands (Realm of Grass)''' || Open plains with tall grasses, representing the balance of earth and air. || [[Spirit of the Plains]] | ||
|- | |- | ||
| | | '''Realm of Sand (Zanarak Desert)''' || A vast desert with shifting dunes, representing survival and resilience. || [[Spirit of Sand]] | ||
|- | |||
| '''Realm of Meadows''' || Rolling hills and wildflowers, where earth meets air in a serene landscape. || [[Spirit of Meadows]] | |||
|- | |||
| '''Realm of Storms''' || A region of perpetual storms, representing the chaotic energy of air and water. || [[Spirit of Tempest]] | |||
|- | |||
| '''Realm of Smoke''' || A region where fire meets air, filled with smoke and embers, symbolizing transformation. || [[Spirit of Smoke]] | |||
|- | |- | ||
| '''Realm of | | '''Realm of Plants''' || A lush realm where various flora flourish, representing growth, life, and renewal. || [[Spirit of Flora]] | ||
|- | |- | ||
| | | '''Realm of Forests''' || Diverse forest types, each representing different climates and vegetation. || [[Spirit of Forests]] | ||
|} | |||
#### Table for Domains | |||
```mediawiki | |||
{| class="wikitable" | |||
! Domain !! Description !! Spirit | |||
|- | |- | ||
| | | '''Domain of Metal''' || A sub-realm within Terasil rich in metallic veins and minerals, representing the strength and utility of metals. || [[Spirit of Metal]] | ||
|- | |- | ||
| ''' | | '''Domain of Ash''' || A land covered in ash and soot, symbolizing the cycle of destruction and rebirth. || [[Spirit of Aftermath]] | ||
|- | |- | ||
| ''' | | '''Domain of Clay''' || Characterized by soft, moldable earth, ideal for crafting and pottery. || [[Spirit of Craft]] | ||
|- | |- | ||
| | | '''Domain of Fertile Fields''' || Lush, productive lands with rich soil, ideal for agriculture. || [[Spirit of Harvest]] | ||
|- | |- | ||
| | | '''Domain of Glass''' || Formed where sands have fused into glass due to intense sunlight or magic, representing transformation. || [[Spirit of Crystallization]] | ||
|- | |- | ||
| | | '''Domain of Salt''' || Barren salt flats formed by evaporated bodies of water, symbolizing desolation and endurance. || [[Spirit of Purity]] | ||
|- | |- | ||
| ''' | | '''Domain of Thunder''' || A sub-realm where thunder constantly roars, embodying power and fear. || [[Spirit of Thunder]] | ||
|- | |- | ||
| ''' | | '''Domain of Lightning''' || A zone of frequent lightning strikes, illuminating the sky with electric brilliance. || [[Spirit of Lightning]] | ||
|- | |- | ||
| ''' | | '''Domain of Rain''' || A realm of constant rain, nourishing the lands below and representing growth. || [[Spirit of Rain]] | ||
|- | |- | ||
| | | '''Domain of Tropical Forest''' || Dense, wet forests with diverse species, symbolizing vibrancy and life. || [[Spirit of the Jungle]] | ||
|- | |- | ||
| | | '''Domain of Deciduous Forest''' || Forests with trees that shed leaves annually, representing growth and renewal. || [[Spirit of Seasons]] | ||
|- | |- | ||
| | | '''Domain of Coniferous Forest''' || Evergreen forests in colder regions, symbolizing endurance and resilience. || [[Spirit of Evergreen]] | ||
|- | |- | ||
| | | '''Domain of Ironwood Forests''' || Forests where trees are as hard as iron, representing strength and durability. || [[Spirit of Ironwood]] | ||
|- | |- | ||
| | | '''Domain of Coal''' || A sub-realm beneath the Realm of Plants, where ancient plant matter has transformed into coal. || [[Spirit of Fossils]] | ||
|} | |} | ||
Revision as of 02:49, 4 September 2024
Realm | Description | Spirit |
---|---|---|
Realm of Stone: Terasil | A central mountainous region characterized by towering peaks, cliffs, and rugged terrain. | Spirit of Solidity |
Realm of Highlands | Elevated plateaus and rugged highlands providing strategic and cultural isolation. | Spirit of the Peaks |
Realm of Canyons | Deep, carved-out valleys formed by ancient rivers, representing erosion and time's passage. | Spirit of Erosion |
Realm of Magma | A subterranean region where solidified earth floats in molten magma, embodying transformation and raw power. | Spirit of Earth's Furnace |
Subterranean Realm of Fire | Filled with molten rock and intense heat, symbolizing the destructive and renewing power of fire. | Spirit of Flame |
Realm of Volcanoes | The surface realm where volcanic activity breaches the earth, creating new landforms. | Spirit of Eruption |
Realm of Reefs | An underwater realm where coral reefs and kelp forests flourish, representing harmony between earth and water. | Spirit of the Reef |
Realm of Mud | Swampy and bog-filled regions where earth and water mix, embodying fertility and decay. | Spirit of Marshes |
Realm of Tundra | A cold, treeless realm with permafrost and hardy vegetation, representing resilience in harsh environments. | Spirit of Frost |
Realm of Marshes | Wetlands filled with swamps and bogs, rich in life and decay. | Spirit of Swamps |
Realm of Ice | A frigid realm of glaciers and snowfields, representing preservation and stillness. | Spirit of Ice |
Realm of Fog/Steam | A realm where dense fog and steam obscure visibility, representing mystery and the ephemeral nature of vapor. | Spirit of Mist |
Realm of Grasslands (Realm of Grass) | Open plains with tall grasses, representing the balance of earth and air. | Spirit of the Plains |
Realm of Sand (Zanarak Desert) | A vast desert with shifting dunes, representing survival and resilience. | Spirit of Sand |
Realm of Meadows | Rolling hills and wildflowers, where earth meets air in a serene landscape. | Spirit of Meadows |
Realm of Storms | A region of perpetual storms, representing the chaotic energy of air and water. | Spirit of Tempest |
Realm of Smoke | A region where fire meets air, filled with smoke and embers, symbolizing transformation. | Spirit of Smoke |
Realm of Plants | A lush realm where various flora flourish, representing growth, life, and renewal. | Spirit of Flora |
Realm of Forests | Diverse forest types, each representing different climates and vegetation. | Spirit of Forests |
- Table for Domains
```mediawiki
Domain | Description | Spirit |
---|---|---|
Domain of Metal | A sub-realm within Terasil rich in metallic veins and minerals, representing the strength and utility of metals. | Spirit of Metal |
Domain of Ash | A land covered in ash and soot, symbolizing the cycle of destruction and rebirth. | Spirit of Aftermath |
Domain of Clay | Characterized by soft, moldable earth, ideal for crafting and pottery. | Spirit of Craft |
Domain of Fertile Fields | Lush, productive lands with rich soil, ideal for agriculture. | Spirit of Harvest |
Domain of Glass | Formed where sands have fused into glass due to intense sunlight or magic, representing transformation. | Spirit of Crystallization |
Domain of Salt | Barren salt flats formed by evaporated bodies of water, symbolizing desolation and endurance. | Spirit of Purity |
Domain of Thunder | A sub-realm where thunder constantly roars, embodying power and fear. | Spirit of Thunder |
Domain of Lightning | A zone of frequent lightning strikes, illuminating the sky with electric brilliance. | Spirit of Lightning |
Domain of Rain | A realm of constant rain, nourishing the lands below and representing growth. | Spirit of Rain |
Domain of Tropical Forest | Dense, wet forests with diverse species, symbolizing vibrancy and life. | Spirit of the Jungle |
Domain of Deciduous Forest | Forests with trees that shed leaves annually, representing growth and renewal. | Spirit of Seasons |
Domain of Coniferous Forest | Evergreen forests in colder regions, symbolizing endurance and resilience. | Spirit of Evergreen |
Domain of Ironwood Forests | Forests where trees are as hard as iron, representing strength and durability. | Spirit of Ironwood |
Domain of Coal | A sub-realm beneath the Realm of Plants, where ancient plant matter has transformed into coal. | Spirit of Fossils |
Inhabitants
Elemara is home to a diverse array of inhabitants, including humans, elemental beings, and various animals. The continent's varied environments have given rise to unique cultures and societies, each adapted to their specific region and the elemental influences that shape them.
Culture and Society
The people of Elemara have developed rich cultures and traditions, deeply connected to the elemental forces that shape their world. Elemental worship, seasonal festivals, and a thriving trade network are integral aspects of life on Elemara, reflecting the interconnectedness of all living things.
History and Legends
Elemara's history is steeped in myth and legend, with tales of how the continent was shaped by the overlapping realms of the Primordial Spirits. From the formation of Terasil to the Great Convergence and the mysterious Tale of the Lost City, the stories of Elemara continue to captivate the imaginations of its inhabitants.
Summary
Elemara is a continent shaped by the forces of the elements, a land where the influence of various spirits is woven into the very fabric of its diverse landscapes. From the mountains of Terasil to the deserts of Zanarak, the fertile plains of the Verdant Vale to the volcanic Emberfields, Elemara represents the convergence of all elemental realms, making it a unique and vital part of Adaris.