Geography of Zanarak: Difference between revisions
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The '''Geography of [[Zanarak]]''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the [[Terasil]] Heartlands to the north and the volcanic wastelands of [[Tahr’Zul]] to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse. | |||
==Topography== | |||
Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land. | |||
=== The Sea of Dunes === | === The Sea of Dunes === | ||
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* Geysers of superheated steam occasionally erupt from the ground. | * Geysers of superheated steam occasionally erupt from the ground. | ||
* The air is thick with ash, making travel difficult without protective coverings. | * The air is thick with ash, making travel difficult without protective coverings. | ||
==Climate== | |||
Zanarak experiences extreme and unpredictable weather conditions. | |||
* Daytime temperatures can soar to deadly levels, while nighttime temperatures drop to near freezing. | * Daytime temperatures can soar to deadly levels, while nighttime temperatures drop to near freezing. | ||
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* Some regions experience Glassstorms, where windborne shards of glass tear through the land. | * Some regions experience Glassstorms, where windborne shards of glass tear through the land. | ||
* Rare rainfalls create temporary oases, which become gathering points for nomadic travelers and desert wildlife. | * Rare rainfalls create temporary oases, which become gathering points for nomadic travelers and desert wildlife. | ||
==Environment== | |||
Zanarak is one of the deadliest regions of [https://casaorestes.com/Adaris Adaris], with natural and supernatural hazards awaiting the unprepared. | |||
* Glassstorms – Gale-force winds that send razor-sharp glass fragments flying through the air. | * Glassstorms – Gale-force winds that send razor-sharp glass fragments flying through the air. | ||
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* Dune Beasts – Predators adapted to the ever-changing sands, often striking from below. | * Dune Beasts – Predators adapted to the ever-changing sands, often striking from below. | ||
* Lost Ruins – Some ancient structures are said to be cursed, filled with illusions, forgotten magic, or spectral guardians. | * Lost Ruins – Some ancient structures are said to be cursed, filled with illusions, forgotten magic, or spectral guardians. | ||
==Settlement== | |||
Zanarak is home to a handful of permanent settlements, each adapted to the desert’s unforgiving nature. | |||
* '''Mirajhar – The City of Shifting Sands''' | * '''[[Mirajhar]] – The City of Shifting Sands''' | ||
A mystical settlement that appears and disappears like a mirage, serving as the cultural and spiritual heart of the desert. | A mystical settlement that appears and disappears like a mirage, serving as the cultural and spiritual heart of the desert. | ||
* '''Orundahl – The Last Bastion Before the Sands''' | * '''[[Orundahl]] – The Last Bastion Before the Sands''' | ||
A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert. | A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert. | ||
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A rugged mining settlement, where [https://casaorestes.com/Gilaari Gilaari] and Sunshifters extract raw mirage glass and obsidian from the land. | A rugged mining settlement, where [https://casaorestes.com/Gilaari Gilaari] and Sunshifters extract raw mirage glass and obsidian from the land. | ||
[[Category:Zanarak]] | [[Category:Zanarak]] | ||
[[Category:Geography of Zanarak]] |