Geography of Zanarak: Difference between revisions

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{{Geography Sections
The '''Geography of [[Zanarak]]''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the [[Terasil]] Heartlands to the north and the volcanic wastelands of [[Tahr’Zul]] to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse.
|Introduction=The '''Geography of [[Zanarak]]''' is defined by ever-changing landscapes, where towering dunes, razor-sharp glass formations, and relentless sandstorms shape the terrain. Located between the [[Terasil]] Heartlands to the north and the volcanic wastelands of Tahr’Zul to the southeast, Zanarak is a land of both illusion and survival, where only the most skilled can navigate its treacherous expanse.
==Topography==
|Topography=Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land.
Zanarak’s geography is shaped by elemental forces, particularly the interplay of wind and heat, which continuously reshape the land.


=== The Sea of Dunes ===
=== The Sea of Dunes ===
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* Geysers of superheated steam occasionally erupt from the ground.
* Geysers of superheated steam occasionally erupt from the ground.
* The air is thick with ash, making travel difficult without protective coverings.
* The air is thick with ash, making travel difficult without protective coverings.
|Climate=Zanarak experiences extreme and unpredictable weather conditions.
==Climate==
Zanarak experiences extreme and unpredictable weather conditions.


* Daytime temperatures can soar to deadly levels, while nighttime temperatures drop to near freezing.
* Daytime temperatures can soar to deadly levels, while nighttime temperatures drop to near freezing.
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* Some regions experience Glassstorms, where windborne shards of glass tear through the land.
* Some regions experience Glassstorms, where windborne shards of glass tear through the land.
* Rare rainfalls create temporary oases, which become gathering points for nomadic travelers and desert wildlife.
* Rare rainfalls create temporary oases, which become gathering points for nomadic travelers and desert wildlife.
|Environment=Zanarak is one of the deadliest regions of [https://casaorestes.com/Adaris Adaris], with natural and supernatural hazards awaiting the unprepared.
==Environment==
Zanarak is one of the deadliest regions of [https://casaorestes.com/Adaris Adaris], with natural and supernatural hazards awaiting the unprepared.


* Glassstorms – Gale-force winds that send razor-sharp glass fragments flying through the air.
* Glassstorms – Gale-force winds that send razor-sharp glass fragments flying through the air.
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* Dune Beasts – Predators adapted to the ever-changing sands, often striking from below.
* Dune Beasts – Predators adapted to the ever-changing sands, often striking from below.
* Lost Ruins – Some ancient structures are said to be cursed, filled with illusions, forgotten magic, or spectral guardians.
* Lost Ruins – Some ancient structures are said to be cursed, filled with illusions, forgotten magic, or spectral guardians.
|Settlement=Zanarak is home to a handful of permanent settlements, each adapted to the desert’s unforgiving nature.
==Settlement==
Zanarak is home to a handful of permanent settlements, each adapted to the desert’s unforgiving nature.


* '''Mirajhar – The City of Shifting Sands'''
* '''[[Mirajhar]] – The City of Shifting Sands'''


A mystical settlement that appears and disappears like a mirage, serving as the cultural and spiritual heart of the desert.
A mystical settlement that appears and disappears like a mirage, serving as the cultural and spiritual heart of the desert.


* '''Orundahl – The Last Bastion Before the Sands'''
* '''[[Orundahl]] – The Last Bastion Before the Sands'''


A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert.
A fortified trade town north of the dunes, serving as the final waypoint before travelers enter the deep desert.
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A rugged mining settlement, where [https://casaorestes.com/Gilaari Gilaari] and Sunshifters extract raw mirage glass and obsidian from the land.
A rugged mining settlement, where [https://casaorestes.com/Gilaari Gilaari] and Sunshifters extract raw mirage glass and obsidian from the land.
}}
 
[[Category:Zanarak]]
[[Category:Zanarak]]
[[Category:Geography of Zanarak]]