Terasil: Difference between revisions

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* Citadel Mountains: The central range and the heart of the Domain of Oras, these mountains are the most ancient and spiritually inert landforms in Terasil. Largely untouched since the [[Great Erosion]], they house the last of the [[Orasians]] and remain inaccessible to most. Their imposing elevation casts a literal and metaphysical shadow over the realm, generating the rain shadow that created the [[Zanarak Desert]] to the east.
* Citadel Mountains: The central range and the heart of the Domain of Oras, these mountains are the most ancient and spiritually inert landforms in Terasil. Largely untouched since the [[Great Erosion]], they house the last of the [[Orasians]] and remain inaccessible to most. Their imposing elevation casts a literal and metaphysical shadow over the realm, generating the rain shadow that created the [[Zanarak Desert]] to the east.


* [[Anvil Range]]: A mineral-rich range located east of the Citadels. Over generations, Minthari mining has transformed these mountains into a web of extraction tunnels and processing chambers. The range’s surfaces are scarred with abandoned shafts and smelter ruins—some now regarded as haunted by forgotten contracts or dishonored spirits.
* [[Minthal Range]]: A mineral-rich range located east of the Citadels. Over generations, Minthari mining has transformed these mountains into a web of extraction tunnels and processing chambers. The range’s surfaces are scarred with abandoned shafts and smelter ruins—some now regarded as haunted by forgotten contracts or dishonored spirits.


* [[Murazkar Range]]: Situated along the western border, this mist-wreathed range is shaped by residual elemental influence. Though less rigid in spiritual structure, it supports hybrid ecosystems and outpost settlements that rely on intermittent trade and cautious ritual neutrality.
* [[Murazkar Range]]: Situated along the western border, this mist-wreathed range is shaped by residual elemental influence. Though less rigid in spiritual structure, it supports hybrid ecosystems and outpost settlements that rely on intermittent trade and cautious ritual neutrality.
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Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance.
Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance.


* [[Minthal]]: A concealed Minthari city within the Anvil Range, renowned for its luminous crystals and artisanal output.
* [[Minthal]]: A concealed Minthari city within the Minthal Range, renowned for its luminous crystals and artisanal output.
Notable Features: The Crystal Market and the Hall of Ages, centers for commerce and cultural education.
Notable Features: The Crystal Market and the Hall of Ages, centers for commerce and cultural education.
|Cultural Significance=Terasil is regarded as the foundational material realm within the cosmology of [[Adaris]]. As the first formed landscape and the place where matter held its shape, it represents more than endurance—it serves as a repository for memory, lineage, and spiritual inertia. Every stone ridge, chiseled vault, and faulted pathway contributes to an ongoing cultural and spiritual record. Nothing in Terasil is merely present; everything is layered, archived, or weighed against what has come before.
|Cultural Significance=Terasil is regarded as the foundational material realm within the cosmology of [[Adaris]]. As the first formed landscape and the place where matter held its shape, it represents more than endurance—it serves as a repository for memory, lineage, and spiritual inertia. Every stone ridge, chiseled vault, and faulted pathway contributes to an ongoing cultural and spiritual record. Nothing in Terasil is merely present; everything is layered, archived, or weighed against what has come before.