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| {{Outpost Infobox | | {{Outpost Infobox |
| |Name=Vul Thak's Gate | | |Name=Vul Thak's Gate |
| |Image=[[File:Terasil - Vul Thak 01.jpg|center|frameless]]
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| |Type=Mountain Outpost | | |Type=Mountain Outpost |
| |Location=Eastern [[Murazkar Range]] | | |Location=Eastern [[Murazkar Range]] |
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| {{Outpost Sections | | {{Outpost Sections |
| |Introduction=Vul Thak’s Gate is a fortified Kar-Thali outpost situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys.
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| |Geography=The outpost is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stairway leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.
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| |History=Established during the stabilization campaigns after the [[Great Erosion]], Vul Thak’s Gate originally served as a warden outpost for surface patrols. Its role shifted over time into a ceremonial and logistical threshold for Deep Road entry. Named for an oath-bound warden who died sealing a breach in the eastern tunnels, Vul Thak’s name is intoned by all who pass through.
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| |Functions and Features=The outpost includes the following key structures:
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| * Gateway Hall – The fortified hall where clearances and journey permissions are issued.
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| * Watcher’s Spine – A tiered balcony where deep scouts monitor for surface anomalies or signs from Kar-Thal.
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| * Subduct Hatch – A massive stone hatch that seals the Deep Road entry, engraved with harmonic runes.
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| |Culture and Ritual=Travelers bound for the Deep Road are required to observe a period of tonal stillness within the Gatehall before departure. Food, speech, and personal resonance items are restricted during this period. Departure is marked by a low chime struck on the outer rim of the Wind Shrine. Returnees must submit to scrutiny before reentry to Kar-Thal territory.
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| |Defenses and Watch=Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by Deeproad Stonewardens. Its wind-exposed location makes siege unlikely, and its wards are calibrated to detect both physical and resonance anomalies.
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| |Threats=Seasonal avalanches, cliff shifts, and high-wind tone distortion are constant hazards. Rarely, resonance flares or deep-tunnel breaches force full seal protocols. Travelers unprepared for the Deep Road’s psychological weight are sometimes detained for grounding. | | |Threats=Seasonal avalanches, cliff shifts, and high-wind tone distortion are constant hazards. Rarely, resonance flares or deep-tunnel breaches force full seal protocols. Travelers unprepared for the Deep Road’s psychological weight are sometimes detained for grounding. |
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| [[category:Murazkar Range]][[category:Terasil]] | | [[category:Sanctuary Vale]] |
| | [[category:Orasian Settlements]] |