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Ir-Tarin: Difference between revisions

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|Location=Deep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val
|Location=Deep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val
|Realm=[[Terasil]]
|Realm=[[Terasil]]
|Inhabitants=[[Orasian]]
|Controlled by=[[Council of Stone]]
|Controlled by=[[Council of Stone]]
|Significance=Rest point and water station for travelers on the path to Surnaketh
|Significance=Rest point and water station for travelers on the path to Surnaketh
}}
}}
{{Outpost Sections
{{Outpost Sections
|Introduction=Ir-Tarin is a small, silent waystation along the Deep Road route connecting [[Zarik-Val]] and the monastic settlement of [[Surnaketh]]. It serves as a place of pause and ritual stillness for pilgrims making the descent, and is the only structured rest stop along the 55-mile stretch between the two settlements.
|Introduction=Ir-Tarin is a small waystation along the Deep Road route connecting [[Zarik-Val]] and the monastic settlement of [[Surnaketh]]. It serves as a place of pause and ritual stillness for pilgrims making the descent, and is the only structured rest stop along the 55-mile stretch between the two settlements.
|Geography=The outpost is carved into a gentle bend of the tunnel path, where the air cools and condensation forms along the stone walls. A shallow depression in the floor collects clean water, and soft mineral light from embedded stone gives the chamber a muted glow. Narrow shelves and recessed niches line the walls, offering space for quiet sitting and personal reflection.
|Geography=The outpost is carved into a gentle bend of the tunnel path, where the air cools and condensation forms along the stone walls. A shallow depression in the floor collects clean water, and soft mineral light from embedded stone gives the chamber a muted glow. Narrow shelves and recessed niches line the walls, offering space for quiet sitting and personal reflection.
|History=Ir-Tarin was first shaped by stoneworkers following early pilgrimage movements to Surnaketh. It was not intended as a town, but as a gesture—a place to step away from one’s journey and prepare for what lies ahead. Over time, the chamber was expanded slightly to include a water basin and carved markers for shared silence. The name "Ir-Tarin" means *“held breath before the gate.”*
|History=Ir-Tarin was first shaped by stoneworkers in the early days of Deep Road expansion. It was not intended as a town, but as a gesture—a place to step away from one’s journey and prepare for what lies ahead. Over time, the chamber was expanded slightly to include a water basin and carved markers for shared silence.
|Functions and Features=* Reflection Pool – A still water basin fed by condensation, used for washing, drinking, or quiet ritual.
|Functions and Features=* Reflection Pool – A still water basin fed by condensation, used for washing, drinking, or quiet ritual.
* Step Ledge – A flattened ring of stone where travelers may sit, rest, or leave offerings.
* Step Ledge – A flattened ring of stone where travelers may sit, rest, or leave offerings.
* Breath Wall – A smooth, gently curved wall used for breath-writing, often inscribed with fading words, marks, or touch-glyphs.
* Entry Stones – Three low pillars near the tunnel exit marked with travel phrases, often touched in passing.
* Entry Stones – Three low pillars near the tunnel exit marked with travel phrases, often touched in passing.
|Culture and Ritual=Visitors to Ir-Tarin are expected to remain silent. Those approaching from Zarik-Val often remove signs of trade or identity—cloaks, tools, tokens—before resting. Short prayers, if spoken, are offered in whispers. Some leave behind water, worn items, or hand-scored lines in the dust as offerings. No permanent residents live at Ir-Tarin, but it is visited and cleaned regularly by stewards from Surnaketh.
|Culture and Ritual=Some leave behind water, worn items, or hand-scored lines in the dust as offerings. No permanent residents live at Ir-Tarin, but it is visited and cleaned regularly by stewards from Surnaketh.
|Defenses and Watch=Ir-Tarin has no walls, guards, or gates. Its design assumes respect from those who visit. On rare occasions, a traveling warden or Surnaketh-bound initiate may remain there briefly to observe or reflect, but no watch is formally maintained.
|Defenses and Watch=Ir-Tarin has no walls, guards, or gates. Its design assumes respect from those who visit. On rare occasions, a traveling warden or Surnaketh-bound initiate may remain there briefly to observe or reflect, but no watch is formally maintained.
|Threats and Dangers=The greatest danger is personal—mental overextension, spiritual imbalance, or loss of direction during long silences. Rare structural tremors have been reported, and occasional flickering lights have led some to believe Ir-Tarin sits near a faded tunnel branch. However, no formal breaches or attacks have been recorded.
|Threats and Dangers=Rare structural tremors have been reported, and occasional flickering lights have led some to believe Ir-Tarin sits near a faded tunnel branch. However, no formal breaches or attacks have been recorded.
}}
}}
[[category:Citadel Mountains]][[category:Terasil]]
[[category:Citadel Mountains]][[category:Terasil]]

Revision as of 14:38, 30 March 2025