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{{Outpost Sections
{{Outpost Sections
|Introduction=Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]]. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the [[Vaelthar Sur]]. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range.
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the treacherous overland route between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude path from [[Vaelthar]], known as the **Skybroken Trail**. The hold functions as a customs checkpoint, supply depot, and neutral meeting ground for surface travelers crossing the Murazkar spine.
|Geography=Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza.
|Geography=Built atop a stone shelf overlooking deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-wreathed escarpments. The **Skybroken Trail** from Vaelthar approaches from the north via a narrow series of weather-scoured ridges and stone bridges, considered passable only by trained caravanners or with escort. The hold itself is ringed by a double curtain wall of obsidian-flecked stone and supported by cistern-fed terraces and elevated storage vaults.
|History=Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the [[Deepwatch Compact]], a neutral warding guild made up of deep-trained envoys, traders, and engineers.
|History=Telenkar Hold was originally a Kar-Thali border bastion repurposed and expanded under treaty with Vaelthar, following the stabilization of the Skybroken Trail. Its customs function emerged from the need to control trade, refugees, and illicit resonance items traveling overland across the range. The outpost was placed under joint stewardship through the [[Deepwatch Compact]], which maintains neutrality while enforcing shared regulations.
|Culture and Ritual=Telenkar is highly pragmatic and law-bound, with a culture of enforced neutrality and rotational governance. Speech here is deliberate and records are meticulously kept. Most residents are not permanent, and the hold is considered a place of passage and protocol, not belonging. Travelers are expected to observe local codes, including silence during tonal checks and full declaration of carried harmonics or deepbound objects.
|Defenses and Watch=As a keystone checkpoint, Telenkar is heavily warded and militarily efficient. The Deepwatch Compact maintains its own garrison, and both Kar-Thal and Vaelthar post observers and registry liaisons. In the event of breach, the hold can be sealed on three sides within moments. Harmonic wards monitor for spiritual or resonance contraband.
|Threats and Dangers=Primary dangers are environmental: rockslides, icefall, sudden fog veils, and vertical tremors from the Murazkar spine. The Skybroken Trail is prone to disorientation and collapse in storm seasons. Smuggling, resonance leakage, and tone drift from unregistered passers remain monitored risks.
|Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include:
|Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include:



Revision as of 04:21, 29 March 2025

Telenkar Hold
TypeSubterranean Junction Hold
LocationMurazkar Range, Deep Road midpoint
RealmTerasil
InhabitantsOrasians
Controlled byCouncil of Stone
SignificancePrimary junction on the Deep Road and site of the Vaelthar Sur

Telenkar Hold is a fortified above-ground outpost situated in the central heights of the Murazkar Range. Positioned at the midpoint of the treacherous overland route between Kar-Thal and Dul-Val, it also marks the terminus of the high-altitude path from Vaelthar, known as the **Skybroken Trail**. The hold functions as a customs checkpoint, supply depot, and neutral meeting ground for surface travelers crossing the Murazkar spine.

Geography

Built atop a stone shelf overlooking deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-wreathed escarpments. The **Skybroken Trail** from Vaelthar approaches from the north via a narrow series of weather-scoured ridges and stone bridges, considered passable only by trained caravanners or with escort. The hold itself is ringed by a double curtain wall of obsidian-flecked stone and supported by cistern-fed terraces and elevated storage vaults.

History

Telenkar Hold was originally a Kar-Thali border bastion repurposed and expanded under treaty with Vaelthar, following the stabilization of the Skybroken Trail. Its customs function emerged from the need to control trade, refugees, and illicit resonance items traveling overland across the range. The outpost was placed under joint stewardship through the Deepwatch Compact, which maintains neutrality while enforcing shared regulations.

Culture and Ritual

Telenkar is highly pragmatic and law-bound, with a culture of enforced neutrality and rotational governance. Speech here is deliberate and records are meticulously kept. Most residents are not permanent, and the hold is considered a place of passage and protocol, not belonging. Travelers are expected to observe local codes, including silence during tonal checks and full declaration of carried harmonics or deepbound objects.

Defenses and Watch

As a keystone checkpoint, Telenkar is heavily warded and militarily efficient. The Deepwatch Compact maintains its own garrison, and both Kar-Thal and Vaelthar post observers and registry liaisons. In the event of breach, the hold can be sealed on three sides within moments. Harmonic wards monitor for spiritual or resonance contraband.

Threats and Dangers

Primary dangers are environmental: rockslides, icefall, sudden fog veils, and vertical tremors from the Murazkar spine. The Skybroken Trail is prone to disorientation and collapse in storm seasons. Smuggling, resonance leakage, and tone drift from unregistered passers remain monitored risks.