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[[Kel-Siruun]] hosts the Archives and Stonecraft Guilds  A tiered arc of carved vaults and scholar-caverns surrounding the '''[[Ashlar Vaults]]'''. Home to Lorewardens, record-keepers, and artisans. Every wall here is etched with law-stones, genealogical records, and geological treatises. Entrance to inner archives requires a memory-oath.
[[Kel-Siruun]] hosts the Archives and Stonecraft Guilds  A tiered arc of carved vaults and scholar-caverns surrounding the '''[[Ashlar Vaults]]'''. Home to Lorewardens, record-keepers, and artisans. Every wall here is etched with law-stones, genealogical records, and geological treatises. Entrance to inner archives requires a memory-oath.


=== Zarkesh Hollow ===
=== Surn's Rest-===
[[File:Kar-Thal_-_Grand_Hall_01.jpg|thumb|Inside Kar-Thal]]
[[File:Kar-Thal_-_Grand_Hall_01.jpg|thumb|Inside Kar-Thal]]
'''Function''': Contemplation and Public Ceremony A cavernous sanctuary filled with mineral chimes and natural spires. The city's most sacred public rituals take place here. Citizens come during '''Cycle Days''' to attune themselves to subterranean harmonics and consult resonance-oracles.
Surn's Rest is a district focused on contemplation and public ceremony A cavernous sanctuary filled with mineral chimes and natural spires. The city's most sacred public rituals take place here. Citizens come during '''Cycle Days''' to attune themselves to subterranean harmonics and consult resonance-oracles.


=== The Stonesteps ===
=== The Stonesteps ===
'''Function''': Trials and Initiation  A dangerous spiraling stair carved from obsidian-glass along a vertical chasm wall. Used for trials of endurance and rites of passage. Only those seeking to join the ranks of Rite-Keepers, Stonewardens, or the city’s ritual classes are permitted to ascend.
The Stonesteps are the place for trials and Initiations. A dangerous spiraling stair carved from obsidian-glass along a vertical chasm wall. Used for trials of endurance and rites of passage. Only those seeking to join the ranks of Rite-Keepers, Stonewardens, or the city’s ritual classes are permitted to ascend.


=== Tarsuun Dwell ===
=== Tarsu-un===
'''Function''': Quarry Access and Miner Clans This district lies closest to the city’s outer quarry networks and is inhabited by stonecutters and tunnel shapers. The dwellings here are more utilitarian, with marked clan-stones above entrances. Known for its practical dialect and unadorned architecture.
Tarsu-un is the district with quarry access and the miner clans This district lies closest to the city’s outer quarry networks and is inhabited by stonecutters and tunnel shapers. The dwellings here are more utilitarian, with marked clan-stones above entrances. Known for its practical dialect and unadorned architecture.


=== Vaultgate ===
=== Stone's Hold===
'''Function''': Defensive Stronghold and Logistics Located around the '''Lithic Gate''', this fortified district houses the city’s [[Stonewarden]] barracks, storehouses, and defense infrastructure. Earth-[[osia]] patterns are embedded in its floor to allow rapid reinforcement in case of seismic or spiritual intrusion.
Stone's Hold is a defensive stronghold and logistics hub. Located around the '''Lithic Gate''', this fortified district houses the city’s [[Stonewarden]] barracks, storehouses, and defense infrastructure. Earth-[[osia]] patterns are embedded in its floor to allow rapid reinforcement in case of seismic or spiritual intrusion.
 
=== Emissaries Way===
Emissaries Way houses the diplomatic and external relations  A recently adapted district, housing visitors, traders, and emissaries from beyond Terasil. Built from contrasting stone patterns to subtly express Orasian dominance. Ritual interpreters and echo-linguists serve as mediators between cultures.


=== Selenim Reach ===
'''Function''': Diplomatic and External Relations  A recently adapted district, housing visitors, traders, and emissaries from beyond Terasil. Built from contrasting stone patterns to subtly express Orasian dominance. Ritual interpreters and echo-linguists serve as mediators between cultures.
|Notable Locations===== The Gates of Origin ====
|Notable Locations===== The Gates of Origin ====
The sole entrance to inner Terasil and thought to be the home of Oras himself. This sacred valley has been sealed off by the Gates of Origin for centuries. The Gates are believed to never have been open.  
The sole entrance to inner Terasil and thought to be the home of Oras himself. This sacred valley has been sealed off by the Gates of Origin for centuries. The Gates are believed to never have been open.  

Revision as of 07:51, 24 March 2025