Kar-Thal: Difference between revisions
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The [[Veins]] are residential and market district. A living web of tunnels and grotto-homes, where daily commerce and family life unfold. Glowstone lanterns light stone-cut plazas, and vendors chant in rhythmic tones tuned to the chamber acoustics. This district pulses with Kar-Thal’s economic and communal heartbeat. | The [[Veins]] are residential and market district. A living web of tunnels and grotto-homes, where daily commerce and family life unfold. Glowstone lanterns light stone-cut plazas, and vendors chant in rhythmic tones tuned to the chamber acoustics. This district pulses with Kar-Thal’s economic and communal heartbeat. | ||
=== | === Kel-Siruun === | ||
[[Kel-Siruun]] hosts the Archives and Stonecraft Guilds A tiered arc of carved vaults and scholar-caverns surrounding the '''[[Ashlar Vaults]]'''. Home to Lorewardens, record-keepers, and artisans. Every wall here is etched with law-stones, genealogical records, and geological treatises. Entrance to inner archives requires a memory-oath. | |||
=== Zarkesh Hollow === | === Zarkesh Hollow === | ||
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=== Vaultgate === | === Vaultgate === | ||
'''Function''': Defensive Stronghold and Logistics Located around the '''Lithic Gate''', this fortified district houses the city’s Stonewarden barracks, storehouses, and defense infrastructure. Earth-[[osia]] patterns are embedded in its floor to allow rapid reinforcement in case of seismic or spiritual intrusion. | '''Function''': Defensive Stronghold and Logistics Located around the '''Lithic Gate''', this fortified district houses the city’s [[Stonewarden]] barracks, storehouses, and defense infrastructure. Earth-[[osia]] patterns are embedded in its floor to allow rapid reinforcement in case of seismic or spiritual intrusion. | ||
=== Selenim Reach === | === Selenim Reach === | ||