Help:Settlement Guidelines: Difference between revisions
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*'''Outpost''' – Isolated locations of military, spiritual, or exploratory significance; common in frontier or hazardous zones. | *'''Outpost''' – Isolated locations of military, spiritual, or exploratory significance; common in frontier or hazardous zones. | ||
== Realm | == Settlement Distribution by Realm == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Realm !! Cities | ! Realm | ||
[[Delmora]] | ! Terrain Type | ||
- | ! Approx. Size (mi²) | ||
[[Terasil]] | ! Est. Settlement Density | ||
- | ! Cities (≥10k) | ||
[[Zanarak]] | ! Towns (1k–10k) | ||
- | ! Villages (<1k) | ||
[[Orrakar]] | ! Outposts / Minor Sites | ||
- | ! Notes | ||
[[Vaelthar]] | |- | ||
- | | [[Delmora]] | ||
[[Itharalis]] | | Riverine, Wetlands | ||
- | | ~780,000 | ||
[[ | | High (1 per 100 mi²) | ||
} | | 10–14 | ||
| 60–80 | |||
| 100+ | |||
| Dense along rivers and canals; trade-focused | |||
|- | |||
| [[Terasil]] | |||
| Mountainous, Subterranean | |||
| ~600,000 | |||
| Moderate-Low | |||
| 4–6 | |||
| 30–40 | |||
| 60–80 | |||
| Hidden roads and enclaves | |||
|- | |||
| [[Zanarak]] | |||
| Desert, Shifting City | |||
| ~850,000 | |||
| Low | |||
| 1 (Mirajhar) | |||
| 5–10 | |||
| 20–30 | |||
| Mobile camps, ruins | |||
| Extremely centralized around Mirajhar | |||
|- | |||
| [[Orrakar]] | |||
| Canyonlands, Plateaus | |||
| ~700,000 | |||
| Moderate | |||
| 3–5 | |||
| 20–30 | |||
| 40–60 | |||
| Airborne and cliffside sites | |||
| Includes both Kutharen and Drahari styles | |||
|- | |||
| [[Celyndor]] | |||
| Deep Forest | |||
| ~950,000 | |||
| Low | |||
| 2–3 | |||
| 10–20 | |||
| 20–40 | |||
| Sacred groves, hidden circles | |||
| Mostly small enclaves; few permanent cities | |||
|- | |||
| [[Tahr’Zul]] | |||
| Volcanic Wasteland | |||
| ~500,000 | |||
| Sparse | |||
| 1–2 | |||
| 5–8 | |||
| 10–20 | |||
| Lava tubes, survival enclaves | |||
| Heat dictates habitability | |||
|- | |||
| [[Fendralis]] | |||
| Archipelago / Submerged | |||
| ~300,000 | |||
| Moderate | |||
| 3–4 | |||
| 15–25 | |||
| 30–50 | |||
| Reef-camps, abyssal sanctuaries | |||
| Split between underwater and above-water zones | |||
|- | |||
| [[Vaelthar]] | |||
| Grasslands, Wind Plains | |||
| ~900,000 | |||
| Moderate | |||
| 4–6 | |||
| 30–40 | |||
| 60–90 | |||
| Seasonal camps, wind shrines | |||
| Divided between Torinok (fixed) and Vey'Lora (nomadic) | |||
|- | |||
| [[Itharalis]] | |||
| Glacier, Ice Rift | |||
| ~1,200,000 | |||
| Sparse | |||
| 2–3 | |||
| 8–12 | |||
| 15–25 | |||
| Subglacial enclaves | |||
| Mostly subterranean (Nykrathi) or isolationist (Sarnathi) | |||
|- | |||
| [[Pelagia]] | |||
| Oceanic Realm | |||
| N/A (non-terrestrial) | |||
| N/A | |||
| Variable | |||
| Variable | |||
| Variable | |||
| Coral hives, reef clusters | |||
| Settlement defined by migratory patterns and depth | |||
|} | |||
== Placement Considerations == | == Placement Considerations == |