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== Settlement Types == | == Settlement Types == | ||
*'''City''' – A cultural, spiritual, or economic hub. Rare and often tied to major geographic or mystical features. | |||
*'''Town''' – Centers of regional trade, craft, or governance; usually spaced 50–100 miles apart in settled regions. | |||
*'''Village''' – Small, local communities, often supporting a larger town or city; appear every 10–20 miles in fertile or hospitable regions. | |||
*'''Outpost''' – Isolated locations of military, spiritual, or exploratory significance; common in frontier or hazardous zones. | |||
== Realm-Specific Guidelines == | == Realm-Specific Guidelines == | ||
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== Placement Considerations == | == Placement Considerations == | ||
*Settlements are influenced by spiritual geography, terrain difficulty, access to natural resources, and cultural philosophy. | |||
*Settlements may cluster in sacred regions, along trade routes, or near ancient structures, even if geographically remote. | |||
*Towns and villages may rise and fall cyclically, particularly in nomadic or unstable regions. | |||
== See Also == | == See Also == |
Revision as of 19:08, 22 March 2025
The following guide provides standardized expectations for the distribution, density, and classification of settlements across the realms of Adaris. These estimates follow an ancient-world model, emphasizing spiritual geography, environmental constraints, and culturally influenced expansion.
Settlement Types
- City – A cultural, spiritual, or economic hub. Rare and often tied to major geographic or mystical features.
- Town – Centers of regional trade, craft, or governance; usually spaced 50–100 miles apart in settled regions.
- Village – Small, local communities, often supporting a larger town or city; appear every 10–20 miles in fertile or hospitable regions.
- Outpost – Isolated locations of military, spiritual, or exploratory significance; common in frontier or hazardous zones.
Realm-Specific Guidelines
Realm | Cities | Towns | Villages | Outposts | Notes
Delmora - Terasil - Zanarak - Orrakar - Vaelthar - Itharalis - Tahr’Zul } Placement Considerations
See AlsoHelp:Cartography Help:Realm Design Help:Cultural Planning |
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