Celyndor: Difference between revisions
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The spirits of Celyndor are neither benevolent nor hostile—they are as indifferent as the turning of the seasons, patient as the growth of roots. To walk within the forest is to be among them, though few ever truly see them. | The spirits of Celyndor are neither benevolent nor hostile—they are as indifferent as the turning of the seasons, patient as the growth of roots. To walk within the forest is to be among them, though few ever truly see them. | ||
|Factions=Celyndor is a vast and untamed realm, home to many factions, coalitions, and independent peoples. Though all recognize the presence of Kaelthorin, the Spirit of Growth and Forests, there is no single authority over the land—only competing interpretations of how best to live within its balance. | |||
=== The Verdant Accord – The Silent Law of the Wild === | |||
The Verdant Accord is the oldest and most widely accepted principle in Celyndor. It dictates that the forest is not to be conquered, divided, or controlled—only tended, understood, and lived within. The Accord is not enforced by rulers, but by those who believe in its wisdom. | |||
Despite its influence, there are many who argue over its meaning. Some factions see it as a sacred truth that must never be broken, while others believe it allows for careful stewardship and controlled growth. These differences often lead to conflict between those who seek harmony with the wild and those who wish to shape it. | |||
=== Northern Celyndor: The Deep Wilds and the Unseen War === | |||
The north is the least touched by civilization, where the forests stand tall and ancient. Though it remains largely untamed, rivalries and alliances still shape the land. | |||
* The Wardens of the Root – A loose coalition of Dralvir elders and Velkyn sages who act as protectors of Celyndor’s deepest groves. They do not claim authority, but they intervene when the forest is threatened, using their influence to prevent settlements from expanding too far. While many respect their wisdom, others see them as stubborn traditionalists unwilling to accept change. | |||
* The Skybound Pact – An alliance of Thryssin clans who control the high canopy of the northern forests. Their treetop settlements are hidden, linked by woven bridges and pathways known only to them. The Pact ensures that no outsider enters their lands unnoticed. Some wish to remain isolated, but others believe they must act to defend the northern wilds before it is too late. | |||
=== Southern Celyndor: Civilization at the Forest’s Edge === | |||
The south is more open and temperate, where settlements exist among the trees and factions compete for influence over the land. | |||
* The Greenwood Assembly – A council of settlements, nomadic bands, and Velkyn groves that mediate disputes and oversee trade. They do not seek to rule Celyndor, only to ensure that no single power grows too dominant. Some factions see them as necessary mediators, while others believe they are an attempt to impose order on a land that should remain wild. | |||
* The Moonwake Clans – A collection of nomadic Kaethari kinships, each with its own traditions and way of life. Some clans ally with the Greenwood Assembly, while others reject all forms of structured rule. Their unpredictable nature makes them both respected and feared, as their movements often signal change in the balance of the land. | |||
* The Hollow Concord – A secretive gathering of wanderers, seekers, and outcasts who dwell in the shadowed depths of the Veilwood. Some believe they guard ancient knowledge lost to time, while others claim they have strayed too far from Kaelthorin’s will. Their motives remain unclear, but their presence is enough to unnerve those who fear what lies in the heart of the wild. | |||
=== Conflicts and Power Struggles === | |||
Though Celyndor is a land of balance and patience, its factions do not always agree. | |||
* The Wardens of the Root and the Greenwood Assembly remain uneasy allies, with the Wardens fearing that the Assembly’s mediation will lead to unwanted expansion. | |||
* The Skybound Pact is divided—some wish to remain unseen, while others argue that action is needed to protect the northern wilds from outside influence. | |||
* The Moonwake Clans are unpredictable, shifting between cooperation and defiance. Some join the Assembly, while others seek to tear down any attempt to govern the wilds. | |||
* The Hollow Concord’s true purpose remains unknown, but whispers of their influence spread through the land. | |||
Celyndor’s balance is ever-changing. Though no single force rules the land, each faction leaves its mark, shaping the future of the endless forest. | |||
|Flora and fauna=Celyndor is home to a vast array of unique plant and animal life, many of which cannot be found beyond its borders. | |Flora and fauna=Celyndor is home to a vast array of unique plant and animal life, many of which cannot be found beyond its borders. | ||