Dralvir: Difference between revisions

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Unlike many other beings of [[Adaris]], the Dralvir do not expand their numbers through conventional means. It is said that when an elder Dralvir passes, their essence seeps back into the land, and in time, a new Dralvir rises where they once stood. This cycle has kept their numbers few but eternal, ensuring that they remain as much a part of the forest as the trees themselves.
Unlike many other beings of [[Adaris]], the Dralvir do not expand their numbers through conventional means. It is said that when an elder Dralvir passes, their essence seeps back into the land, and in time, a new Dralvir rises where they once stood. This cycle has kept their numbers few but eternal, ensuring that they remain as much a part of the forest as the trees themselves.
|Biology and Physical Traits=Dralvir are immense, powerful beings whose bodies bear both humanoid and arboreal features.
|Biology and Physical Traits=== Biology and Physical Traits == 
The Dralvir are immense, towering beings whose presence commands both reverence and caution. Their bodies reflect the ancient power of Celyndor, shaped by time and nature rather than mortal design.


=== Physical Characteristics ===
=== Physical Characteristics ===
- '''Height:''' 2.3 to 2.8 meters (7'6" - 9'2"), standing among the tallest known humanoid species. 
- '''Build:''' Heavy-boned and muscular, built for endurance rather than speed, with dense, thickened skin resistant to injury. 
- '''Skin:''' Earth-toned, ranging from deep umber to muted gray-green, with a texture akin to smooth, weathered stone. Natural ridges, cracks, and vein-like striations form over time, shaped by the passage of years. 
- '''Antlers:''' All Dralvir possess massive, branching antlers that continue to grow throughout their lives. The oldest among them have antlers so vast that moss and small plants take root within them. 
- '''Hair:''' Rare but present in some, typically thick and coarse, resembling wild animal fur or flowing moss. It is most commonly found along the jawline, shoulders, or upper arms. 
- '''Eyes:''' Deep-set and reflective, resembling polished amber, jade, or smoldering embers. Their vision is adapted to low-light environments, allowing them to navigate the twilight depths of Celyndor. 
- '''Hands & Feet:''' Broad, powerful hands with thick, blunt claws rather than nails, well-suited for gripping rough terrain or shaping the earth. Their wide, stable feet allow them to remain unmoved even in storm or flood. 
- '''Skeletal Structure:''' Their bones are incredibly dense and reinforced, making them resistant to injury. A Dralvir’s ribs are layered like those of ancient megafauna, providing natural protection to their core. 
- '''Scent & Presence:''' Dralvir carry the scent of the deep forest, reminiscent of damp earth, resin, and old stone. Their voices are deep and resonant, often described as "the sound of shifting earth beneath tree roots." 


* Height: 2.3 to 2.8 meters (7'6" - 9'2")
=== Senses and Adaptations ===
* Build: Massive, broad-shouldered, and covered in bark-like plating that hardens with age
- '''Deep-rooted Balance:''' Dralvir are nearly impossible to knock down, their sense of grounding unmatched by any other species. 
* Skin: Resembles aged wood, ranging from deep brown to moss-covered gray
- '''Slow Metabolism:''' They require little food, drawing energy from sunlight, soil, and water in a manner similar to deep-rooted flora. 
* Antlers: All Dralvir possess massive, branching antlers, which continue to grow throughout their lives
- '''Seasonal Variance:''' In colder months, their skin hardens further, making them more resistant to harm
* Eyes: Reflective, often resembling amber or deep green, said to glow faintly in the dark
- '''Longevity:''' Dralvir can live for centuries, their bodies growing thicker and stronger as they age, becoming increasingly resistant to time and the elements.
* Regeneration: Injuries heal over time like a tree sealing a wound, though they do not regenerate lost limbs
 
=== Senses and Adaptations ===
 
* Deep-rooted Balance: Dralvir are incredibly difficult to knock down, their sense of grounding unmatched
* Slow Metabolism: They require little food, drawing energy from sunlight, soil, and water, much like plants
* Seasonal Variance: In colder months, their bark hardens, making them more resistant to harm
* Longevity: They can live for centuries, their bodies growing thicker, stronger, and more rooted in the land over time
|Culture and Society=Dralvir society is slow-moving, deliberate, and deeply ritualistic. They are not ruled by kings or councils in the traditional sense; instead, decisions are made through communal memory, storytelling, and deep contemplation.
|Culture and Society=Dralvir society is slow-moving, deliberate, and deeply ritualistic. They are not ruled by kings or councils in the traditional sense; instead, decisions are made through communal memory, storytelling, and deep contemplation.