Celyndor: Difference between revisions
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{{Realm Infobox | {{Realm Infobox | ||
|Realm Name= Celyndor | |Realm Name=Celyndor | ||
|Image= [[File:Celyndor_Forest.jpg|250px]] | |Image=[[File:Celyndor_Forest.jpg|250px]] | ||
|Spirit= Kaelthorin | |Spirit=Kaelthorin | ||
|Significance=A vast, unbroken realm of deep woods and endless growth, where life thrives in the balance of nature. | |||
|Significance= A vast, unbroken realm of deep woods and endless growth, where life thrives in the balance of nature. | |||
}} | }} | ||
{{Realm Sections | {{Realm Sections | ||
|Introduction=Celyndor is a realm where forests stretch beyond the horizon, forming an unbroken wilderness of towering trees, tangled roots, and whispering leaves. It is a domain of balance and patience, where the trees themselves hold the wisdom of ages, and every leaf, vine, and creature is part of a vast, interconnected web of life. Unlike other lands, Celyndor is not ruled by kings or empires but by the steady, quiet force of nature itself. | |Introduction=Celyndor is a realm where forests stretch beyond the horizon, forming an unbroken wilderness of towering trees, tangled roots, and whispering leaves. It is a domain of balance and patience, where the trees themselves hold the wisdom of ages, and every leaf, vine, and creature is part of a vast, interconnected web of life. Unlike other lands, Celyndor is not ruled by kings or empires but by the steady, quiet force of nature itself. | ||
|History=The history of Celyndor is preserved within its trees, recorded in the growth rings of ancient groves and the whispered knowledge of its oldest inhabitants. According to legend, Kaelthorin, the Spirit of the Verdant Veil, wove this land from the remnants of a forgotten world, binding life itself into the fabric of its towering trees. | |History=The history of Celyndor is preserved within its trees, recorded in the growth rings of ancient groves and the whispered knowledge of its oldest inhabitants. According to legend, Kaelthorin, the Spirit of the Verdant Veil, wove this land from the remnants of a forgotten world, binding life itself into the fabric of its towering trees. | ||
The first beings of Celyndor did not conquer the land but instead adapted to its rhythms. Over time, distinct peoples emerged, each reflecting a different aspect of the forest. The Dralvir became its guardians, the Thryssin its silent sentinels, the Velkyn its memory-keepers, and the Kæthari its wandering children. The land has never been fully mapped, and efforts to impose order upon it are often swallowed by the ever-expanding wilderness. | The first beings of Celyndor did not conquer the land but instead adapted to its rhythms. Over time, distinct peoples emerged, each reflecting a different aspect of the forest. The Dralvir became its guardians, the Thryssin its silent sentinels, the Velkyn its memory-keepers, and the Kæthari its wandering children. The land has never been fully mapped, and efforts to impose order upon it are often swallowed by the ever-expanding wilderness. | ||
|Geography=Celyndor is a realm of vast forests stretching from the northern pinewoods to the southern deciduous expanse. The landscape is shaped by massive trees, deep-rooted valleys, and concealed waterways, creating an environment that shifts subtly with the passage of time. | |Geography=Celyndor is a realm of vast forests stretching from the northern pinewoods to the southern deciduous expanse. The landscape is shaped by massive trees, deep-rooted valleys, and concealed waterways, creating an environment that shifts subtly with the passage of time. | ||
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*The Autumn Expanse – A vast woodland that turns brilliant shades of crimson, gold, and amber in the autumn months. | *The Autumn Expanse – A vast woodland that turns brilliant shades of crimson, gold, and amber in the autumn months. | ||
*The Lichen Halls – A network of underground tunnels formed from ancient roots, used as gathering places for sages and wanderers. | *The Lichen Halls – A network of underground tunnels formed from ancient roots, used as gathering places for sages and wanderers. | ||
*Erethorin’s Rest – A forgotten ruin hidden deep within the forest, believed to contain the last words of Kaelthorin. | *Erethorin’s Rest – A forgotten ruin hidden deep within the forest, believed to contain the last words of Kaelthorin. | ||
|Climate=Celyndor’s climate is shaped by its dense forests and natural isolation. The northern reaches are cool and humid, while the south experiences a milder, temperate climate. | |Climate=Celyndor’s climate is shaped by its dense forests and natural isolation. The northern reaches are cool and humid, while the south experiences a milder, temperate climate. | ||
*A Realm of Perpetual Green – The trees of Celyndor never shed their leaves completely, ensuring that the forest remains dense throughout the year. | *A Realm of Perpetual Green – The trees of Celyndor never shed their leaves completely, ensuring that the forest remains dense throughout the year. | ||
*Twilight Beneath the Canopy – The forest floor is often shrouded in dim light, illuminated only by bioluminescent fungi and occasional breaks in the trees. | *Twilight Beneath the Canopy – The forest floor is often shrouded in dim light, illuminated only by bioluminescent fungi and occasional breaks in the trees. | ||
*The Ever-Present Whisper – The rustling of leaves and the groaning of old branches create the impression that the forest itself is breathing. | *The Ever-Present Whisper – The rustling of leaves and the groaning of old branches create the impression that the forest itself is breathing. | ||
|Inhabitants=Celyndor is home to four distinct peoples, each tied to a different aspect of the forest. | |Inhabitants=Celyndor is home to four distinct peoples, each tied to a different aspect of the forest. | ||
=== The Dralvir | ===The Dralvir=== | ||
The Dralvir are large, solitary beings with antlered crowns and bark-like skin. They are the oldest protectors of Celyndor, watching over sacred paths and guiding travelers through the forest. Though slow to act, they are nearly impossible to stop once they are stirred to action. They are most commonly found where the pine forests of the north transition into the broadleaf woods of the south. | The Dralvir are large, solitary beings with antlered crowns and bark-like skin. They are the oldest protectors of Celyndor, watching over sacred paths and guiding travelers through the forest. Though slow to act, they are nearly impossible to stop once they are stirred to action. They are most commonly found where the pine forests of the north transition into the broadleaf woods of the south. | ||
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=== The Kæthari (The Wildkin) === | === The Kæthari (The Wildkin) === | ||
The Kæthari are nomadic shapeshifters, existing between the mortal and wild aspects of Celyndor. Some appear mostly human with subtle bestial features, while others take fully animalistic forms. Their connection to the forest is fluid, allowing them to move freely between its many regions. They are both feared and revered, seen as omens of nature’s will. | The Kæthari are nomadic shapeshifters, existing between the mortal and wild aspects of Celyndor. Some appear mostly human with subtle bestial features, while others take fully animalistic forms. Their connection to the forest is fluid, allowing them to move freely between its many regions. They are both feared and revered, seen as omens of nature’s will. | ||
|Flora and fauna=Celyndor is home to a vast array of unique plant and animal life, many of which cannot be found beyond its borders. | |||
=== Flora === | |||
*Everbloom Vines – Flowers that never wilt, their petals shifting colors based on unseen forces. | |||
*Luminbark Trees – Massive trees with glowing sap, which serve as waypoints in the deeper forest. | |||
*Whispering Moss – A plant that reacts to sound, believed to carry echoes of voices long past. | |||
=== Fauna === | |||
*Gloomstalkers – Silent hunters that blend seamlessly with the undergrowth, appearing as shifting branches. | |||
*Skyborne Elk – Agile creatures that move between the canopy branches, their antlers covered in bioluminescent fungi. | |||
*Dewcallers – Small amphibious creatures whose vocalizations seem to summon the morning mist. | |||
|Cultural significance=Celyndor is a realm where history is not written but grown, and where the past lingers in the rustling of leaves and the whisper of roots beneath the ground. | |Cultural significance=Celyndor is a realm where history is not written but grown, and where the past lingers in the rustling of leaves and the whisper of roots beneath the ground. | ||
*The Forest Does Not Forget – A belief among the inhabitants that every action leaves an imprint on the land. | *The Forest Does Not Forget – A belief among the inhabitants that every action leaves an imprint on the land. | ||
*The Wildbond Oath – A ritual where individuals forge a permanent connection to a specific part of the forest. | *The Wildbond Oath – A ritual where individuals forge a permanent connection to a specific part of the forest. | ||
*The Verdant Vigil – A gathering held once per century, where Celyndor’s peoples meet to determine the course of the next era. | *The Verdant Vigil – A gathering held once per century, where Celyndor’s peoples meet to determine the course of the next era. | ||
|Mythology and legends=The myths of Celyndor are passed down through spoken word, woven into the fabric of the land itself. | |Mythology and legends=The myths of Celyndor are passed down through spoken word, woven into the fabric of the land itself. | ||
*The Sleeping Grove – A hidden place where Kaelthorin is said to slumber, waiting for the forest’s greatest need. | *The Sleeping Grove – A hidden place where Kaelthorin is said to slumber, waiting for the forest’s greatest need. | ||
*The First Song – A tale that claims all of Celyndor was once a single tree, shattered into a vast forest by a primordial melody. | *The First Song – A tale that claims all of Celyndor was once a single tree, shattered into a vast forest by a primordial melody. | ||
*The Withering Curse – A legend of those who defy the forest, marked by leaves that blacken at their touch. | *The Withering Curse – A legend of those who defy the forest, marked by leaves that blacken at their touch. | ||
}} | }} | ||