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{{Realm Infobox
{{Realm Infobox
|Realm Name=Celyndor
|Realm Name= Celyndor
|Spirit=Kaelthorin
|Image= [[File:Celyndor_Forest.jpg|250px]]
|Significance=A vast, unbroken realm of deep woods and endless growth, where life thrives in the balance of nature.
|Spirit= Kaelthorin
|Inhabitants= [[Sylthari]], [[Vaelkin]], various fauna and flora-bound entities
|Notable Settlements= [[Thaldris’Veyn]], [[The Skyroot Cliffs]], [[The Lichen Halls]]
|Significance= A vast, unbroken realm of deep woods and endless growth, where life thrives in the balance of nature.
}}
}}
{{Realm Sections
{{Realm Sections
|Introduction='''Celyndor''', is a realm where forests stretch beyond the horizon, forming an unbroken wilderness of towering trees, tangled roots, and whispering leaves. It is a domain of balance and patience, where the trees themselves hold the wisdom of ages, and every leaf, vine, and creature is part of a vast, interconnected web of life.
|Introduction='''Celyndor''' is a realm where forests stretch beyond the horizon, forming an unbroken wilderness of towering trees, tangled roots, and whispering leaves. It is a domain of balance and patience, where the trees themselves hold the wisdom of ages, and every leaf, vine, and creature is part of a vast, interconnected web of life. Unlike other lands, Celyndor is not ruled by kings or empires but by the steady, quiet force of nature itself.
|Climate=Celyndor’s climate is humid and rich, filled with earthy scents, rustling winds, and the constant sound of life moving through the undergrowth.
 
|History=The history of Celyndor is written in its trees—etched into the bark of ancient groves, whispered through the roots that stretch for miles, and carried by the creatures who live within. 
 
According to legend, Kaelthorin, the Spirit of the Verdant Veil, wove this land from the remnants of a forgotten world, binding life itself into the fabric of its towering trees. The earliest civilizations here did not conquer the land but learned to listen to it, move with it, and grow alongside it. Over time, the Sylthari emerged—beings said to have roots entwined with the very heart of Celyndor, while the Vaelkin became its swift-moving guardians.
 
Celyndor has never been fully mapped, and those who attempt to impose order upon it find their efforts swallowed by the ever-expanding green. 
 
|Geography=Celyndor is a realm where the forest reigns supreme, covering mountains, valleys, and rivers in an interwoven tapestry of roots, vines, and colossal trees. 
 
=== Major Geographic Features === 
*The Twilight Canopy – A vast layer of interwoven branches, where sky bridges, tree-cities, and aerial creatures thrive, far above the shadowed ground below. 
*The Hollowed Glades – Sun-dappled clearings where massive, petrified tree husks serve as shrines to Kaelthorin. 
*The Rooted Veins – An underground labyrinth of gargantuan roots and glowing fungi, home to creatures who never see the sky. 
*The Endless Mire – A shifting swampland at the forest’s edge, where the trees walk, drift, and consume intruders. 
*The Skyroot Cliffs – A mountain range where roots cling to sheer rock faces, forming hanging villages and aerial sanctuaries. 
 
|Climate=Celyndor’s climate is humid and rich, filled with earthy scents, rustling winds, and the constant sound of life moving through the undergrowth.
 
*A Realm of Perpetual Green – The trees never shed their leaves, forming an eternal, living world untouched by seasonal decay. 
*Twilight Beneath the Canopy – The forest floor is cast in perpetual shadow, illuminated only by glowing fungi, bioluminescent creatures, and breaks in the trees. 
*The Ever-Present Whisper – It is said that Celyndor itself breathes, and that Kaelthorin’s presence is carried in the rustling of the leaves. 
 
|Flora and fauna=Celyndor is home to a vast array of life, some of which exists nowhere else in [[Adaris]]. 
 
=== Flora === 
*Everbloom Vines – Flowers that never wilt, their petals shifting colors based on unseen forces. 
*Luminbark Trees – Colossal trees with glowing sap, forming the lifeblood of Celyndor’s ecosystem. 
*Whispering Moss – Soft, sentient plant life that reacts to sound, believed to carry memories of the past. 
 
=== Fauna === 
*Gloomstalkers – Silent, shadow-dwelling hunters that merge with the undergrowth, appearing as shifting branches until they strike. 
*Skyborne Elk – Agile creatures that leap between canopy branches, their antlers covered in bioluminescent fungi. 
*Dewcallers – Small, amphibious creatures that sing to call the morning mist, their voices shaping the forest’s mood. 
 
|Inhabitants=Celyndor is home to beings that exist in harmony with the land, rather than imposing dominion over it. 
 
*The Sylthari – An ancient race of tree-bound beings, their bodies interwoven with bark and vine, believed to be Celyndor’s firstborn caretakers. 
*The Vaelkin – Swift, nomadic hunters who move between the trees, forming clans tied to different regions of the forest. 
*The Wildborn – Beings of mixed ancestry, touched by Osia’s wild energy, appearing in countless forms, both humanoid and bestial. 
 
|Notable settlements=Most of Celyndor’s settlements are hidden among the trees, existing as extensions of the forest rather than separate from it. 
 
*Thaldris’Veyn – The "City of Living Boughs", where massive branches form natural bridges between skyward dwellings. 
*The Lichen Halls – A sprawling network of root-carved tunnels, home to Sylthari sages and Vaelkin scouts. 
*Erethorin’s Rest – A forgotten ruined temple, rumored to contain the last words of Kaelthorin. 
 
|Cultural significance=Celyndor is a realm of patience, balance, and memory, where history is not written in books but grown into the trees. 
 
*"The Forest Does Not Forget" – A saying among the Sylthari, warning that all actions leave a mark upon the land. 
*The Wildbond Oath – A sacred rite of passage, where individuals form a lifelong connection with an aspect of the forest. 
*The Verdant Vigil – A gathering of Celyndor’s clans, held once per century, where decisions for the next era are made. 
 
|Mythology and legends=Celyndor’s myths are whispered among the leaves, passed down through song, wind, and ancient roots. 
 
*The Sleeping Grove – A hidden place where Kaelthorin himself is said to slumber, waiting for the forest’s greatest need. 
*The First Song – A legend that says all of Celyndor was once a single tree, shattered into a vast forest by a primordial melody. 
*The Withering Curse – A tale of those who defy the forest, marked by leaves that blacken at their touch. 


* A Realm of Perpetual Green – The trees never lose their leaves, forming an eternal, living world.
* Twilight Beneath the Canopy – The forest floor is cast in shadows, illuminated only by glowing fungi, bioluminescent creatures, and the occasional break in the trees.
* The Ever-Present Whisper – It is said that Celyndor itself breathes, and that Kaelthorin’s presence is carried in the rustling of the leaves.
}}
}}

Revision as of 18:31, 16 March 2025

Celyndor
File:Celyndor Forest.jpg
SpiritKaelthorin
Native SophantsSylthari Vaelkin Various fauna and flora-bound entities
Notable SettlementsThaldris’Veyn The Skyroot Cliffs The Lichen Halls
SignificanceA vast unbroken realm of deep woods and endless growth where life thrives in the balance of nature.


Celyndor is a realm where forests stretch beyond the horizon, forming an unbroken wilderness of towering trees, tangled roots, and whispering leaves. It is a domain of balance and patience, where the trees themselves hold the wisdom of ages, and every leaf, vine, and creature is part of a vast, interconnected web of life. Unlike other lands, Celyndor is not ruled by kings or empires but by the steady, quiet force of nature itself.

History

The history of Celyndor is written in its trees—etched into the bark of ancient groves, whispered through the roots that stretch for miles, and carried by the creatures who live within.

According to legend, Kaelthorin, the Spirit of the Verdant Veil, wove this land from the remnants of a forgotten world, binding life itself into the fabric of its towering trees. The earliest civilizations here did not conquer the land but learned to listen to it, move with it, and grow alongside it. Over time, the Sylthari emerged—beings said to have roots entwined with the very heart of Celyndor, while the Vaelkin became its swift-moving guardians.

Celyndor has never been fully mapped, and those who attempt to impose order upon it find their efforts swallowed by the ever-expanding green.

Geography

Celyndor is a realm where the forest reigns supreme, covering mountains, valleys, and rivers in an interwoven tapestry of roots, vines, and colossal trees.

Major Geographic Features

  • The Twilight Canopy – A vast layer of interwoven branches, where sky bridges, tree-cities, and aerial creatures thrive, far above the shadowed ground below.
  • The Hollowed Glades – Sun-dappled clearings where massive, petrified tree husks serve as shrines to Kaelthorin.
  • The Rooted Veins – An underground labyrinth of gargantuan roots and glowing fungi, home to creatures who never see the sky.
  • The Endless Mire – A shifting swampland at the forest’s edge, where the trees walk, drift, and consume intruders.
  • The Skyroot Cliffs – A mountain range where roots cling to sheer rock faces, forming hanging villages and aerial sanctuaries.

Climate

Celyndor’s climate is humid and rich, filled with earthy scents, rustling winds, and the constant sound of life moving through the undergrowth.

  • A Realm of Perpetual Green – The trees never shed their leaves, forming an eternal, living world untouched by seasonal decay.
  • Twilight Beneath the Canopy – The forest floor is cast in perpetual shadow, illuminated only by glowing fungi, bioluminescent creatures, and breaks in the trees.
  • The Ever-Present Whisper – It is said that Celyndor itself breathes, and that Kaelthorin’s presence is carried in the rustling of the leaves.

Native Sophants

Celyndor is home to beings that exist in harmony with the land, rather than imposing dominion over it.

  • The Sylthari – An ancient race of tree-bound beings, their bodies interwoven with bark and vine, believed to be Celyndor’s firstborn caretakers.
  • The Vaelkin – Swift, nomadic hunters who move between the trees, forming clans tied to different regions of the forest.
  • The Wildborn – Beings of mixed ancestry, touched by Osia’s wild energy, appearing in countless forms, both humanoid and bestial.