Nahar: Difference between revisions
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{{Inhabitants Infobox | {{Inhabitants Infobox | ||
|Inhabitants Name= | |Inhabitants Name=Nahari | ||
|Plural=Nahari | |Plural=Nahari | ||
| | |Image=[[File:Nahari.jpg|center|frameless]] | ||
|Primary Realm=[[Fendralis]] | |||
|Capital=Va’karis | |||
}} | |||
{{Inhabitants Section | |||
|Introduction= | |||
The Nahari are an amphibious race native to Fendralis, the archipelago that was once part of [[Orrakar]] before the sea reclaimed it. The Nahari are as comfortable beneath the waves as they are on land, their society built around the rhythms of the tides, the secrets of the abyss, and the delicate balance between survival and the unknown. | |||
Masters of reef navigation, deep-sea hunting, and guerrilla warfare, the Nahari control the waterways and ruins of their drowned homeland, repelling outsiders who dare to trespass. Their cities rise from the coral-covered cliffs, while their temples and sanctuaries descend into the abyssal depths, where even they do not always return unchanged. | |||
|Physical Characteristics= | |||
The Nahari are sleek, swift, and biologically adapted for both ocean and land survival. | |||
*Amphibious Biology – They can breathe both air and water, using gill-like slits along their necks and ribs to extract oxygen. | |||
*Webbed Hands & Feet – Designed for swift underwater movement, their elongated fingers and toes make them deadly in the water and agile on land. | |||
*Chameleon Skin Adaptation – Some Nahari can shift their pigmentation to match coral, stone, or open water, blending seamlessly into their surroundings. | |||
*Bioluminescent Markings – Those born with the “Deep-Blood” possess faint glowing patterns along their arms and spine, allowing for silent communication in the abyss. | |||
*Predatory Features – Nahari possess serrated, shark-like teeth designed for tearing into flesh, and their claws are ridged to grip slippery surfaces. | |||
*Pressure-Resistant Physiology – The deepest-dwelling Nahari can withstand immense oceanic pressure, diving to depths where even light does not reach. | |||
|Culture and Society= | |||
The Nahari are not a singular empire but a federation of island-clans, each ruling their own mesa, reef, or underwater ruin. Though they have a central capital, Va’karis, their way of life remains fluid and independent, much like the tides they follow. | |||
===Federation & Leadership=== | |||
- The Fendralis Federation binds the Nahari together, ensuring peace between the island clans, but each island maintains its own traditions, rulers, and warriors. | |||
- Every season of storms, the clans gather at Va’karis, where disputes are settled, alliances formed, and leaders chosen for the coming year. | |||
- Nahari do not rule by bloodlines—instead, leaders prove themselves through trials, combat, and displays of wisdom. | |||
===Way of Life=== | |||
- Tideborn Philosophy – The Nahari believe in balance, flow, and adaptation, seeing rigid, unchanging laws as folly. | |||
- Oral Tradition & Carved Histories – Instead of writing, Nahari weave stories into driftwood carvings, bone etchings, and coral engravings, allowing history to shift like the tides. | |||
- Drowned Trial Rites – To be considered an adult, a young Nahari must descend into the abyssal ruins, retrieving a relic from the past or surviving an encounter with the deep. | |||
|Weapons, Warfare, and Defenses= | |||
The Nahari do not fight like land-dwellers. They are hunters of the sea, ambushers, and masters of the currents, striking from where no enemy expects. | |||
*Coral-Forged Blades – Weapons made from hardened coral, volcanic glass, and razor-sharp shell, able to cut through armor with ease. | |||
*Harpoon Guns & Tethered Spears – Designed for both combat and hunting, capable of snaring ships, warriors, or massive sea beasts. | |||
*Tidecasters & Wavecallers – Some Nahari have the ability to manipulate currents, creating fog banks, whirlpools, or water pressure bursts in battle. | |||
*Hit-and-Fade Tactics – Nahari raiding parties attack from beneath the waves, vanishing before their enemies can retaliate. | |||
*Shipwreck Traps – They weaponize the reefs and sandbars, luring enemy ships into hidden shallows, leaving them stranded for the tide to claim. | |||
|Religion and The Drowned Gods= | |||
The Nahari do not follow the gods of the land—they follow the whispers of the deep. | |||
🔹 The Drowned Ones – Some Nahari believe their ancestors still live, transformed by the abyss into something no longer mortal. | |||
🔹 The Devourer Beneath – A great beast, spirit, or ancient entity, said to slumber in the deepest trenches, waiting for the right moment to consume the world. | |||
🔹 The Tidecallers – Mystics and shamans who claim to hear the ocean’s voice, guiding the Nahari through the unseen currents of fate. | |||
🔹 The Vanished Isles – Some Nahari say that entire islands have disappeared, swallowed by the sea not by nature, but by something greater. | |||
|Notable Locations= | |||
🌊 Va’karis – The floating capital of the Nahari, built upon a mesa-island, with structures both above and beneath the waves. | |||
🏝️ The Sunken Spires – The half-drowned ruins of a forgotten civilization, standing just beneath the water’s surface. | |||
⚫ The Maw of the Abyss – A trench so deep and dark that even the Nahari fear it—some say it speaks to those who listen too closely. | |||
⚔️ The Stormbreak Reefs – The Nahari’s greatest natural defense, a labyrinth of hidden shallows, crashing waves, and razor-sharp coral, where countless enemy ships have met their end. | |||
|Legacy and Influence= | |||
The Nahari are feared, respected, and shrouded in mystery. | |||
- They rule the waves where others dare not tread. | |||
- Their past is drowned, but their future is still unwritten. | |||
- And the deep is never truly silent. | |||
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