Korrash: Difference between revisions
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{{Inhabitants Infobox | {{Inhabitants Infobox | ||
|Inhabitants Name=Korrash | |Inhabitants Name=Korrash | ||
|Plural=Korrash | |Plural=Korrash | ||
|Image=[[File:Korrash.jpg|center|frameless]] | |Image=[[File:Korrash 2.jpg|center|frameless]] | ||
|Primary Realm=[[Tahr’Zul]] | |Primary Realm=[[Tahr’Zul]] | ||
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{{Inhabitants Section | |||
{{Inhabitants Section | |Introduction=The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain. | ||
|Introduction= | |||
The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain. | |||
Born in fire, the Korrash do not fear destruction—they see it as a cycle, where ruin leads to renewal. They move with the land, building no great cities, but instead dwelling in volcanic vents, obsidian caves, and steam-heated tunnels. Their bodies, hardened by the elements, can withstand heat that would sear others alive. | Born in fire, the Korrash do not fear destruction—they see it as a cycle, where ruin leads to renewal. They move with the land, building no great cities, but instead dwelling in volcanic vents, obsidian caves, and steam-heated tunnels. Their bodies, hardened by the elements, can withstand heat that would sear others alive. | ||
They do not worship Tahrnath, but they recognize his power—fire does not kill, it transforms. | They do not worship Tahrnath, but they recognize his power—fire does not kill, it transforms. | ||
|Physical Characteristics=The Korrash have evolved extreme physiological adaptations to survive in superheated, oxygen-poor volcanic environments. | |||
|Physical Characteristics= | |||
The Korrash have evolved extreme physiological adaptations to survive in superheated, oxygen-poor volcanic environments. | |||
*'''Hyperthermic Resilience''' – The Korrash can withstand temperatures far beyond most beings, surviving in lava-heated caverns and sulfuric wastelands without protection. Their bodies do not burn as easily, their cells adapted to function under immense heat and pressure. | *'''Hyperthermic Resilience''' – The Korrash can withstand temperatures far beyond most beings, surviving in lava-heated caverns and sulfuric wastelands without protection. Their bodies do not burn as easily, their cells adapted to function under immense heat and pressure. | ||
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*'''Heat-Generated Energy''' – Their bodies do not rely entirely on food for energy. Instead, they can absorb heat from volcanic vents, using it to sustain themselves for extended periods, much like an organic furnace. | *'''Heat-Generated Energy''' – Their bodies do not rely entirely on food for energy. Instead, they can absorb heat from volcanic vents, using it to sustain themselves for extended periods, much like an organic furnace. | ||
*'''Bio-Luminal Vision''' – Their deep-set eyes have an ember-like glow, allowing them to see through thick ash clouds and navigate the twilight of Tahr’Zul. | *'''Bio-Luminal Vision''' – Their deep-set eyes have an ember-like glow, allowing them to see through thick ash clouds and navigate the twilight of Tahr’Zul. | ||
|Culture and Society=The Korrash do not build empires, nor do they forge great weapons—they exist in harmony with destruction. | |||
|Culture and Society= | |||
The Korrash do not build empires, nor do they forge great weapons—they exist in harmony with destruction. | |||
=== Life in the Inferno === | === Life in the Inferno === | ||
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* The Korrash believe that destruction is the catalyst for creation—"Only through fire is the old world burned away, making way for the new." | * The Korrash believe that destruction is the catalyst for creation—"Only through fire is the old world burned away, making way for the new." | ||
* "To endure is to be worthy." Their trials of adulthood involve walking barefoot across molten rock or standing within sulfur storms. | * "To endure is to be worthy." Their trials of adulthood involve walking barefoot across molten rock or standing within sulfur storms. | ||
* They do not fear death—when their bodies fail, they are returned to the flames, allowing them to become part of the cycle. | * They do not fear death—when their bodies fail, they are returned to the flames, allowing them to become part of the cycle. | ||
|History and Legends==== 1. The Trial of Embers === | |||
|History and Legends= | |||
=== 1. The Trial of Embers === | |||
* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control. | * When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control. | ||
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=== 3. The Burning March === | === 3. The Burning March === | ||
* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned. | * In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned. | ||
|Settlements=Though the Korrash have no great cities, they carve out dwellings within volcanic sanctuaries, hidden from outsiders. | |||
|Settlements= | |||
Though the Korrash have no great cities, they carve out dwellings within volcanic sanctuaries, hidden from outsiders. | |||
*'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. | *'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. | ||
*'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. | *'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. | ||
*'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahr’Zul’s power. Few who seek it ever return. | *'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahr’Zul’s power. Few who seek it ever return. | ||
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