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{{Inhabitants Infobox
{{Inhabitants Infobox
|Inhabitants Name=Korrash
|Inhabitants Name=Korrash
|Plural=Korrash
|Plural=Korrash
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|Image=[[File:Korrash.jpg|center|frameless]] 
{{Inhabitants Section
|Primary Realm=[[Tahr’Zul]]
|Introduction=The '''Korrash''' are the ash-dwellers of [[Tahr’Zul]], a people hardened by fire and born in ruin. They do not build great cities, nor do they conquer the land—they endure it. To the Korrash, survival is a trial by flame, and only those who withstand the relentless heat, the choking ash, and the trembling earth are worthy of existence.  
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Their dwellings are carved into the hardened lava flows of Tahrnath’s Crown, hidden among the volcanic wastelands and obsidian fields. They move with the land rather than against it, adapting as eruptions reshape the world around them. Outsiders rarely encounter them, for they thrive where others would perish.   
{{Inhabitants Section 
|Introduction= 
The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain.   


The Korrash do not worship Tahrnath, but they respect his power—fire is both a destroyer and a purifier, and to live in its shadow is to be reforged with every passing day.
Born in fire, the Korrash do not fear destruction—they see it as a cycle, where ruin leads to renewal. They move with the land, building no great cities, but instead dwelling in volcanic vents, obsidian caves, and steam-heated tunnels. Their bodies, hardened by the elements, can withstand heat that would sear others alive.   
|Physical Characteristics=The Korrash have evolved to withstand the brutal conditions of Tahr’Zul, their bodies shaped by generations of survival in fire and ash.   


* '''Ash-Hardened Skin''' – Their thick, stone-like skin resists burns, allowing them to endure the scalding heat of lava plains and sulfuric steam vents.
They do not worship Tahrnath, but they recognize his power—fire does not kill, it transforms.   
* '''Ember-Flecked Eyes''' – Their deep-set eyes glow faintly, adapted to see through the perpetual twilight of ashen skies and navigate the shifting volcanic terrain.
* '''Sulfur-Tolerant Lungs''' – Having adapted to inhale superheated, toxin-laced air, they can survive in conditions that would suffocate most beings.
* '''Magma-Blooded Resilience''' – While not immune to fire, their bodies heal faster from burns, and they feel less pain from intense heat.
|Culture and Society=The Korrash do not build, they adapt. Their culture is centered on resilience, endurance, and survival—not through conquest, but through unyielding persistence in the face of an ever-changing land.   


===Life in the Lava Wastes===   
|Physical Characteristics=   
* The Korrash live in hardened lava tunnels, crater sanctuaries, and steam-heated caverns, moving as eruptions and quakes reshape their home. 
The Korrash have evolved extreme physiological adaptations to survive in superheated, oxygen-poor volcanic environments.   
* They do not farm in the traditional sense but harvest volcanic fungi, ash-resistant plants, and heat-tolerant beasts from the wastes. 
* Water is scarce—many rely on condensed steam from volcanic vents to survive.   


===Philosophy of Fire=== 
*'''Hyperthermic Resilience''' – The Korrash can withstand temperatures far beyond most beings, surviving in lava-heated caverns and sulfuric wastelands without protection. Their bodies do not burn as easily, their cells adapted to function under immense heat and pressure.   
* The Korrash believe that destruction is not an end but a transformation—fire does not erase, it creates anew.
* Their trials of adulthood require walking barefoot across cooling lava or standing in sulfur storms to prove their endurance. 
* They do not mourn the collapse of their dwellings—"What is lost in fire is never truly lost. It is only changed."
|History and Legends==== 1. The Trial of Embers ===  


* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control.
*'''Ashen Exoskin''' – Their skin is thick, ridged, and heat-resistant, forming a flexible carapace of ash-hardened keratin. This protects them from falling embers, scalding steam, and molten rock. 
 
*'''Sulfur-Tolerant Respiration''' – The Korrash have unique respiratory systems, allowing them to inhale toxic, sulfur-laden air without harm. Instead of oxygen, they can process volcanic gases, extracting what little breathable air exists in Tahr’Zul’s extreme conditions. 
 
*'''Heat-Generated Energy''' – Their bodies do not rely entirely on food for energy. Instead, they can absorb heat from volcanic vents, using it to sustain themselves for extended periods, much like an organic furnace. 
 
*'''Bio-Luminal Vision''' – Their deep-set eyes have an ember-like glow, allowing them to see through thick ash clouds and navigate the twilight of Tahr’Zul. 
 
|Culture and Society= 
The Korrash do not build empires, nor do they forge great weapons—they exist in harmony with destruction. 
 
=== Life in the Inferno === 
* The Korrash dwell in volcanic vents, hardened lava tunnels, and basalt fortresses, shifting as eruptions reshape the land. 
* They do not farm in the traditional sense—instead, they harvest volcanic fungi, sulfuric minerals, and heat-resistant creatures. 
* Water is scarce, but the Korrash condense steam from volcanic vents, storing it in natural rock basins. 
 
=== The Philosophy of Fire === 
* The Korrash believe that destruction is the catalyst for creation—"Only through fire is the old world burned away, making way for the new." 
* "To endure is to be worthy." Their trials of adulthood involve walking barefoot across molten rock or standing within sulfur storms. 
* They do not fear death—when their bodies fail, they are returned to the flames, allowing them to become part of the cycle. 
 
|History and Legends= 
=== 1. The Trial of Embers === 
* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control.


=== 2. The Shrouded Ones ===   
=== 2. The Shrouded Ones ===   
 
* Some Korrash wander into deep volcanic tunnels, never to return. Legends claim they are reborn as spirits of fire, their bodies consumed but their essence living on in the heart of Tahr’Zul.
* Some Korrash embrace the deepest flames, vanishing into the lava tunnels beneath Tahr’Zul. Legends say they never return unchanged, becoming something more than mortal.


=== 3. The Burning March ===   
=== 3. The Burning March ===   
* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned. 


* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched.
|Settlements=
|Settlements=Though the Korrash have **no great cities**, they dwell in volcanic sanctuaries hidden within the **fire-scarred landscape**.   
Though the Korrash have no great cities, they carve out dwellings within volcanic sanctuaries, hidden from outsiders.   


*'''Zul’Akarr''' – A settlement **built within a vast lava tube**, where steam vents provide warmth, and the walls glow with ancient, crystallized magma.   
*'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma.   
*'''The Charred Hollows''' – A network of **obsidian caves** where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them.   
*'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them.   
*'''The Ember Vaults''' – An abandoned **lava-forged stronghold**, rumored to contain **forgotten relics** of those who sought to harness Tahr’Zul’s power. Few who seek it ever return.
*'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahr’Zul’s power. Few who seek it ever return.
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