Korrash: Difference between revisions
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|Plural=Korrash | |Plural=Korrash | ||
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{{Inhabitants Section | {{Inhabitants Section | ||
|Introduction= | |Introduction=The '''Korrash''' are the **ash-dwellers of [[Tahr’Zul]]**, a people hardened by fire and born in ruin. They do not build great cities, nor do they conquer the land—they endure it. To the Korrash, survival is a trial by flame, and only those who withstand the relentless heat, the choking ash, and the trembling earth are worthy of existence. | ||
The '''Korrash''' are the **ash-dwellers of [[Tahr’Zul]]**, a people hardened by fire and born in ruin. They do not build great cities, nor do they conquer the land—they endure it. To the Korrash, survival is a trial by flame, and only those who withstand the relentless heat, the choking ash, and the trembling earth are worthy of existence. | |||
Their dwellings are **carved into the hardened lava flows** of **Tahrnath’s Crown**, hidden among the volcanic wastelands and obsidian fields. They move **with the land rather than against it**, adapting as eruptions reshape the world around them. **Outsiders rarely encounter them**, for they thrive where others would perish. | Their dwellings are **carved into the hardened lava flows** of **Tahrnath’s Crown**, hidden among the volcanic wastelands and obsidian fields. They move **with the land rather than against it**, adapting as eruptions reshape the world around them. **Outsiders rarely encounter them**, for they thrive where others would perish. | ||
The Korrash do not worship **Tahrnath**, but they respect his power—fire is both a destroyer and a purifier, and to live in its shadow is to be reforged with every passing day. | The Korrash do not worship **Tahrnath**, but they respect his power—fire is both a destroyer and a purifier, and to live in its shadow is to be reforged with every passing day. | ||
|Physical Characteristics=The Korrash have evolved to withstand the brutal conditions of Tahr’Zul, their bodies shaped by generations of survival in fire and ash. | |||
*'''Ash-Hardened Skin''' – Their thick, stone-like skin resists burns, allowing them to endure the scalding heat of lava plains and sulfuric steam vents. | |||
*'''Ember-Flecked Eyes''' – Their deep-set eyes glow faintly, adapted to see through the perpetual twilight of ashen skies and navigate the shifting volcanic terrain. | |||
*'''Sulfur-Tolerant Lungs''' – Having adapted to inhale superheated, toxin-laced air, they can survive in conditions that would suffocate most beings. | |||
*'''Ash-Hardened Skin''' – Their | *'''Magma-Blooded Resilience''' – While not immune to fire, their bodies heal faster from burns, and they feel less pain from intense heat. | ||
*'''Ember-Flecked Eyes''' – Their | |Culture and Society=The Korrash do not build, they adapt. Their culture is centered on resilience, endurance, and survival—not through conquest, but through unyielding persistence in the face of an ever-changing land. | ||
*'''Sulfur-Tolerant Lungs''' – Having adapted to | |||
*'''Magma-Blooded Resilience''' – While not immune to fire, their bodies | |||
|Culture and Society= | |||
The Korrash do not | |||
===Life in the Lava Wastes=== | ===Life in the Lava Wastes=== | ||
* The Korrash live in | * The Korrash live in hardened lava tunnels, crater sanctuaries, and steam-heated caverns, moving as eruptions and quakes reshape their home. | ||
* They do not farm in the traditional sense but | * They do not farm in the traditional sense but harvest volcanic fungi, ash-resistant plants, and heat-tolerant beasts from the wastes. | ||
* Water is scarce—many rely on | * Water is scarce—many rely on condensed steam from volcanic vents to survive. | ||
===Philosophy of Fire=== | ===Philosophy of Fire=== | ||
* The Korrash believe that | * The Korrash believe that destruction is not an end but a transformation—fire does not erase, it creates anew. | ||
* Their trials of adulthood require walking | * Their trials of adulthood require walking barefoot across cooling lava or standing in sulfur storms to prove their endurance. | ||
* They do not mourn the | * They do not mourn the collapse of their dwellings—"What is lost in fire is never truly lost. It is only changed." | ||
|History and Legends==== 1. The Trial of Embers === | |||
|History and Legends= | * When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control. | ||
=== 1. The Trial of Embers === | |||
* When a Korrash comes of age, they must | |||
=== 2. The Shrouded Ones === | === 2. The Shrouded Ones === | ||
* Some Korrash embrace the | * Some Korrash embrace the deepest flames, vanishing into the lava tunnels beneath Tahr’Zul. Legends say they never return unchanged, becoming something more than mortal. | ||
=== 3. The Burning March === | === 3. The Burning March === | ||
* In times of great upheaval, the Korrash | * In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched. | ||
|Settlements=Though the Korrash have **no great cities**, they dwell in volcanic sanctuaries hidden within the **fire-scarred landscape**. | |||
|Settlements= | |||
Though the Korrash have **no great cities**, they dwell in volcanic sanctuaries hidden within the **fire-scarred landscape**. | |||
*'''Zul’Akarr''' – A settlement **built within a vast lava tube**, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. | *'''Zul’Akarr''' – A settlement **built within a vast lava tube**, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. | ||
*'''The Charred Hollows''' – A network of **obsidian caves** where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. | *'''The Charred Hollows''' – A network of **obsidian caves** where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. | ||
*'''The Ember Vaults''' – An abandoned **lava-forged stronghold**, rumored to contain **forgotten relics** of those who sought to harness Tahr’Zul’s power. Few who seek it ever return. | *'''The Ember Vaults''' – An abandoned **lava-forged stronghold**, rumored to contain **forgotten relics** of those who sought to harness Tahr’Zul’s power. Few who seek it ever return. | ||
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