Tangible realms of Adaris: Difference between revisions

Created page with "The Tangible Realms of Adaris are the fundamental physical forces that shape existence. Unlike the intangible realms, which govern metaphysical concepts, the tangible realms form the physical world itself. These realms are home to civilizations, spirits, and natural forces, each governing a distinct aspect of the world's structure. == The Four Core Realms == The Core Realms are the primary anchors of the world, vast and dominant physical regions that house p..."
 
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* The Realm of Storms (Air + Water) – A tempestuous domain where sky and sea intertwine.
* The Realm of Storms (Air + Water) – A tempestuous domain where sky and sea intertwine.
** Oceans – Deep and powerful waters, home to countless mysteries.
** Oceans – Deep and powerful waters, home to countless mysteries.
** Riverlands – Flowing waters that shape the land.
** '''[[Delmora]]''' is a realm where mighty rivers shape the land, carving their paths through fertile plains and ancient valleys.
** Coastal Tides – Shores shaped by the endless push and pull of the sea.
** '''[[Rynvera]]''', the Turning Tide, is a realm where coastlines are never permanent, and water dictates the shape of the land.
** Tempests – Storm-ravaged skies and ever-churning hurricanes.
** Tempests – Storm-ravaged skies and ever-churning hurricanes.
** '''[[Serithal]]''', the Hidden Current, is a vast inland lake-realm, where freshwater sustains all who live within its depths and upon its central island.
** '''[[Fendralis]]''' is a realm of unparalleled beauty and harmony, where life flourishes in vast coral gardens


* The Realm of Frost (Water + Air) – A land of ice, cold, and preservation.
* The Realm of Frost (Water + Air) – A land of ice, cold, and preservation.
** Tundra – A vast, treeless plain dominated by permafrost.
** '''[[Norvaskr]]''', the Realm of the Tundra,
** Ice Fields– Endless expanses covered in ice and snow.
** [[Itharalis]], the Realm of Ice,


* The Realm of Metal (Earth + Fire) – A land of ore-rich mountains and deep caverns.
* The Realm of Metal (Earth + Fire) – A land of ore-rich mountains and deep caverns.
** Highlands – Rugged terrain full of valuable minerals.
** [[Galdros]], the Realm of the Highlands
** Ore-Rich Mountains – Towering peaks containing vast metal deposits.
** Ore-Rich Mountains – Towering peaks containing vast metal deposits.
** Clay Lands – A fusion of earth and fire, used in construction and art.
** Clay Lands – A fusion of earth and fire, used in construction and art.
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* [[Tahr’Zul]]= The Realm of Ash (Fire + Earth) – A scorched region of destruction and renewal.
* [[Tahr’Zul]]= The Realm of Ash (Fire + Earth) – A scorched region of destruction and renewal.
** Volcanoes – Fiery peaks constantly reshaping the land.
** Wastelands – Barren lands left in the wake of fire’s fury.
** Magma Lakes – Pools of raw fire energy bubbling beneath the surface.
** Glass


* The Realm of Desolation (Fire + Air) – A barren stretch of eroded lands and cracked deserts.
* The Realm of Desolation (Fire + Air) – A barren stretch of eroded lands and cracked deserts.
** Salt Flats – Bleached and barren expanses left by evaporated seas.
** [[Xalva]], the Corroded Expanse,
** Canyons – Deep chasms carved by wind and time.
** '''[[Orrakar]]''', the Domain of Canyons,
** Scorched Plains – Sunbaked lands cracked under the weight of heat.
** Scorched Plains – Sunbaked lands cracked under the weight of heat.


* The Realm of Mist (Water + Earth) – A veiled land of mystery and secrecy.
* The Realm of Mist (Water + Earth) – A veiled land of mystery and secrecy.
** Swamps – Murky waters where life teeters between land and sea.
** '''[[Baelmarsh]]''', the Endless Fen, is a realm of shifting waters and tangled roots,
** Marshlands – Wetlands brimming with biodiversity.
** '''[[Hythrion]]''', is a place where fog never lifts,
** Fog-Laden Valleys – Places where sight is obscured, and paths shift unpredictably.


* The Realm of Sand (Earth + Air) – A shifting terrain of dunes and rocky landscapes.
* The Realm of Sand (Earth + Air) – A shifting terrain of dunes and rocky landscapes.
** Dunes – Rolling sands shaped by the wind.
** [[Zanarak]]- Desert dunes and glass
** Canyonlands – Harsh, eroded landscapes where few can thrive.


Each of these realms plays a crucial role in shaping Adaris, with civilizations and spirits governing their landscapes. As the world expands, these realms will be explored in greater detail, revealing their unique cultures, inhabitants, and histories.
Each of these realms plays a crucial role in shaping Adaris, with civilizations and spirits governing their landscapes. As the world expands, these realms will be explored in greater detail, revealing their unique cultures, inhabitants, and histories.