Terasil: Difference between revisions

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{{Realm Sections
{{Realm Sections
|Introduction='''Terasil''' is the realm of [[Oras]], the primordial [[spirit]] of earth, and the oldest physical realm in [[Adaris]]. Created directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil embodies stability, endurance, and the unyielding nature of the earth. Its landscapes are rugged and diverse, characterized by towering mountains, deep caverns, fertile valleys, and arid plains. As the birthplace of tangible elements, Terasil holds a significant place in the [[cosmology of Adaris]], shaping not only the land itself but also influencing the surrounding regions, including the [[Zanarak]] Desert through its powerful rain shadow effect.
|Introduction='''Terasil''' is the realm of [[Oras]], the primordial [[spirit]] of earth, and the oldest physical realm in [[Adaris]]. Created directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil embodies stability, endurance, and the unyielding nature of the earth. Its landscapes are rugged and diverse, characterized by towering mountains, deep caverns, fertile valleys, and arid plains. As the birthplace of tangible elements, Terasil holds a significant place in the [[cosmology of Adaris]], shaping not only the land itself but also influencing the surrounding regions, including the [[Zanarak]] Desert through its powerful rain shadow effect.
|History={{See also|[[History of Terasil]]}}
|History=<noautolinks>{{See also|History of Terasil}}</noautolinks>


=== Formation of Terasil ===
=== Formation of Terasil ===
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=== Arrival of the Other Elements ===
=== Arrival of the Other Elements ===
As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage.
As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage.
|Notable Settlements={{See also|[[Cities and Towns of Terasil|Cities and towns of Terasil]]}}
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Terasil}}</noautolinks>
[[File:Terasil_4.jpg|link=Special:FormEdit/Realms/File:Terasil_4.jpg|thumb|The ancient city of Kar-Thal.]]
[[File:Terasil_4.jpg|link=Special:FormEdit/Realms/File:Terasil_4.jpg|thumb|The ancient city of Kar-Thal.]]


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* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable.
* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable.
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari.
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari.
|Geography={{See also|[[Geography of Terasil]]}}
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>


Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements.
Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements.
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|Climate=Terasil experiences a diverse range of climates, shaped by its mountainous terrain and deep valleys. The high-altitude regions are cold and dry, with frequent snowfall in the upper reaches. Fertile valleys provide temperate conditions with moderate rainfall, supporting dense vegetation. The arid plains, exposed to intense sunlight, see minimal precipitation and extreme temperature variations between day and night. Subterranean caverns maintain a cool, stable climate year-round, providing refuge for many of Terasil’s underground dwellers.
|Climate=Terasil experiences a diverse range of climates, shaped by its mountainous terrain and deep valleys. The high-altitude regions are cold and dry, with frequent snowfall in the upper reaches. Fertile valleys provide temperate conditions with moderate rainfall, supporting dense vegetation. The arid plains, exposed to intense sunlight, see minimal precipitation and extreme temperature variations between day and night. Subterranean caverns maintain a cool, stable climate year-round, providing refuge for many of Terasil’s underground dwellers.
|Flora and Fauna=[[File:Graniteback_Behemoth_2.jpg|link=Special:FormEdit/Realms/File:Graniteback_Behemoth_2.jpg|thumb|Graniteback Behemoth]]
|Flora and Fauna=[[File:Graniteback_Behemoth_2.jpg|link=Special:FormEdit/Realms/File:Graniteback_Behemoth_2.jpg|thumb|Graniteback Behemoth]]
{{See also|[[Flora and fauna of Terasil]]}}
<noautolinks>{{See also|Flora and fauna of Terasil}}</noautolinks>
The realm of Terasil, governed by Oras, the [[Primordial spirit|Primordial Spirit]] of Earth, is characterized by its rugged terrain, including towering mountains, fertile valleys, vast underground caverns, and arid plains. The flora and fauna of this ancient land have adapted to its unique geological and elemental influences, making it home to a wide variety of resilient species deeply connected to the land itself.
The realm of Terasil, governed by Oras, the [[Primordial spirit|Primordial Spirit]] of Earth, is characterized by its rugged terrain, including towering mountains, fertile valleys, vast underground caverns, and arid plains. The flora and fauna of this ancient land have adapted to its unique geological and elemental influences, making it home to a wide variety of resilient species deeply connected to the land itself.
|Inhabitants=Orasians: The Orasians are ancient beings formed from the energy of consciousness within the earth of Terasil. Over time, the grains of conscious earth began to coalesce, merging together to form beings with greater awareness and intelligence, the Orasians. Initially as tall as mountains, many Orasians have diminished in size over millennia due to natural erosion. However, legends speak of Orasians who have remained sheltered from the elements, preserving their immense size and power.
|Inhabitants=Orasians: The Orasians are ancient beings formed from the energy of consciousness within the earth of Terasil. Over time, the grains of conscious earth began to coalesce, merging together to form beings with greater awareness and intelligence, the Orasians. Initially as tall as mountains, many Orasians have diminished in size over millennia due to natural erosion. However, legends speak of Orasians who have remained sheltered from the elements, preserving their immense size and power.