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Gurșiviz: Difference between revisions

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m Text replacement - "Council of Stone" to "Council of Kar-Thal"
m Text replacement - "Terasil" to "Khamria"
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|Type=Deep Road Trade Stop
|Type=Deep Road Trade Stop
|Location=[[Citadel Mountains]] between [[Kar-Thal]] and [[Zarik-Val]], 60 miles from Kar-Thal
|Location=[[Citadel Mountains]] between [[Kar-Thal]] and [[Zarik-Val]], 60 miles from Kar-Thal
|Realm=[[Terasil]]
|Realm=[[Khamria]]
|Region=[[Sanctuary Vale]]
|Region=[[Sanctuary Vale]]
|Subregion=Citadel Mountains
|Subregion=Citadel Mountains

Revision as of 16:41, 24 July 2026

Gurșiviz
Image
TypeDeep Road Trade Stop
LocationCitadel Mountains between Kar-Thal and Zarik-Val, 60 miles from Kar-Thal
RealmKhamria
RegionSanctuary Vale
SubregionCitadel Mountains
InhabitantsDuranthi
SignificanceRest town and trade point before final ascent to Zarik-Val
Controlled byCouncil of Kar-Thal


Introduction

Va-Tar is a small Deep Road town built at a natural crossroads within the Citadel Mountains. It serves as the final stop for caravans heading north to Zarik-Val and the first southern checkpoint for those returning to Kar-Thal. Known for its marketplace, inns, and storage facilities.

Geography

The town is nestled in a small protected valley, a natural exit to the KaI-Ir Great Road. A pass westwards leads to the Sora Basin.

History

Va-Tar originated as a rest stop for early miners and transport crews. A place open to the sky after a long journey underground. As traffic through the Deep Roads increased, it was expanded.

Economy

Va-Tar’s economy is centered on short-term trade, storage fees, and rest services.