Korrash: Difference between revisions

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m Text replacement - "Tahr’Zul" to "Tahrzul"
 
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|Plural=Korrash
|Plural=Korrash
|Inhabitants Name=Korrash
|Inhabitants Name=Korrash
|Primary Realm=[[Tahr’Zul]]
|Primary Realm=[[Tahrzul]]
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}}
{{Races Sections
{{Races Sections
|Introduction=The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain.   
|Introduction=The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahrzul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain.   


Born in fire, the Korrash do not fear destruction—they see it as a cycle, where ruin leads to renewal. They move with the land, building no great cities, but instead dwelling in volcanic vents, obsidian caves, and steam-heated tunnels. Their bodies, hardened by the elements, can withstand heat that would sear others alive.   
Born in fire, the Korrash do not fear destruction—they see it as a cycle, where ruin leads to renewal. They move with the land, building no great cities, but instead dwelling in volcanic vents, obsidian caves, and steam-heated tunnels. Their bodies, hardened by the elements, can withstand heat that would sear others alive.   
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*'''Ashen Exoskin''' – Their skin is thick, ridged, and heat-resistant, forming a flexible carapace of ash-hardened keratin. This protects them from falling embers, scalding steam, and molten rock.   
*'''Ashen Exoskin''' – Their skin is thick, ridged, and heat-resistant, forming a flexible carapace of ash-hardened keratin. This protects them from falling embers, scalding steam, and molten rock.   


*'''Sulfur-Tolerant Respiration''' – The Korrash have unique respiratory systems, allowing them to inhale toxic, sulfur-laden air without harm. Instead of oxygen, they can process volcanic gases, extracting what little breathable air exists in Tahr’Zul’s extreme conditions.   
*'''Sulfur-Tolerant Respiration''' – The Korrash have unique respiratory systems, allowing them to inhale toxic, sulfur-laden air without harm. Instead of oxygen, they can process volcanic gases, extracting what little breathable air exists in Tahrzul’s extreme conditions.   


*'''Heat-Generated Energy''' – Their bodies do not rely entirely on food for energy. Instead, they can absorb heat from volcanic vents, using it to sustain themselves for extended periods, much like an organic furnace.   
*'''Heat-Generated Energy''' – Their bodies do not rely entirely on food for energy. Instead, they can absorb heat from volcanic vents, using it to sustain themselves for extended periods, much like an organic furnace.   


*'''Bio-Luminal Vision''' – Their deep-set eyes have an ember-like glow, allowing them to see through thick ash clouds and navigate the twilight of Tahr’Zul.
*'''Bio-Luminal Vision''' – Their deep-set eyes have an ember-like glow, allowing them to see through thick ash clouds and navigate the twilight of Tahrzul.
|Culture and Society=The Korrash are a survivalist people who have adapted to Tahr’Zul’s infernal landscape. However, not all Korrash follow the same path.   
|Culture and Society=The Korrash are a survivalist people who have adapted to Tahrzul’s infernal landscape. However, not all Korrash follow the same path.   
* Some live in loosely connected clans, inhabiting volcanic tunnels and sulfuric wastelands.   
* Some live in loosely connected clans, inhabiting volcanic tunnels and sulfuric wastelands.   
* Others have joined [[The Burnt Creed]], an anarchist order of fire-worshiping zealots, outlaws, and pirates.
* Others have joined [[The Burnt Creed]], an anarchist order of fire-worshiping zealots, outlaws, and pirates.
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*'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma.   
*'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma.   
*'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them.   
*'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them.   
*'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahr’Zul’s power. Few who seek it ever return.
*'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahrzul’s power. Few who seek it ever return.
|History and Legends==== 1. The Trial of Embers ===   
|History and Legends==== 1. The Trial of Embers ===   
* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control.   
* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control.   


=== 2. The Shrouded Ones ===   
=== 2. The Shrouded Ones ===   
* Some Korrash wander into deep volcanic tunnels, never to return. Legends claim they are reborn as spirits of fire, their bodies consumed but their essence living on in the heart of Tahr’Zul.   
* Some Korrash wander into deep volcanic tunnels, never to return. Legends claim they are reborn as spirits of fire, their bodies consumed but their essence living on in the heart of Tahrzul.   


=== 3. The Burning March ===   
=== 3. The Burning March ===   
* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned.
* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned.
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