Telenkar Hold: Difference between revisions
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{{ | {{Outposts in the Sanctuary Vale Infobox | ||
|Name=Telenkar Hold | |Name=Telenkar Hold | ||
|Image=[[File:Terasil - Telenkar Hold 01.jpg|center|frameless]] | |Image=[[File:Terasil - Telenkar Hold 01.jpg|center|frameless]] | ||
|Type=Mountain Customs | |Type=Mountain Customs Outposts in the [[Sanctuary Vale]] | ||
|Location=Central Murazkar Range | |Location=Central Murazkar Range | ||
|Realm=[[Terasil]] | |Realm=[[Terasil]] | ||
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|Significance=Primary junction on the Kar-DuL Deep Road and site of the Skybreak Road to [[Vaelthar]] | |Significance=Primary junction on the Kar-DuL Deep Road and site of the Skybreak Road to [[Vaelthar]] | ||
}} | }} | ||
{{ | {{Outposts in the Sanctuary Vale Sections | ||
|Introduction=Telenkar Hold is a fortified above-ground | |Introduction=Telenkar Hold is a fortified above-ground Outposts in the Sanctuary Vale situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the deeproad route between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude path from [[Vaelthar]], known as the Skybroken Trail. The hold functions as a customs checkpoint, supply depot, and neutral meeting ground for surface travelers crossing in from Vaelthar. | ||
|Geography=Built atop a stone shelf overlooking deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-wreathed escarpments. The Skybroken Trail from Vaelthar approaches from the south via a narrow series of weather-scoured ridges and stone bridges, considered passable only by trained caravanners or with escort. The hold itself is ringed by a double curtain wall of obsidian-flecked stone and supported by cistern-fed terraces and elevated storage vaults. | |Geography=Built atop a stone shelf overlooking deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-wreathed escarpments. The Skybroken Trail from Vaelthar approaches from the south via a narrow series of weather-scoured ridges and stone bridges, considered passable only by trained caravanners or with escort. The hold itself is ringed by a double curtain wall of obsidian-flecked stone and supported by cistern-fed terraces and elevated storage vaults. | ||
|History=Telenkar Hold was originally a [[Orasian]] border bastion repurposed and expanded under treaty with the [[Torinok]] of Vaelthar, following the stabilization of the Skybroken Trail. Its customs function emerged from the need to control trade, refugees, and illicit items traveling across the range. | |History=Telenkar Hold was originally a [[Orasian]] border bastion repurposed and expanded under treaty with the [[Torinok]] of Vaelthar, following the stabilization of the Skybroken Trail. Its customs function emerged from the need to control trade, refugees, and illicit items traveling across the range. | ||
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* Watch Spires – Twin observation towers built into the cliff above the Skybroken Trail. Used for early detection of weather shifts, signal fires, and potential contraband movements. | * Watch Spires – Twin observation towers built into the cliff above the Skybroken Trail. Used for early detection of weather shifts, signal fires, and potential contraband movements. | ||
* Neutral Stone Altar – A flat, unmarked stone in the center of the | * Neutral Stone Altar – A flat, unmarked stone in the center of the Outposts in the Sanctuary Vale where diplomatic meetings, caravan oaths, and compact renewals are ritually observed. | ||
|Culture and Ritual=Telenkar is highly pragmatic and law-bound, with a culture of enforced neutrality and rotational governance. Speech here is deliberate and records are meticulously kept. Most residents are not permanent, and the hold is considered a place of passage and protocol, not belonging. Travelers are expected to observe local code.. | |Culture and Ritual=Telenkar is highly pragmatic and law-bound, with a culture of enforced neutrality and rotational governance. Speech here is deliberate and records are meticulously kept. Most residents are not permanent, and the hold is considered a place of passage and protocol, not belonging. Travelers are expected to observe local code.. | ||
|Defenses and Watch=As a keystone checkpoint, Telenkar is heavily fortified and militarily efficient. The Stonewardens maintain a permanent garrison, and Torinok observers and registry liaisons also keep a watch on things. In the event of breach, the hold can be sealed on three sides within moments. | |Defenses and Watch=As a keystone checkpoint, Telenkar is heavily fortified and militarily efficient. The Stonewardens maintain a permanent garrison, and Torinok observers and registry liaisons also keep a watch on things. In the event of breach, the hold can be sealed on three sides within moments. | ||
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|Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat. | |Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat. | ||
}} | }} | ||
[[category:Council of Stone Holdings]] | [[category:Council of Stone Holdings]] | ||