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|Districts=Dul-Val is organized into concentric terraces descending toward the center of the pass-side cliff face. Key districts include:
|Districts=Dul-Val is organized into concentric terraces descending toward the center of the pass-side cliff face. Key districts include:


* Forge Ring – The central district, home to the [[Stoneheart Crucible]] and basalt forges.
* Watcher’s Descent – Upper terraces used by observation teams and oath recorders.
* Watcher’s Descent – Upper terraces used by observation teams and oath recorders.
* Kel Annex – The ritual district closest to the [[Kelridan Gates]], used for traveler alignment and tone-holding.
* Kel Annex – The ritual district closest to the [[Kelridan Gates]], used for traveler alignment and tone-holding.
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|Notable Locations=* Stoneheart Crucible – Dul-Val’s central forge altar, used for crafting resonance tools, civic artifacts, and ceremonial implements.
|Notable Locations=* Stoneheart Crucible – Dul-Val’s central forge altar, used for crafting resonance tools, civic artifacts, and ceremonial implements.


* Sanctum in Pressure – A basalt mural triptych carved directly into the inner cliff face, chronicling three major moments in Sanctuary Vale's memory.
* [[Sanctum in Pressure]] – A basalt mural triptych carved directly into the inner cliff face, chronicling three major moments in Sanctuary Vale's memory.


* Kelridan Annex – A chamber complex near the Kelridan Gates where passage rituals are held.
* Kelridan Annex – A chamber complex near the Kelridan Gates where passage rituals are held.
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* Echo Kilns – Harmonic furnaces specialized in crafting tuned ritual vessels and instruments.
* Echo Kilns – Harmonic furnaces specialized in crafting tuned ritual vessels and instruments.
|Culture and Society=The citizens of Dul-Val are known for their reserved discipline, precision in craft, and strong sense of boundary duty. Most are descended from quarrying and forge clans, and civic roles are often passed down by guild lineage. Public speech is infrequent and highly formalized; silence between tones is treated as part of communication itself. Initiates entering the vale through the Kelridan Gates often spend a period in Dul-Val to undergo echo-alignment before continuing inward.
|Culture and Society=The citizens of Dul-Val are known for their reserved discipline, precision in craft, and strong sense of boundary duty. Most are descended from quarrying and forge clans, and civic roles are often passed down by guild lineage. Public speech is infrequent and highly formalized; silence between tones is treated as part of communication itself. Initiates entering the vale through the Kelridan Gates often spend a period in Dul-Val.
|Spiritual Significance=Dul-Val is considered the southern “threshold chamber” of Sanctuary Vale. The act of entering the vale from the pass is marked by ceremonial stillness, reinforced by the settlement’s proximity to the [[Kelridan Gates]]. The [[Sanctum in Pressure]] mural and the surrounding echo-stones serve as spiritual guideposts for travelers and residents alike. During the annual ''Still Threshold'' observance, no sound is made in the settlement beyond harmonically approved echoes.
|Spiritual Significance=Dul-Val is considered the southern “threshold chamber” of Sanctuary Vale. The act of entering the vale from the pass is marked by ceremonial stillness, reinforced by the settlement’s proximity to the [[Kelridan Gates]]. During the annual ''Still Threshold'' observance, no sound is made in the settlement beyond harmonically approved echoes.
|Economy=Dul-Val’s economy is centered on stonework, forgecraft, and ritual toolmaking. The [[Echo Kilns]] and [[Stoneheart Crucible]] produce resonance-honed implements, construction tools, and ceremonial items distributed across Terasil. Quarry exports are carefully limited to preserve spiritual balance and avoid overharvesting.
|Economy=Dul-Val’s economy is centered on stonework, forgecraft, and ritual toolmaking. Quarry exports are carefully limited to preserve spiritual balance and avoid overharvesting.
|Defense and Military=Dul-Val houses one of the most active garrisons of [[Stonewardens]] in the vale. The settlement is fortified along its outer terraces, and all entry from the Tarsuun Pass is monitored by tone-aligned watch stations. While most defenses are non-lethal, the local Stonewardens are trained in seismic reinforcement techniques and oath-bound containment protocols.
|Defense and Military=Dul-Val houses one of the most active garrisons of [[Stonewarden|Stonewardens]] in the vale. The settlement is fortified along its outer terraces, and all entry from the Tarsuun Pass is monitored by tone-aligned watch stations.
|Dangers and Threats=Dul-Val’s greatest threats are geological: tremors in the lower quarry systems, seasonal fissure shifts from the Terraces of Mist, and potential harmonic overload in high-resonance zones. Spiritual misalignment—particularly during high echo cycles—can also result in instability within the Kelridan Gates and ritual disruption. Though rare, Deep Road incursions or resonance anomalies from the southern tunnels have been recorded and are closely monitored.
|Dangers and Threats=Dul-Val’s greatest threats are geological: tremors in the lower quarry systems, seasonal fissure shifts from the Terraces of Mist, and potential harmonic overload in high-resonance zones. Spiritual misalignment—particularly during high echo cycles—can also result in instability within the Kelridan Gates and ritual disruption. Though rare, Deep Road incursions or resonance anomalies from the southern tunnels have been recorded and are closely monitored.
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Revision as of 06:25, 28 March 2025