Dul-Val: Difference between revisions
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|Location=Southern edge of [[Sanctuary Vale]] | |Location=Southern edge of [[Sanctuary Vale]] | ||
|Realm=[[Terasil]] | |Realm=[[Terasil]] | ||
|Significance=Southern guardian of Sanctuary Vale and site of ritual entry alignment | |Significance=Southern guardian of Sanctuary Vale and site of ritual entry alignment | ||
}} | }} | ||
{{Settlement Sections | {{Settlement Sections | ||
|Introduction=Dul-Val is a fortified Orasian settlement located at the southern edge of Sanctuary Vale, where the [[Khargaath Range]] meets the [[Terraces of Mist]]. Known for its basalt quarries, resonance forges, and ritual gatekeeping, it serves as both the primary overland entry point into the vale and a sacred threshold space guarded by Stonewardens. | |Introduction=Dul-Val is a fortified [[Orasian]] settlement located at the southern edge of Sanctuary Vale, where the [[Khargaath Range]] meets the [[Terraces of Mist]]. Known for its basalt quarries, resonance forges, and ritual gatekeeping, it serves as both the primary overland entry point into the vale and a sacred threshold space guarded by Stonewardens. | ||
|Geography=Dul-Val is situated where the Khargaath Range meets the Terraces of Mist, overseeing the upper reaches of the [[Tarsuun Pass]]. Built into terraced basalt cliffs, the settlement occupies a natural chokepoint at the southern entrance to Sanctuary Vale. The terrain is steep, with layered outcrops, narrow ledges, and deep-cut quarries opening into the surrounding stone. Mist from the southern highlands drifts into the settlement regularly, contributing to its cool, mineral-rich atmosphere. | |Geography=Dul-Val is situated where the Khargaath Range meets the Terraces of Mist, overseeing the upper reaches of the [[Tarsuun Pass]]. Built into terraced basalt cliffs, the settlement occupies a natural chokepoint at the southern entrance to Sanctuary Vale. The terrain is steep, with layered outcrops, narrow ledges, and deep-cut quarries opening into the surrounding stone. Mist from the southern highlands drifts into the settlement regularly, contributing to its cool, mineral-rich atmosphere. | ||
|History=Originally founded as a quarry outpost during the early restoration cycles after the [[Great Erosion]], Dul-Val became a permanent settlement when the Tarsuun Pass was formally designated a sacred and strategic boundary. Over time, the site expanded from a ring of stonecutters’ dwellings into a fortified settlement charged with both physical defense and ritual passage management. Its growth was tied closely to the emergence of the [[Stonewardens]] as a formal civic order. | |History=Originally founded as a quarry outpost during the early restoration cycles after the [[Great Erosion]], Dul-Val became a permanent settlement when the Tarsuun Pass was formally designated a sacred and strategic boundary. Over time, the site expanded from a ring of stonecutters’ dwellings into a fortified settlement charged with both physical defense and ritual passage management. Its growth was tied closely to the emergence of the [[Stonewardens]] as a formal civic order. | ||
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* Stoneward Barracks – Lower fortified quarters housing the local contingent of Stonewardens. | * Stoneward Barracks – Lower fortified quarters housing the local contingent of Stonewardens. | ||
* Quarry Mouths – Outlying tunnelworks and extraction zones operated by guild-bound stonecutters. | * Quarry Mouths – Outlying tunnelworks and extraction zones operated by guild-bound stonecutters. | ||
|Notable Locations= | |Notable Locations=* Stoneheart Crucible – Dul-Val’s central forge altar, used for crafting resonance tools, civic artifacts, and ceremonial implements. | ||
* Sanctum in Pressure – A basalt mural triptych carved directly into the inner cliff face, chronicling three major moments in Sanctuary Vale's memory. | |||
* Kelridan Annex – A chamber complex near the Kelridan Gates where passage rituals are held. | |||
* Outer Watch Ring – A system of stepped ledges overlooking the Tarsuun Pass, used for surveillance and tonal signaling. | |||
* Echo Kilns – Harmonic furnaces specialized in crafting tuned ritual vessels and instruments. | |||
|Culture and Society=The citizens of Dul-Val are known for their reserved discipline, precision in craft, and strong sense of boundary duty. Most are descended from quarrying and forge clans, and civic roles are often passed down by guild lineage. Public speech is infrequent and highly formalized; silence between tones is treated as part of communication itself. Initiates entering the vale through the Kelridan Gates often spend a period in Dul-Val to undergo echo-alignment before continuing inward. | |Culture and Society=The citizens of Dul-Val are known for their reserved discipline, precision in craft, and strong sense of boundary duty. Most are descended from quarrying and forge clans, and civic roles are often passed down by guild lineage. Public speech is infrequent and highly formalized; silence between tones is treated as part of communication itself. Initiates entering the vale through the Kelridan Gates often spend a period in Dul-Val to undergo echo-alignment before continuing inward. | ||
|Spiritual Significance=Dul-Val is considered the southern “threshold chamber” of Sanctuary Vale. The act of entering the vale from the pass is marked by ceremonial stillness, reinforced by the settlement’s proximity to the [[Kelridan Gates]]. The [[Sanctum in Pressure]] mural and the surrounding echo-stones serve as spiritual guideposts for travelers and residents alike. During the annual ''Still Threshold'' observance, no sound is made in the settlement beyond harmonically approved echoes. | |Spiritual Significance=Dul-Val is considered the southern “threshold chamber” of Sanctuary Vale. The act of entering the vale from the pass is marked by ceremonial stillness, reinforced by the settlement’s proximity to the [[Kelridan Gates]]. The [[Sanctum in Pressure]] mural and the surrounding echo-stones serve as spiritual guideposts for travelers and residents alike. During the annual ''Still Threshold'' observance, no sound is made in the settlement beyond harmonically approved echoes. |