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|Image=[[File:Orasian - General 01.jpg|center|frameless]]
|Image=[[File:Orasian - General 01.jpg|center|frameless]]
|Plural=Orasians
|Plural=Orasians
|Spirit Origin=Oras
|Spirit Origin=[[Oras]]
|Classification=Earthborn Sophant
|Classification=Earthborn Sophant
|Homeland=Terasil
|Homeland=Terasil
|Average Height=8-10 feet (some Ancients exceed 30 feet)
|Average Height=8–10 feet (Ancients may exceed 30 feet)
|Average lifespan=Potentially immortal (subject to erosion and geological decay)
|Average lifespan=Indefinite (subject to erosion and geological decay)
|Distinction=Living stone beings formed from the consciousness of Terasil's earth; possess deep spiritual and elemental resonance
|Distinction=Stone-based sophants formed from the conscious substrate of Terasil
|Language=Orathic
|Language=[[Orathic]]
|Factions=Council of Stone
|Factions=Council of Stone
|Inhabitants Name=Orasian
|Inhabitants Name=Orasian
|Realm=Terasil
|Realm=Terasil
}}
}}
{{Sophants Sections
|Introduction='''Orasians''' are a race of beings in [[Adaris]], born from the coalesced [[consciousness]] of the earth within the realm of [[Terasil]]. As living embodiments of the earth’s consciousness, Orasians are intrinsically connected to the land, seeing themselves as both its protectors and integral parts of its very essence. This connection to the earth grants them unique abilities, a deep sense of purpose, and a culture centered around the preservation and balance of the natural world.
|Biology and Physical Traits=[[File:Orasian.jpg|thumb|Orasians vary in size and shape.]]
Orasians are composed of living stone, infused with the consciousness of the earth. Their skin can vary from rough granite to smooth marble, often incorporating veins of minerals and crystals that reflect the unique geology of Terasil. As they age, their bodies continue to evolve, slowly taking on characteristics of the environments they inhabit.


* Living Stone: The Orasians’ bodies are made from various types of stone, making them incredibly durable and resistant to physical harm. They do not age in the traditional sense but become more refined and sturdy over time, their forms adapting to the natural processes of erosion and renewal.
'''Orasians''' are stone-based sophants native to the realm of [[Terasil]]. Formed from the coalesced [[consciousness]] of the land, Orasians perceive themselves as integral components of the terrain. Their society, philosophy, and lifeways are deeply embedded in geological time, elemental resonance, and the enduring principles of the [[Stone Cycle]].


* Endurance and Durability: As beings of stone, Orasians can endure extreme conditions, from the intense heat of the sun to the freezing cold of mountain peaks, with little discomfort. Their stony composition makes them nearly impervious to most forms of physical damage, and they can withstand great amounts of pressure and impact.
== Biology and Physical Traits ==
[[File:Orasian.jpg|thumb|Orasians vary in composition and form.]]


* Variability: The appearance of Orasians can vary greatly depending on where they formed and the type of stone they are made from. Some may have rough, craggy surfaces, while others might be smooth and polished. This variability also reflects their personalities and roles within Orasian society, with those formed from harder stone often being more rigid and traditional, while those formed from softer stone may be more adaptable and open to change.
Orasians are composed of living stone, often reflecting the geological composition of the region in which they formed. Their bodies range from rough basalt to smoothed sedimentary stone, occasionally bearing crystalline inclusions or mineral veins. Over time, environmental exposure alters their form through erosion or mineral accretion.
|Culture and Society=Orasian culture is deeply intertwined with their connection to the Great Consciousness, the land, and the enduring cycle of stone. Their traditions, customs, and daily lives reflect their belief in patience, balance, and resilience. Though they are a unified people, regional differences exist..


=== Societal Structure === 
* '''Stone Composition''' – Their bodies exhibit a range of textures and densities depending on regional stone types. 
In the city of [[Kar-Thal]], the cultural and political heart of Orasian civilization, governance is handled by the [[Council of Stone]], a conclave of elder Orasians attuned to the will of [[Oras]]. Though not the only authority across Terasil, their decrees influence all major decisions regarding law, tradition, and the stewardship of sacred lands. The Council operates within the [[Great Hall of Oras]], employing ritual acoustics, resonance-based voting, and ancestral consultation as part of its slow, contemplative deliberations.
* '''Durability''' – Due to their inorganic nature, Orasians resist most environmental and physical stressors.
* '''Geological Adaptability''' – Their external features shift subtly in response to climate, mineral saturation, and age.


* The Council of Stone – The ruling body of Orasians, made up of elder representatives from different regions of Terasil. They convene in the Great Hall of Oras to discuss matters of law, tradition, and the balance of the land.
== Culture and Society ==
* Clans and Castes – Orasian society is structured around clans, each linked to a specific type of stone or geological region. Within each clan, castes define roles and responsibilities: 
Orasian society reflects a balance between endurance and slow transformation. Core social structures are modeled on stratification, resonance, and ancestral continuity.
** Guardians – Protectors of sacred sites, warriors, and city defenders.
** Keepers – Historians, scholars, and spiritual leaders who maintain records and pass down traditions.
** Shapers – Builders, artisans, and architects who carve and construct the enduring monuments of Orasian civilization.
** Wanderers – Nomadic Orasians who explore Terasil, searching for lost knowledge or maintaining communication between settlements.
The Council and castes ensure a structured yet adaptive society, mirroring the principles of the Stone Cycle—endurance, change, and renewal. 
=== Religion ===


==== Daathir ====
=== Governance ===
Orasians view Oras as the prime extension of [[Daathir]]. They see themselves as individual nodes of consciousness contributing to the collective awareness of the earth. This belief fosters a strong sense of community and mutual responsibility among the Orasians, as they strive to maintain harmony within their society and with the land.
The [[Council of Stone]] functions as the principal deliberative body in the city of [[Kar-Thal]], convening elder representatives attuned to the deep rhythms of Terasil. Decision-making relies on resonance rituals, harmonic votes, and ancestral consultations within the [[Great Hall of Oras]].


Orasians follow the teachings of the Stone Cycle, mirroring the slow transformation of stone as a metaphor for life, change, and endurance. Many practice deep meditation within sacred caverns, attuning themselves to the rhythms of Terasil.   
=== Clans and Roles ===
Orasian society is organized into clans associated with specific geological regions. Each clan maintains internal roles:
* '''Guardians''' – Defenders of sacred terrain and historical sites. 
* '''Keepers''' – Scholars and spiritual recorders.
* '''Shapers''' – Architects and stone artisans.   
* '''Wanderers''' – Nomads and messengers across subterranean routes.


==== The Stone Cycle ====
=== Cosmology ===
Central to Orasian culture is the idea of the Stone Cycle, a philosophy that emphasizes the slow, continuous process of change and renewal in the natural world. Just as stone is formed, eroded, and reformed over eons, the Orasians see their existence as part of a larger cycle of life, death, and rebirth. This belief instills in them a deep patience and a long-term perspective, guiding their actions and decisions with an eye toward the distant future. 


The Stone Cycle influences: 
==== Daathir and the Stone Cycle ====
* Architecture – Buildings are constructed to last for centuries, designed to erode and reform naturally.
Orasians interpret Oras as an emanation of [[Daathir]], manifesting as conscious earth. The '''Stone Cycle'''—formation, erosion, and reformation—serves as the basis of ethical thought, ritual design, and architecture.
* Rituals – Orasians hold ceremonies to honor geological transformations, such as the slow formation of stalactites or the shifting of mountain ranges.
* Governance – Decisions are made with the mindset that all actions must withstand the test of time.


==== Religious sites: ====
* Architecture is intended to evolve naturally over centuries.
* The Gate of Origins – Believed to be where the earth first emerged into existence.
* Ceremonies align with geological changes such as sedimentary layering or tectonic shifts.
* The Stone Sanctuaries – Meditation sites where Orasians commune with the Great Consciousness.
* Governance prioritizes decisions with long temporal horizons.
* The Shattered Pillar – A legendary monolith, its fragments scattered across Terasil, said to hold ancient power.


=== Language ===
=== Religious Sites ===
Orasians speak Orathic, a language that blends deep, resonant tones with subtle vibrations. Their written script consists of chiseling symbols into stone tablets, using geometric carvings to represent ideas rather than direct phonetics. Orasians can also communicate through geomantic resonance, a method of transmitting meaning through vibrations in stone.   
* '''Gate of Origins''' – A site associated with the first emergence of conscious stone.
* '''Stone Sanctuaries''' – Caverns used for meditation and resonance alignment.   
* '''The Shattered Pillar''' – A broken monolith believed to predate structured time.


Orathic is composed of:
== Language ==
* Chiseled Glyphs – Used for recording history, laws, and religious texts.
'''Orathic''' is the native language, composed of:
* Geomantic resonance A unique method where Orasians speak in deep tones that resonate through stone.
* '''Chiseled Glyphs''' – Used for archival records. 
* '''Resonant Tones''' – Deep vibrational utterances capable of transmitting meaning through stone.
 
== Literature ==
Orasian literature consists of carved inscriptions and oral recitation. Themes prioritize memory, resonance, and transformation.
 
Notable works include:
* ''Songs of Stone'' – Descriptions of shifting terrains.
* ''The Endless Echo'' – Meditations on temporal cycles. 
* ''The First Fracture'' An account of internal conflict during the Erosion Wars.


=== Literature === 
Orasian literature is primarily carved onto stone tablets and passed down through oral tradition. Some texts are stored in the Grand Archives of [[Djes-Val]], preserving knowledge that dates back to the Awakening. Their literature often focuses on philosophy, endurance, and the wisdom of the earth rather than heroic myths. 
{{Quote
{{Quote
|text=Daathir’s consciousness gathers in the silent depths.</br>
|text=Daathir’s consciousness gathers in the silent depths.<br/>
Oras awakens, formed of stone.</br>
Oras awakens, formed of stone.<br/>
Terasil stands, shaped by steady breath.</br>
Terasil stands, shaped by steady breath.<br/>
No ornament disturbs its structure, no flourishes distract.</br>
No ornament disturbs its structure, no flourishes distract.<br/>
Here, earth and will exist as one, bound in literal creation.
Here, earth and will exist as one, bound in literal creation.
|author=Unknown Orasian
|author=Unknown Orasian
}}
}}


Notable works include:
== Music ==
* The Songs of Stone A collection of poems describing the shifting landscapes of Terasil.
Orasian music is rhythm-based and performed on stone instruments:
* The Endless Echo A philosophical text about the cyclical nature of time and existence.
* '''Resonant Drums''' Carved from hollow stone.
* The First Fracture An account of the Erosion Wars, detailing the conflicts that shaped Terasil.
* '''Chime Pillars''' Tall monoliths struck with stone mallets.
[[File:Terassil.ogg|thumb|Orasian Music]]
* '''Echo Flutes''' Wind instruments that resonate within cavern systems.


=== Music ===
== Dance ==
Choreographed movement in Orasian ritual is measured and deliberate, often symbolizing erosion, tectonic force, or the stone's return to stillness.


Orasian music is heavily percussive, mimicking the deep resonances of stone and earth. Their instruments include:
== Art ==
* Resonant Drums Large hollowed-out stone drums that produce deep, thunderous sounds.
[[File:Orasian - Art 03.jpg|thumb|An Orasian geometric relief carving.]]
* Chime Pillars Vertical stone slabs that create harmonic tones when struck.
Visual art is exclusively stone-carved. Forms include:
* Echo Flutes Wind instruments that use mineral vibrations to amplify sound through rock.
* '''Living Carvings''' Designed to shift with environmental conditions.
* '''Monolithic Murals''' Wall etchings recording ancestral events.
* '''Obelisks''' Territorial markers and resonance amplifiers.


Music is often used in meditation and ceremonial gatherings, where rhythms are meant to align with the natural vibrations of Terasil.
== Education ==
Education is intergenerational and communal. Instruction occurs via oral transmission, echo rituals, and stone glyphs.


=== Dance ===   
== Health and Restoration ==
Orasian dance is slow and deliberate, emphasizing weight, balance, and endurance. Movements mimic the natural forces of erosion and geological shifts, telling stories of the land's transformation.   
Orasians do not suffer biological illness but may experience:
[[File:Orasian - Art 03.jpg|thumb|An example of Orasian art]]
* '''Fracture''' – Repaired through mineral absorption.  
* '''Erosion''' – Slowed through meditation or reinforcement rituals.   
* '''Geomantic Restoration''' – Resonance-based regeneration.


=== Art ===   
== Sustenance ==
Orasian art is entirely stone-based, with sculptures, carvings, and architecture serving as their primary forms of creative expression. Their artwork is geometric, symmetrical, and deeply symbolic, often featuring patterns inspired by crystalline formations and natural rock striations. 
Orasians do not consume organic matter. They draw sustenance through:
* Absorption of minerals.  
* Long rest within high-resonance strata.


Common artistic forms include: 
== Adornment ==
* Living Carvings – Statues infused with geomantic energy, designed to change over centuries.
While not wearing clothing, Orasians often bear carved patterns, clan markers, and embedded mineral inlays to denote age, status, or spiritual alignment.
* Monolithic Murals – Giant carved wall reliefs depicting historical and spiritual events.
* Sacred Obelisks – Towering stone structures that mark important locations.
=== Education ==
Education among Orasians is highly communal, with elders passing knowledge through oral tradition, carving, and direct experience. Schools exist in larger cities like [[Kar-Thal]] and Djes-Val, where young Orasians learn. 
=== Traditional Medicine === 
Orasians do not suffer from organic diseases but experience fractures and erosion. Their healing methods involve: 
* Stone Reabsorption – Absorbing new minerals to repair cracks and fractures.
* Geomantic Restoration – Meditative rituals that enhance regeneration.


=== Cuisine ===   
== Professions ==
Orasians do not consume traditional food but instead directly absorb the earth.  
* '''Shapers''' – Stoneworkers, architects. 
* '''Keepers''' – Loreholders, orationists. 
* '''Guardians''' – Site protectors and peacekeepers.  
* '''Seers''' – Specialists in geomantic divination.


=== Clothing === 
== Naming Conventions ==
Orasians do not wear conventional fabric clothing, but they adorn themselves with traditional carvings. 
Names reflect geological processes or symbolic resonance:
 
* '''Tahr-Thak''' – “Stone that withstands the tide” 
=== Livelihood === 
* '''Jek-Lak''' – “Echo of the mountain” 
Orasians sustain themselves by mining, stone-shaping, and construction. Major professions include: 
* '''Meh-Thak''' – “Stone formed under pressure”
* Shapers – Stone artisans and architects.
* Keepers – Scholars, historians, and spiritual leaders.
* Guardians – Protectors of Orasian lands and traditions.
 
Many Orasians also act as geomancers, using their connection to the earth to sense seismic activity, predict mineral growth, and guide construction efforts. 
 
=== Names === 
Orasian names are deeply symbolic, often referencing stone formations, historical events, or geological forces. Names are earned over time rather than given at birth, reflecting an Orasian’s personal growth and achievements. 
 
Examples include:
* Tahr-Thak– “Stone that withstands the tide.”
* Jek-Lak – “Echo of the mountain.”
* Meh-Thak – “Stone formed under pressure.”
 
Orasian names are often accompanied by clan or caste markers, showing their societal role.
|Mythology and Legends=[[File:Terasil - Shattered Pillar 01.jpg|thumb|The remains of the once might monolith that Orasians believe was the first tangible thing created in Adaris.]]
The history of the Orasians is one of endurance and resilience, shaped by the natural processes of erosion and renewal that govern their existence. Throughout their long history, the Orasians have faced numerous challenges, from internal conflicts to external threats, each of which has left its mark on the landscape of Terasil.


== Mythology and Legends ==
[[File:Terasil - Shattered Pillar 01.jpg|thumb|Fragment of the Shattered Pillar.]]
=== The Awakening ===
=== The Awakening ===
The Orasians first emerged during a period known as the Awakening, when the consciousness of the earth began to coalesce and take form. During this time, the Orasians were massive, towering beings of stone and crystal, embodying the raw power and stability of the earth.
Orasian legend holds that the first forms of conscious stone arose in stillness, shaped by resonance and time. These early forms were immense and lacked speech, communicating through harmonic pulses.


=== The Erosion Wars ===
=== The Erosion Wars ===
The Erosion Wars were a series of ancient internal conflicts where Orasians battled against forces that sought to weaken and erode their realm. These wars were fought against foreign wind invaders and internal conflicts between different factions of Orasians. The scars of these wars are still visible in the form of vast canyons and shattered mountains.
Tradition recalls a series of conflicts during the [[Great Erosion]], in which Orasians defended the land against elemental incursion and internal schism. The canyons and scarred peaks of Terasil are cited as evidence of these ancient ruptures.


=== The Slumbering Ancients ===
=== The Slumbering Ancients ===
Legends speak of a hidden valley deep within Terasil where the last of the massive Ancients sleep, sheltered from the forces of wind and water. It is said that when Terasil faces its greatest threat, these Ancients will awaken to protect the realm. This legend is a source of hope and reverence, but also fear, as the awakening of the Ancients could herald a time of great upheaval.
Oral accounts describe hidden stone forms in remote caverns—unmoving, massive, and dormant. These entities are thought to preserve early Orasian consciousness, inaccessible until the return of full convergence.


=== The Shattered Pillar ===
=== The Shattered Pillar ===
An ancient monolith once stood at the heart of Terasil, believed to be the first structure created by Oras. It was shattered eons ago, and its fragments are now scattered across the realm. Orasians believe that reuniting the fragments could restore the monolith’s power and bring about a new age of prosperity.
A central myth describes the fall of a singular monolith, believed to mark the point where stone first held form. Its fragments are scattered and venerated across Terasil.
|Origins and Nature=The concept of consciousness existing in all things is fundamental to the world of Adaris. In the case of the Orasians, this consciousness within the earth of Terasil began to coalesce over millennia, merging to form beings of greater awareness and intelligence. Orasians are not merely inhabitants of Terasil; they are the earth itself, given form and purpose. Their existence is a testament to the living, breathing nature of the land, embodying the stability, endurance, and slow but inevitable change inherent to the earth.
 
=== Formation of the Orasians ===
Orasians first emerged during the early days of Adaris, as the consciousness of the earth began to awaken to its own existence. Initially, they were massive, towering beings of stone and crystal, reflecting the raw power and stability of Terasil. Over time, as the earth’s consciousness became more refined, the Orasians took on distinct forms that mirrored the diverse geology of their realm. Today, while many Orasians have been reduced in size due to natural erosion, they still possess incredible strength and durability, their bodies retaining the hardness and resilience of stone.
|Abilities and [[Osia]]=As embodiments of the earth’s consciousness, Orasians possess unique abilities that allow them to interact with and manipulate the stone and soil of Terasil.


* Earth Manipulation: Orasians have the innate ability to manipulate stone and soil, shaping it into structures, creating barriers, or even causing minor earthquakes. Their power is strongest when they are in direct contact with the earth.
== Origins and Nature ==
Orasians embody the principle that consciousness permeates matter. Their formation is interpreted not as a creation event but a gradual coalescence of will within the substrate of Terasil.


* Stone Communion: Orasians can commune with the earth and stone, allowing them to sense changes in the land, locate hidden resources, and even communicate with Earthbound [[Spirits]]. This ability also allows them to "read" the history of a place through the vibrations and echoes stored in the rock.
== Abilities and Osia ==
* '''Earth Manipulation''' – Limited reshaping of terrain through conscious resonance. 
* '''Stone Communion''' – Perception of geological memory and spiritual presence.
* '''Mineral Regeneration''' – Physical restoration through mineral absorption and meditation.


* Regeneration: While Orasians cannot heal like organic beings, they can slowly regenerate by absorbing minerals from the earth. This process is slow and requires them to be in a state of deep meditation or rest within a stone sanctuary.
[[Category:Orasians]]
}}
[[Category:Sophants]]
[[Category:Terasil]]
[[Category:Stone Memory Tradition]]

Revision as of 06:58, 23 March 2025

Orasian
PluralOrasians
Spirit OriginOras
ClassificationEarthborn Sophant
HomelandTerasil
Average Height8–10 feet (Ancients may exceed 30 feet)
Average LifespanIndefinite (subject to erosion and geological decay)
DistinctionStone-based sophants formed from the conscious substrate of Terasil
LanguageOrathic
FactionsCouncil of Stone

Orasians are stone-based sophants native to the realm of Terasil. Formed from the coalesced consciousness of the land, Orasians perceive themselves as integral components of the terrain. Their society, philosophy, and lifeways are deeply embedded in geological time, elemental resonance, and the enduring principles of the Stone Cycle.

Biology and Physical Traits

File:Orasian.jpg
Orasians vary in composition and form.

Orasians are composed of living stone, often reflecting the geological composition of the region in which they formed. Their bodies range from rough basalt to smoothed sedimentary stone, occasionally bearing crystalline inclusions or mineral veins. Over time, environmental exposure alters their form through erosion or mineral accretion.

  • Stone Composition – Their bodies exhibit a range of textures and densities depending on regional stone types.
  • Durability – Due to their inorganic nature, Orasians resist most environmental and physical stressors.
  • Geological Adaptability – Their external features shift subtly in response to climate, mineral saturation, and age.

Culture and Society

Orasian society reflects a balance between endurance and slow transformation. Core social structures are modeled on stratification, resonance, and ancestral continuity.

Governance

The Council of Stone functions as the principal deliberative body in the city of Kar-Thal, convening elder representatives attuned to the deep rhythms of Terasil. Decision-making relies on resonance rituals, harmonic votes, and ancestral consultations within the Great Hall of Oras.

Clans and Roles

Orasian society is organized into clans associated with specific geological regions. Each clan maintains internal roles:

  • Guardians – Defenders of sacred terrain and historical sites.
  • Keepers – Scholars and spiritual recorders.
  • Shapers – Architects and stone artisans.
  • Wanderers – Nomads and messengers across subterranean routes.

Cosmology

Daathir and the Stone Cycle

Orasians interpret Oras as an emanation of Daathir, manifesting as conscious earth. The Stone Cycle—formation, erosion, and reformation—serves as the basis of ethical thought, ritual design, and architecture.

  • Architecture is intended to evolve naturally over centuries.
  • Ceremonies align with geological changes such as sedimentary layering or tectonic shifts.
  • Governance prioritizes decisions with long temporal horizons.

Religious Sites

  • Gate of Origins – A site associated with the first emergence of conscious stone.
  • Stone Sanctuaries – Caverns used for meditation and resonance alignment.
  • The Shattered Pillar – A broken monolith believed to predate structured time.

Language

Orathic is the native language, composed of:

  • Chiseled Glyphs – Used for archival records.
  • Resonant Tones – Deep vibrational utterances capable of transmitting meaning through stone.

Literature

Orasian literature consists of carved inscriptions and oral recitation. Themes prioritize memory, resonance, and transformation.

Notable works include:

  • Songs of Stone – Descriptions of shifting terrains.
  • The Endless Echo – Meditations on temporal cycles.
  • The First Fracture – An account of internal conflict during the Erosion Wars.
Daathir’s consciousness gathers in the silent depths.

Oras awakens, formed of stone.
Terasil stands, shaped by steady breath.
No ornament disturbs its structure, no flourishes distract.

Here, earth and will exist as one, bound in literal creation.

Music

Orasian music is rhythm-based and performed on stone instruments:

  • Resonant Drums – Carved from hollow stone.
  • Chime Pillars – Tall monoliths struck with stone mallets.
  • Echo Flutes – Wind instruments that resonate within cavern systems.

Dance

Choreographed movement in Orasian ritual is measured and deliberate, often symbolizing erosion, tectonic force, or the stone's return to stillness.

Art

An Orasian geometric relief carving.

Visual art is exclusively stone-carved. Forms include:

  • Living Carvings – Designed to shift with environmental conditions.
  • Monolithic Murals – Wall etchings recording ancestral events.
  • Obelisks – Territorial markers and resonance amplifiers.

Education

Education is intergenerational and communal. Instruction occurs via oral transmission, echo rituals, and stone glyphs.

Health and Restoration

Orasians do not suffer biological illness but may experience:

  • Fracture – Repaired through mineral absorption.
  • Erosion – Slowed through meditation or reinforcement rituals.
  • Geomantic Restoration – Resonance-based regeneration.

Sustenance

Orasians do not consume organic matter. They draw sustenance through:

  • Absorption of minerals.
  • Long rest within high-resonance strata.

Adornment

While not wearing clothing, Orasians often bear carved patterns, clan markers, and embedded mineral inlays to denote age, status, or spiritual alignment.

Professions

  • Shapers – Stoneworkers, architects.
  • Keepers – Loreholders, orationists.
  • Guardians – Site protectors and peacekeepers.
  • Seers – Specialists in geomantic divination.

Naming Conventions

Names reflect geological processes or symbolic resonance:

  • Tahr-Thak – “Stone that withstands the tide”
  • Jek-Lak – “Echo of the mountain”
  • Meh-Thak – “Stone formed under pressure”

Mythology and Legends

Fragment of the Shattered Pillar.

The Awakening

Orasian legend holds that the first forms of conscious stone arose in stillness, shaped by resonance and time. These early forms were immense and lacked speech, communicating through harmonic pulses.

The Erosion Wars

Tradition recalls a series of conflicts during the Great Erosion, in which Orasians defended the land against elemental incursion and internal schism. The canyons and scarred peaks of Terasil are cited as evidence of these ancient ruptures.

The Slumbering Ancients

Oral accounts describe hidden stone forms in remote caverns—unmoving, massive, and dormant. These entities are thought to preserve early Orasian consciousness, inaccessible until the return of full convergence.

The Shattered Pillar

A central myth describes the fall of a singular monolith, believed to mark the point where stone first held form. Its fragments are scattered and venerated across Terasil.

Origins and Nature

Orasians embody the principle that consciousness permeates matter. Their formation is interpreted not as a creation event but a gradual coalescence of will within the substrate of Terasil.

Abilities and Osia

  • Earth Manipulation – Limited reshaping of terrain through conscious resonance.
  • Stone Communion – Perception of geological memory and spiritual presence.
  • Mineral Regeneration – Physical restoration through mineral absorption and meditation.