Tangible realms of Adaris: Difference between revisions
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* The Realm of Storms (Air + Water) – A tempestuous domain where sky and sea intertwine. | * The Realm of Storms (Air + Water) – A tempestuous domain where sky and sea intertwine. | ||
** Oceans – Deep and powerful waters, home to countless mysteries. | ** Oceans – Deep and powerful waters, home to countless mysteries. | ||
** '''[[ | ** '''[[Hibailur]]''' is a realm where mighty rivers shape the land, carving their paths through fertile plains and ancient valleys. | ||
** '''[[Rynvera]]''', the Turning Tide, is a realm where coastlines are never permanent, and water dictates the shape of the land. | ** '''[[Rynvera]]''', the Turning Tide, is a realm where coastlines are never permanent, and water dictates the shape of the land. | ||
** Tempests – Storm-ravaged skies and ever-churning hurricanes. | ** Tempests – Storm-ravaged skies and ever-churning hurricanes. | ||