Inhabitants of Adaris: Difference between revisions
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'''The Inhabitants of [[Adaris]]''' encompass a diverse array of sentient beings, each uniquely shaped by the elemental and spiritual forces of the world. From those descended from the | '''The Inhabitants of [[Adaris]]''' encompass a diverse array of sentient beings, each uniquely shaped by the elemental and spiritual forces of the world. From those descended from the primordial spirits to those formed by the merging of elements and consciousness, the inhabitants of Adaris have adapted to their respective environments and developed distinct cultures, traditions, and abilities. | ||
== Classification == | == Classification == | ||
The inhabitants of Adaris can generally be classified based on their origin and nature. While distinctions are fluid due to the influence of | The inhabitants of Adaris can generally be classified based on their origin and nature. While distinctions are fluid due to the influence of spirits and elemental forces, most beings fall into the following broad categories: | ||
=== Corporeal | === Corporeal beings === | ||
Corporeal beings possess physical forms and are bound to the material world. They are typically descended from | Corporeal beings possess physical forms and are bound to the material world. They are typically descended from ancestral spirits, nascent spirits, or the fusion of elemental consciousness. | ||
=== Spiritual | === Spiritual beings === | ||
Some inhabitants of Adaris exist in a liminal state between the material and spiritual worlds. These beings often serve as intermediaries between mortals and the greater forces that govern Adaris. | Some inhabitants of Adaris exist in a liminal state between the material and spiritual worlds. These beings often serve as intermediaries between mortals and the greater forces that govern Adaris. | ||
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* '''Region''': [[Terasil]] | * '''Region''': [[Terasil]] | ||
* '''Notable Traits''': Stone-like skin, immense endurance, geomantic abilities | * '''Notable Traits''': Stone-like skin, immense endurance, geomantic abilities | ||
* '''Culture''': Structured around clans and castes, guided by the | * '''Culture''': Structured around clans and castes, guided by the Council of Stone | ||
=== Sunshifters === | === Sunshifters === | ||
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''Main article: [[Sunshifters]]'' | ''Main article: [[Sunshifters]]'' | ||
The Sunshifters are nomadic alchemists and illusionists who roam the | The Sunshifters are nomadic alchemists and illusionists who roam the [[Zanarak]] Desert. Born from the merging of the spirits of sand and mirages, they have developed techniques to survive in the harsh desert by blending magic, alchemy, and engineering. | ||
* '''Region''': | * '''Region''': Zanarak | ||
* '''Notable Traits''': Suncoat-treated skin, mirage vision, illusion weaving | * '''Notable Traits''': Suncoat-treated skin, mirage vision, illusion weaving | ||
* '''Culture''': Organized into traveling caravans, led by | * '''Culture''': Organized into traveling caravans, led by Luminaries | ||
=== Gilaari === | === Gilaari === | ||
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''Main article: [[Gilaari]]'' | ''Main article: [[Gilaari]]'' | ||
The Gilaari are reptilian desert dwellers who have adapted to life in ''' | The Gilaari are reptilian desert dwellers who have adapted to life in '''Mirajhar''', the shifting city of sand. They believe the city itself is sentient and guide its movements through ancient rituals and knowledge. | ||
* '''Region''': | * '''Region''': Zanarak | ||
* '''Notable Traits''': Quadrupedal and bipedal movement, keen desert vision | * '''Notable Traits''': Quadrupedal and bipedal movement, keen desert vision | ||
* '''Culture''': Governed by the '''Council of the Shifting Sands''', revered as the city's keepers | * '''Culture''': Governed by the '''Council of the Shifting Sands''', revered as the city's keepers | ||
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* '''Notable Traits''': Small, dexterous, exceptional miners and smiths | * '''Notable Traits''': Small, dexterous, exceptional miners and smiths | ||
* '''Culture''': Highly mobile societies, led by trade guilds and mining councils | * '''Culture''': Highly mobile societies, led by trade guilds and mining councils | ||
[[Category:Inhabitants]] | [[Category:Inhabitants]] |