Terasil: Difference between revisions
No edit summary |
No edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
|Image=[[File:Terasil_Citadel_Mountains.jpg|center|frameless]] | |Image=[[File:Terasil_Citadel_Mountains.jpg|center|frameless]] | ||
{{center|Agriculture in [[Sanctuary Vale]]}} | {{center|Agriculture in [[Sanctuary Vale]]}} | ||
|Continent=[[Elemara]] | |||
|Countries=Kar-Thal Convention, Capamnos Confederacy | |||
|Capital and Largest City=Kar-Thal | |Capital and Largest City=Kar-Thal | ||
|Regions=Sanctuary Vale, Yalta Wastes, Fractured Wedge | |Regions=Sanctuary Vale, Yalta Wastes, Fractured Wedge | ||
|Goverment=Council System | |Goverment=Council System | ||
|Inhabitants=[[Duranthi]] | |||
|Inhabitants | |||
}} | }} | ||
{{Realms of Orethil Sections | {{Realms of Orethil Sections | ||
| Line 28: | Line 25: | ||
=== Modern Terasil (0 ME-Present) === | === Modern Terasil (0 ME-Present) === | ||
In the present age, Terasil remains defined by continuity and resilience. The Duranthi maintain traditions rooted in stone and memory, while the Minthari expand their subterranean networks in pursuit of wealth and resources. Alongside them dwell two additional sentient peoples: the [[Capamnos]], an isolated goat-like race inhabiting the high mountains, and the Vemi, who occupy subterranean tunnels and are often associated with impulses of desire and greed, though they maintain generally amicable relations with other races. | In the present age, Terasil remains defined by continuity and resilience. The Duranthi maintain traditions rooted in stone and memory, while the Minthari expand their subterranean networks in pursuit of wealth and resources. Alongside them dwell two additional sentient peoples: the [[Capamnos]], an isolated goat-like race inhabiting the high mountains, and the Vemi, who occupy subterranean tunnels and are often associated with impulses of desire and greed, though they maintain generally amicable relations with other races. | ||
|Geography= | |Geography={{See also|Geography of Terasil}} | ||
Terasil is a predominantly mountainous and arid region with limited river systems. The terrain includes high peaks, valleys, plateaus, and stretches of savanna. Notable regions include the Sanctuary Vale, Altea, and the Minthal ranges. | Terasil is a predominantly mountainous and arid region with limited river systems. The terrain includes high peaks, valleys, plateaus, and stretches of savanna. Notable regions include the Sanctuary Vale, Altea, and the Minthal ranges. | ||
| Line 40: | Line 37: | ||
=== Flora and Fauna === | === Flora and Fauna === | ||
[[File:Slameoth.jpg|thumb|A Slameoth]] | [[File:Slameoth.jpg|thumb|A Slameoth]] | ||
{{See also|Flora and Fauna of Terasil}} | |||
Terasil hosts ecosystems shaped by its geological age and alignment with elemental earth. Species are adapted to rocky and mineral-rich environments, often exhibiting traits influenced by the Domain of Oras itself. Proximity to the Citadel Mountains tends to impart stony characteristics to local life forms. Wildlife ranges from surface-dwelling herbivores to subterranean predators, many marked by unique adaptations to the realm's spiritual forces. | Terasil hosts ecosystems shaped by its geological age and alignment with elemental earth. Species are adapted to rocky and mineral-rich environments, often exhibiting traits influenced by the Domain of Oras itself. Proximity to the Citadel Mountains tends to impart stony characteristics to local life forms. Wildlife ranges from surface-dwelling herbivores to subterranean predators, many marked by unique adaptations to the realm's spiritual forces. | ||
| Line 64: | Line 61: | ||
* [[Tharoz-Mir]] – The spirit of the Deep Roads and the memory of every journey beneath the realm. Felt more than seen, Tharoz-Mir listens across distances, recording the passage of all who travel the underpaths. | * [[Tharoz-Mir]] – The spirit of the Deep Roads and the memory of every journey beneath the realm. Felt more than seen, Tharoz-Mir listens across distances, recording the passage of all who travel the underpaths. | ||
* [[Orak-Thun]] – Revered as the first sentient mountain, Orak-Thun serves as a point of lineage realignment and generational reckoning. Its presence is marked not by voice, but by seismic stillness and unchanging shadow. | * [[Orak-Thun]] – Revered as the first sentient mountain, Orak-Thun serves as a point of lineage realignment and generational reckoning. Its presence is marked not by voice, but by seismic stillness and unchanging shadow. | ||
}} | }} | ||