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{{Realms of Orethil Infobox
{{Realms of Orethil Infobox
|Realms of Orethil Name=Terasil
|Realms of Orethil Name=Terasil
|Image=[[File:Terasil Citadel Mountains.jpg|center|frameless]]
|Image=[[File:Terasil_Citadel_Mountains.jpg|center|frameless]]
|Regions=Sanctuary Vale, Yalta Wastes, Minthal, Altea
{{center|Agriculture in [[Sanctuary Vale]]}}
|Spirit=[[Varunel]], [[Tehrum]]
|Continent=[[Elemara]]
|Inhabitants=[[Duranthi]], [[Capamnos]], [[Orasians]]
|Countries=Kar-Thal Convention, Capamnos Confederacy
|Notable Settlements=Kar-Thal
|Capital and Largest City=Kar-Thal
|Significance=The realm of stone and memory.
|Regions=Sanctuary Vale, Yalta Wastes, Fractured Wedge
|Realms of [[Orethil]] Name=Terasil
|Goverment=Council System
|Inhabitants=[[Duranthi]]
}}
}}
{{Realms of Orethil Sections
{{Realms of Orethil Sections
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As erosion reshaped the surface, subterranean habitation expanded during the Age of [[Deep Roads]]. The Minthari constructed vast tunnel networks in cooperation with the Vemi, a worm-like sentient race long present in Terasil. These tunnels facilitated trade and cultural exchange with the Duranthi and allowed movement through previously inhospitable regions.
As erosion reshaped the surface, subterranean habitation expanded during the Age of [[Deep Roads]]. The Minthari constructed vast tunnel networks in cooperation with the Vemi, a worm-like sentient race long present in Terasil. These tunnels facilitated trade and cultural exchange with the Duranthi and allowed movement through previously inhospitable regions.


===Modern Terasil (0 ME-Present)===
=== Modern Terasil (0 ME-Present) ===
In the present age, Terasil remains defined by continuity and resilience. The Duranthi maintain traditions rooted in stone and memory, while the Minthari expand their subterranean networks in pursuit of wealth and resources. Alongside them dwell two additional sentient peoples: the Capamnos, an isolated goat-like race inhabiting the high mountains, and the Vemi, who occupy subterranean tunnels and are often associated with impulses of desire and greed, though they maintain generally amicable relations with other races.
In the present age, Terasil remains defined by continuity and resilience. The Duranthi maintain traditions rooted in stone and memory, while the Minthari expand their subterranean networks in pursuit of wealth and resources. Alongside them dwell two additional sentient peoples: the [[Capamnos]], an isolated goat-like race inhabiting the high mountains, and the Vemi, who occupy subterranean tunnels and are often associated with impulses of desire and greed, though they maintain generally amicable relations with other races.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
|Geography={{See also|Geography of Terasil}}
 


Terasil is a predominantly mountainous and arid region with limited river systems. The terrain includes high peaks, valleys, plateaus, and stretches of savanna. Notable regions include the Sanctuary Vale, Altea, and the Minthal ranges.
Terasil is a predominantly mountainous and arid region with limited river systems. The terrain includes high peaks, valleys, plateaus, and stretches of savanna. Notable regions include the Sanctuary Vale, Altea, and the Minthal ranges.
|Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] [[Altea]]. These are nestled between the mountain regions of the [[Citadel Mountains]], the [[Murazkar Range]], the [[Boundary Mountains]], the [[Altea Range]] and the [[Khargaath Range]].
|Climate=The climate of Terasil varies by region. Much of the land is arid, with minimal rainfall and sharp temperature extremes. Mountain peaks are cold year-round, while valleys such as Sanctuary Vale and Altea experience more temperate conditions and occasional seasonal rains. Highlands and plains remain harsh and sparsely habitable, while subterranean regions are characterized by stable, cool conditions.
|Flora and Fauna=[[File:Slameoth.jpg|thumb|A Slateback Behemoth]]
<noautolinks>{{See also|Flora and Fauna of Terasil}}</noautolinks>


Terasil hosts ecosystems shaped by its geological age and alignment with elemental earth. Species are adapted to rocky and mineral-rich environments, often exhibiting traits influenced by the Domain of Oras itself. Proximity to the Citadel Mountains tends to impart stony characteristics to local life forms. Wildlife ranges from surface-dwelling herbivores to subterranean predators, many marked by unique adaptations to the realm's spiritual forces.
=== Regions ===
|Inhabitants=Terasil is home to a number a sentient species. The [[Duranthi]], governed by a central council, inhabit the [[Sanctuary Vale]] and parts of the [[Yalta Waste]]. Some communities remain outside this authority, particularly in the wastes.
The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] [[Altea]]. These are nestled between the mountain regions of the [[Citadel Mountains]], the [[Murazkar Range]], the [[Boundary Mountains]], the [[Altea Range]] and the [[Khargaath Range]].


The [[Minthari]] are divided between two factions, one in the [[Astrathal Range]] and another in Minthal.
=== Climate ===
The climate of Terasil varies by region. Much of the land is arid, with minimal rainfall and sharp temperature extremes. Mountain peaks are cold year-round, while valleys such as Sanctuary Vale and Altea experience more temperate conditions and occasional seasonal rains. Highlands and plains remain harsh and sparsely habitable, while subterranean regions are characterized by stable, cool conditions.


The '''Capamnos''' are goat-like humanoids dwelling in small, isolated highland communities.
=== Flora and Fauna ===
[[File:Slameoth.jpg|thumb|A Slameoth]]
{{See also|Flora and Fauna of Terasil}}


The '''Vemi''' are a worm-like species dwelling in the deep tunnels. While often associated with impulses of greed, they are independent beings rather than a hive mind, and their interactions with other races are generally cooperative.
Terasil hosts ecosystems shaped by its geological age and alignment with elemental earth. Species are adapted to rocky and mineral-rich environments, often exhibiting traits influenced by the Domain of Oras itself. Proximity to the Citadel Mountains tends to impart stony characteristics to local life forms. Wildlife ranges from surface-dwelling herbivores to subterranean predators, many marked by unique adaptations to the realm's spiritual forces.
|Native Spirits=Spiritual life in Terasil is governed by a stratified ecology of spirits that reflects the realm’s deep alignment with earth, memory, and the burden of continuity. While the spirit Tehrum anchors the physical foundation of Terasil, Varunel, the spirit of Memory and History anchors the metaphysical. Together, these forces define Terasil's spiritual logic.
|Native Spirits=Spiritual life in Terasil is governed by a stratified ecology of spirits that reflects the realm’s deep alignment with earth, memory, and the burden of continuity. While the spirit Tehrum anchors the physical foundation of Terasil, Varunel, the spirit of Memory and History anchors the metaphysical. Together, these forces define Terasil's spiritual logic.


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* [[Tharoz-Mir]] – The spirit of the Deep Roads and the memory of every journey beneath the realm. Felt more than seen, Tharoz-Mir listens across distances, recording the passage of all who travel the underpaths.
* [[Tharoz-Mir]] – The spirit of the Deep Roads and the memory of every journey beneath the realm. Felt more than seen, Tharoz-Mir listens across distances, recording the passage of all who travel the underpaths.
* [[Orak-Thun]] – Revered as the first sentient mountain, Orak-Thun serves as a point of lineage realignment and generational reckoning. Its presence is marked not by voice, but by seismic stillness and unchanging shadow.
* [[Orak-Thun]] – Revered as the first sentient mountain, Orak-Thun serves as a point of lineage realignment and generational reckoning. Its presence is marked not by voice, but by seismic stillness and unchanging shadow.
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>
* [[Kar-Thal]]: An ancient [[Duranthi]] city carved into a mountain. It houses governing elders and sacred spaces.
}}
}}