Terasil: Difference between revisions
No edit summary |
No edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Realms of Orethil Infobox | {{Realms of Orethil Infobox | ||
|Realms of Orethil Name=Terasil | |||
|Image=[[File:Terasil Citadel Mountains.jpg|center|frameless]] | |Image=[[File:Terasil Citadel Mountains.jpg|center|frameless]] | ||
|Regions=Sanctuary Vale, Yalta Wastes, Minthal, | |Regions=Sanctuary Vale, Yalta Wastes, Minthal, Altea | ||
|Spirit=[[Varunel]], [[Tehrum]] | |Spirit=[[Varunel]], [[Tehrum]] | ||
|Inhabitants=[[Duranthi]], [[Capamnos]], [[Orasians]] | |Inhabitants=[[Duranthi]], [[Capamnos]], [[Orasians]] | ||
| Line 26: | Line 27: | ||
Terasil is a predominantly mountainous and arid region with limited river systems. The terrain includes high peaks, valleys, plateaus, and stretches of savanna. Notable regions include the Sanctuary Vale, | Terasil is a predominantly mountainous and arid region with limited river systems. The terrain includes high peaks, valleys, plateaus, and stretches of savanna. Notable regions include the Sanctuary Vale, Altea, and the Minthal ranges. | ||
|Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] [[ | |Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] [[Altea]]. These are nestled between the mountain regions of the [[Citadel Mountains]], the [[Murazkar Range]], the [[Boundary Mountains]], the [[Altea Range]] and the [[Khargaath Range]]. | ||
|Climate=The climate of Terasil varies by region. Much of the land is arid, with minimal rainfall and sharp temperature extremes. Mountain peaks are cold year-round, while valleys such as Sanctuary Vale and | |Climate=The climate of Terasil varies by region. Much of the land is arid, with minimal rainfall and sharp temperature extremes. Mountain peaks are cold year-round, while valleys such as Sanctuary Vale and Altea experience more temperate conditions and occasional seasonal rains. Highlands and plains remain harsh and sparsely habitable, while subterranean regions are characterized by stable, cool conditions. | ||
|Flora and Fauna=[[File:Slateback Behemoth 01.jpg|thumb|A Slateback Behemoth]] | |Flora and Fauna=[[File:Slateback Behemoth 01.jpg|thumb|A Slateback Behemoth]] | ||
<noautolinks>{{See also|Flora and Fauna of Terasil}}</noautolinks> | <noautolinks>{{See also|Flora and Fauna of Terasil}}</noautolinks> | ||
| Line 35: | Line 36: | ||
|Inhabitants=Terasil is home to a number a sentient species. The [[Duranthi]], governed by a central council, inhabit the [[Sanctuary Vale]] and parts of the [[Yalta Waste]]. Some communities remain outside this authority, particularly in the wastes. | |Inhabitants=Terasil is home to a number a sentient species. The [[Duranthi]], governed by a central council, inhabit the [[Sanctuary Vale]] and parts of the [[Yalta Waste]]. Some communities remain outside this authority, particularly in the wastes. | ||
The Minthari are divided between two factions, one in the [[Astrathal Range]] and another in Minthal. | The [[Minthari]] are divided between two factions, one in the [[Astrathal Range]] and another in Minthal. | ||
The '''Capamnos''' are goat-like humanoids dwelling in small, isolated highland communities. | The '''Capamnos''' are goat-like humanoids dwelling in small, isolated highland communities. | ||
| Line 45: | Line 46: | ||
=== Nascent Spirits === | === Nascent Spirits === | ||
Nascent spirits are newly formed, unstable presences. Often tied to minor geological actions, they manifest from shifting sediment, mineral formation, or momentary resonance. These spirits are brief and | Nascent spirits are newly formed, unstable presences. Often tied to minor geological actions, they manifest from shifting sediment, mineral formation, or momentary resonance. These spirits are brief and reactive, they are often invoked in basic rites by novices or used as indicators of change. | ||
=== Mature Spirits === | === Mature Spirits === | ||
Mature spirits arise from repeated patterns and communal recognition. Unlike nascent spirits, they possess defined personality traits and limited agency. They are invoked in everyday Duranthi and Capamos life. | Mature spirits arise from repeated patterns and communal recognition. Unlike nascent spirits, they possess defined personality traits and limited agency. They are invoked in everyday Duranthi and Capamos life. | ||
These spirits are neither fully autonomous nor entirely | These spirits are neither fully autonomous nor entirely symbolic, they occupy the middle realm between presence and concept, often entangled with local rites or vocational traditions. | ||
=== Ancestral Spirits === | === Ancestral Spirits === | ||
Ancestral spirits are the oldest and most deeply rooted entities in Terasil, often embodying events, lineages, or epochs. Unlike gods or elemental lords, they are not | Ancestral spirits are the oldest and most deeply rooted entities in Terasil, often embodying events, lineages, or epochs. Unlike gods or elemental lords, they are not omnipotent, but they are vast, weighty, and embedded in the realm’s long memory. | ||
They are rarely invoked directly. Most communication occurs through rituals. Appeasement, not command, defines the relationship. | They are rarely invoked directly. Most communication occurs through rituals. Appeasement, not command, defines the relationship. | ||