Orundahl: Difference between revisions
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m Text replacement - "The Sunshifters" to "The Galih" Tags: Mobile edit Mobile web edit |
m Text replacement - "Sunshifters" to "Galihi" |
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|Location=North of the [[Zanarak]] Desert, East of the Graveyard of the Fallen and West of the Caynonlands | |Location=North of the [[Zanarak]] Desert, East of the Graveyard of the Fallen and West of the Caynonlands | ||
|Realm=Zanarak | |Realm=Zanarak | ||
|Inhabitants=[[Gilaari]], [[ | |Inhabitants=[[Gilaari]], [[Galihi]] | ||
|Significance=The final settlement before entering the shifting sands of Zanarak | |Significance=The final settlement before entering the shifting sands of Zanarak | ||
}} | }} | ||
{{Settlement Sections | {{Settlement Sections | ||
|Introduction=Orundahl is the last major settlement before the Zanarak Desert, serving as a critical waypoint for travelers, merchants, and fortune-seekers. Located between the Graveyard of the Fallen to the west and the Canyonlands to the east, Orundahl is the final bastion of civilization before the merciless dunes. The town is home to a diverse population, with the Gilaari as the dominant group, alongside | |Introduction=Orundahl is the last major settlement before the Zanarak Desert, serving as a critical waypoint for travelers, merchants, and fortune-seekers. Located between the Graveyard of the Fallen to the west and the Canyonlands to the east, Orundahl is the final bastion of civilization before the merciless dunes. The town is home to a diverse population, with the Gilaari as the dominant group, alongside Galihi, [[Orasians]], and outlanders. | ||
|Geography=Orundahl sits on rocky terrain just north of the Zanarak Desert. To its south, the landscape abruptly transitions into the endless dunes known as the Sea of Dunes, where only the most skilled navigators can survive. | |Geography=Orundahl sits on rocky terrain just north of the Zanarak Desert. To its south, the landscape abruptly transitions into the endless dunes known as the Sea of Dunes, where only the most skilled navigators can survive. | ||
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* The Dustway – The outer trade district, where caravans from [[Terasil]], the Canyonlands, and other realms gather to exchange goods. | * The Dustway – The outer trade district, where caravans from [[Terasil]], the Canyonlands, and other realms gather to exchange goods. | ||
* The Inner Refuge – The heart of the city, where the majority of Gilaari, | * The Inner Refuge – The heart of the city, where the majority of Gilaari, Galihi, and long-term residents live. | ||
* The Scorched Gate – A heavily guarded southern checkpoint marking the final passage into the Sea of Dunes. | * The Scorched Gate – A heavily guarded southern checkpoint marking the final passage into the Sea of Dunes. | ||