Citadel Mountains: Difference between revisions
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{{Mountain Ranges of Terasil Infobox | {{Mountain Ranges of Terasil Infobox | ||
|Name=Citadel Mountains | |Name=Citadel Mountains | ||
|Image=[[File:Citadel Mountains.jpg|center|frameless]] | |Image=[[File:Citadel Mountains 03.jpg|center|frameless]] | ||
|Location=Heart of Terasil | |Location=Heart of [[Terasil]] | ||
|Realm=Terasil | |Realm=Terasil | ||
|Highest Peak= | |Highest Peak=Orak-Thun | ||
|Climate=Varies by altitude; desert to alpine conditions | |Climate=Varies by altitude; desert to alpine conditions | ||
|Inhabitants=Orasians | |Inhabitants=Duranthi, Orasians | ||
}} | }} | ||
{{Mountain Ranges of Terasil Sections | {{Mountain Ranges of Terasil Sections | ||
|Introduction=The '''Citadel Mountains''' are a towering | |Introduction=The '''Citadel Mountains''' are a towering impenetrable mountain range in Terasil. This circular range completely encompasses the [[Domain of Oras]], an unexplored region believed to be the home of the [[Primordial Spirit]] of earth, [[Oras]]. These ancient peaks are not only a geographic landmark but also a site of profound cultural and spiritual significance. | ||
|Etymology=The name "Citadel Mountains" originates from the mountains' location | |Etymology=The name "Citadel Mountains" originates from the mountains' location surronding and protecting the domain of Oras. | ||
|Geography=The Citadel Mountains form a circle around | |Geography=The Citadel Mountains form a circle around the Domain of Oras forming a natural barrier that significantly influences the surrounding environment. The range spans several hundred miles forming a rough circle. The Citadel Mountains' high altitudes block moisture-laden winds from the west, creating a pronounced rain shadow effect. This phenomenon contributes to the arid conditions of [[Zanarak]]. | ||
The range includes several notable peaks, each with its own unique characteristics and cultural significance. The highest peak, known as [[Orak-Thun]], is considered sacred as it is believed to be the birthplace of the first Orasians. | |||
|Geology=The Citadel Mountains are primarily composed of ancient stone, rich in minerals and crystals. Their geological composition reflects the intense tectonic activity that shaped Terasil eons ago. The mountains were formed through the manifestation of Oras's thought and creativity to protect both themselves and their creations. | |||
The range is rich in various minerals, making it a vital source of resources for the inhabitants of Terasil. The mountains are known for their veins of precious metals and crystals, which are mined by the [[Duranthi]], [[Minthari]] and other races. | |||
|Climate=The climate of the Citadel Mountains is predominantly arid, with variations depending on altitude and exposure. The western slopes receive slightly more moisture, while the eastern slopes are significantly drier due to the rain shadow effect. Most of Terasil experiences hot summers, cool winters, and minimal precipitation, with conditions becoming increasingly harsher toward the Zanarak desert to the east. | |||
|Climate=The climate of the Citadel Mountains is predominantly arid, with variations depending on altitude and exposure. The western slopes receive slightly more moisture, while the eastern slopes are significantly drier due to the rain shadow effect. Most of Terasil experiences hot summers, cool winters, and minimal precipitation, with conditions becoming increasingly harsher toward the | |||
=== Lower Slopes === | === Lower Slopes === | ||
| Line 28: | Line 24: | ||
=== Higher Altitudes === | === Higher Altitudes === | ||
At higher elevations, the climate becomes extreme, with sharp temperature swings between day and night. The air grows thin and dry, and fierce winds scour the exposed rock faces. Winters are harsh, with occasional snowfall accumulating at the highest peaks, though it rarely lasts year-round due to the arid conditions. Life at these heights is scarce, limited to weathered stone formations, wind-carved spires, and resilient alpine flora. | At higher elevations, the climate becomes extreme, with sharp temperature swings between day and night. The air grows thin and dry, and fierce winds scour the exposed rock faces. Winters are harsh, with occasional snowfall accumulating at the highest peaks, though it rarely lasts year-round due to the arid conditions. Life at these heights is scarce, limited to weathered stone formations, wind-carved spires, and resilient alpine flora. | ||
|Settlements=The Duranthi cities of [[Kar-Thal]] and [[Zarik-Val]] lie on the western edge of the Citadels. Within the Citadels themselves it is believed the the last remnants of the [[Orasian]] civilization endures, although this is not confirmed. | |||
|Cultural Significance=The Citadel Mountains are deeply embedded in the cultural and spiritual life of Terasil's inhabitants. | |||
|Exploration=Much of the Citadel Mountains remains unexplored due to their rugged terrain and the presence of elemental forces. Exploration is often hindered by harsh weather conditions and the sacred status of the mountains. The interior beyond the Citadel Range has not to this date been explored. | |||
Over the centuries, numerous expeditions have been launched to explore the Citadel Mountains, led by scholars, adventurers, and spiritual seekers. While many have returned with tales of wonder, others have been lost to the mountains' unforgiving environment. | |||
Today, exploration continues as adventurers seek to map the uncharted regions of the mountains and discover hidden secrets. | |||
|Flora=The lower slopes of the Citadel Mountains are home to sparse forests of twisted, gnarled trees, which have adapted to the dry conditions by growing deep roots into cracks in the stone. Higher elevations transition into windswept ridges and rocky plateaus, where hardy shrubs, succulents, and mosses cling to the terrain. Many of these plants possess properties valuable to alchemists and healers. | |Flora=The lower slopes of the Citadel Mountains are home to sparse forests of twisted, gnarled trees, which have adapted to the dry conditions by growing deep roots into cracks in the stone. Higher elevations transition into windswept ridges and rocky plateaus, where hardy shrubs, succulents, and mosses cling to the terrain. Many of these plants possess properties valuable to alchemists and healers. | ||
* Zareth-bloom – A desert flower that sprouts directly from solid rock, its petals shimmering with crystalline hues. It is often used in protective charms and potions due to its ability to thrive in the harshest conditions. | * Zareth-bloom – A desert flower that sprouts directly from solid rock, its petals shimmering with crystalline hues. It is often used in protective charms and potions due to its ability to thrive in the harshest conditions. | ||
* Kaathir Pine – Among the oldest living organisms in Adaris, this twisted, ancient tree clings to mountain slopes, with bark hardened to near-stone resilience. The Orasians regard it as a symbol of endurance. | * Kaathir Pine – Among the oldest living organisms in [[Adaris]], this twisted, ancient tree clings to mountain slopes, with bark hardened to near-stone resilience. The Orasians regard it as a symbol of endurance. | ||
* Velthara Vine – A creeping vine with translucent, gemstone-like bulbs that store latent magical energy. These vines are prized for crafting enchanted artifacts and spell-infused relics. | * Velthara Vine – A creeping vine with translucent, gemstone-like bulbs that store latent magical energy. These vines are prized for crafting enchanted artifacts and spell-infused relics. | ||
* Ossithen Lichen – A symbiotic organism consisting of lichen and mineral, forming intricate glowing patterns on rock faces. Ossithen slowly erodes stone into fertile soil over centuries, playing a crucial role in mountain ecology. | * Ossithen Lichen – A symbiotic organism consisting of lichen and mineral, forming intricate glowing patterns on rock faces. Ossithen slowly erodes stone into fertile soil over centuries, playing a crucial role in mountain ecology. | ||