The Realms of Adaris: Difference between revisions
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Adaris is a world composed of various realms, each representing different aspects of reality, consciousness, and the elements. These realms are divided into two main categories: the '''Intangible Realm''', which embodies the abstract and metaphysical, and the '''Tangible Realm''', which represents the physical and elemental aspects of existence. | Adaris is a world composed of various realms, each representing different aspects of reality, consciousness, and the elements. These realms are divided into two main categories: the '''Intangible Realm''', which embodies the abstract and metaphysical, and the '''Tangible Realm''', which represents the physical and elemental aspects of existence. | ||
[[File:Adaris.jpg|thumb]] | |||
The continent on which most land is, is known as [[Elemara]]. | The continent on which most land is, is known as [[Elemara]]. | ||
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Positioned on the two transitional sides between the '''Realm of Light''' and '''Realm of Darkness''', these realms represent dawn and dusk. As Terasil rotates through these areas, it transitions between day and night, experiencing the gradual change of light. | Positioned on the two transitional sides between the '''Realm of Light''' and '''Realm of Darkness''', these realms represent dawn and dusk. As Terasil rotates through these areas, it transitions between day and night, experiencing the gradual change of light. | ||
'''Water-Only Realms''' | |||
* '''Realm of Water''': Encompasses oceans, rivers, and lakes, representing fluidity and life. | |||
** '''Spirit''': [[Spirit of Oceans]] – Embodies the vastness, depth, and adaptability of water. | |||
* '''Realm of Deep Waters''': A deep oceanic realm far beneath the surface, filled with strange creatures | |||
** '''Spirit''': [[Spirit of Abyss]] – Symbolizes mystery, depth, and the secrets of the deep ocean. | |||
=== Air-Only Realms === | |||
* '''Realm of Skylands''': Floating islands in the sky, inhabited by aerial creatures and sky-bound societies. | |||
** '''Spirit''': [[Spirit of Sky]] – Represents freedom, elevation, and the unbound nature of air. | |||
* '''Realm of Air''': An expanse of open skies and constant winds. | |||
** '''Spirit''': [[Spirit of Wind]] – Embodies the unbound, ever-changing nature of air. | |||
=== Physical Realms === | === Physical Realms === | ||
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* '''Realm of Stone (Terasil)''': Characterized by towering peaks, cliffs, and rugged terrain. | * '''Realm of Stone (Terasil)''': Characterized by towering peaks, cliffs, and rugged terrain. | ||
** '''Spirit''': [[Spirit of Solidity]] – Embodies strength, permanence, and the formidable power of stone. | ** '''Spirit''': [[Spirit of Solidity]] – Embodies strength, permanence, and the formidable power of stone. | ||
* '''Domain of Metal''': A sub-realm rich in metallic veins and minerals, representing the strength and utility of metals. | ** '''Domain of Metal''': A sub-realm rich in metallic veins and minerals, representing the strength and utility of metals. | ||
** '''Spirit''': [[Spirit of Metal]] – Oversees the extraction, forging, and crafting of metals. | *** '''Spirit''': [[Spirit of Metal]] – Oversees the extraction, forging, and crafting of metals. | ||
* '''Realm of Highlands''': Elevated plateaus and rugged highlands that provide strategic and cultural isolation. | * '''Realm of Highlands''': Elevated plateaus and rugged highlands that provide strategic and cultural isolation. | ||
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* '''Realm of Volcanoes''': The surface realm where volcanic activity breaches the earth. | * '''Realm of Volcanoes''': The surface realm where volcanic activity breaches the earth. | ||
** '''Spirit''': [[Spirit of Eruption]] – Represents explosive power and the creation of new landforms. | ** '''Spirit''': [[Spirit of Eruption]] – Represents explosive power and the creation of new landforms. | ||
** '''Domain of Ash''': A land covered in ash and soot, symbolizing the cycle of destruction and rebirth. | |||
* '''Domain of Ash''': A land covered in ash and soot, symbolizing the cycle of destruction and rebirth. | *** '''Spirit''': [[Spirit of Aftermath]] – Oversees the regeneration of life after volcanic destruction. | ||
** '''Spirit''': [[Spirit of Aftermath]] – Oversees the regeneration of life after volcanic destruction. | |||
* '''Realm of Magma Rivers''': Underground rivers of molten rock within the '''Realm of Magma''', representing the flow of molten earth and fire. | * '''Realm of Magma Rivers''': Underground rivers of molten rock within the '''Realm of Magma''', representing the flow of molten earth and fire. | ||
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* '''Realm of Mud''': Swampy and bog-filled regions where earth and water mix. | * '''Realm of Mud''': Swampy and bog-filled regions where earth and water mix. | ||
** '''Spirit''': [[Spirit of Marshes]] – Embodies fertility, decay, and the transformative power of wet earth. | ** '''Spirit''': [[Spirit of Marshes]] – Embodies fertility, decay, and the transformative power of wet earth. | ||
* '''Domain of Clay''': Characterized by soft, moldable earth, ideal for crafting and pottery. | ** '''Domain of Clay''': Characterized by soft, moldable earth, ideal for crafting and pottery. | ||
** '''Spirit''': [[Spirit of Craft]] – Represents malleability, creation, and artistic expression in clay. | *** '''Spirit''': [[Spirit of Craft]] – Represents malleability, creation, and artistic expression in clay. | ||
* '''Realm of Tundra''': A cold, treeless realm with permafrost and hardy vegetation. | * '''Realm of Tundra''': A cold, treeless realm with permafrost and hardy vegetation. | ||
** '''Spirit''': [[Spirit of Frost]] – Oversees the resilience of life in cold, harsh environments. | ** '''Spirit''': [[Spirit of Frost]] – Oversees the resilience of life in cold, harsh environments | ||
* '''Realm of Marshes''': Wetlands filled with swamps and bogs, rich in life and decay. | |||
** '''Spirit''': [[Spirit of Swamps]] – Represents the duality of life and decay in wetland environments. | |||
* '''Realm of Ice''': A frigid realm of glaciers and snowfields, representing preservation and stillness. | |||
** '''Spirit''': [[Spirit of Ice]] – Oversees stillness, preservation, and the beauty of frozen landscapes. | |||
* '''Realm of Fog/Steam''': A realm where dense fog and steam obscure visibility. | |||
** '''Spirit''': [[Spirit of Mist]] – Represents mystery, obscurity, and the ephemeral nature of vapor. | |||
=== Earth and Air Combination === | === Earth and Air Combination === | ||
* '''Realm of Grasslands (Realm of Grass)''': Open plains with tall grasses, representing the balance of earth and air. | * '''Realm of Grasslands (Realm of Grass)''': Open plains with tall grasses, representing the balance of earth and air. | ||
** '''Spirit''': [[Spirit of the Plains]] – Represents the openness, adaptability, and harmony of the plains. | ** '''Spirit''': [[Spirit of the Plains]] – Represents the openness, adaptability, and harmony of the plains. | ||
* '''Domain of Fertile Fields''': Lush, productive lands with rich soil, ideal for agriculture. | ** '''Domain of Fertile Fields''': Lush, productive lands with rich soil, ideal for agriculture. | ||
** '''Spirit''': [[Spirit of Harvest]] – Oversees fertility, growth, and agricultural abundance. | *** '''Spirit''': [[Spirit of Harvest]] – Oversees fertility, growth, and agricultural abundance. | ||
* '''Realm of Sand (Zanarak Desert)''': A vast desert with shifting dunes, representing survival and resilience. | * '''Realm of Sand (Zanarak Desert)''': A vast desert with shifting dunes, representing survival and resilience. | ||
** '''Spirit''': [[Spirit of Sand]] – Embodies endurance and the relentless shifting of the desert. * | ** '''Spirit''': [[Spirit of Sand]] – Embodies endurance and the relentless shifting of the desert. * | ||
* '''Domain of Glass''': Formed where sands have fused into glass due to intense sunlight or magic. | ** '''Domain of Glass''': Formed where sands have fused into glass due to intense sunlight or magic. | ||
** '''Spirit''': [[Spirit of Crystallization]] – Represents transformation and the fragile beauty of glass. | *** '''Spirit''': [[Spirit of Crystallization]] – Represents transformation and the fragile beauty of glass. | ||
* '''Domain of Salt''': Barren salt flats formed by evaporated bodies of water. * | * '''Domain of Salt''': Barren salt flats formed by evaporated bodies of water. * | ||
** '''Spirit''': [[Spirit of Purity]] – Symbolizes desolation, purification, and endurance in harsh conditions. | ** '''Spirit''': [[Spirit of Purity]] – Symbolizes desolation, purification, and endurance in harsh conditions. | ||
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=== Water and Air Combination === | === Water and Air Combination === | ||
* '''Realm of Storms''': A region of perpetual storms, representing the chaotic energy of air and water. | * '''Realm of Storms''': A region of perpetual storms, representing the chaotic energy of air and water. | ||
** '''Spirit''': [[Spirit of Tempest]] – Oversees the dynamic interplay of stormy elements | |||
** '''Domain of Thunder''': A sub-realm where thunder constantly roars. | |||
*** '''Spirit''': [[Spirit of Thunder]] – Embodies power, fear, and the roaring sound of storms. | |||
** '''Domain of Lightning''': A zone of frequent lightning strikes, illuminating the sky. | |||
*** '''Spirit''': [[Spirit of Lightning]] – Represents brilliance, speed, and the suddenness of electric storms. | |||
** '''Domain of Rain''': A realm of constant rain, nourishing the lands below. | |||
*** '''Spirit''': [[Spirit of Rain]] – Oversees nourishment, growth, and the life-giving properties of water. | |||
=== Fire and Air Combination === | === Fire and Air Combination === | ||
* '''Realm of Smoke''': A region where fire meets air, filled with smoke and embers. | * '''Realm of Smoke''': A region where fire meets air, filled with smoke and embers. | ||
** '''Spirit''': [[Spirit of Smoke]] – Represents the fusion of heat and air, creating a smoky, hazy atmosphere. | |||
=== Plant-Based Realms (Earth and Water Combination) === | === Plant-Based Realms (Earth and Water Combination) === | ||
* '''Realm of Plants''': A lush realm where various flora flourish, representing growth, life, and renewal. | * '''Realm of Plants''': A lush realm where various flora flourish, representing growth, life, and renewal. | ||
** '''Spirit''': [[Spirit of Flora]] – Oversees all plant life, representing growth and the nurturing aspects of nature | |||
* '''Realm of Forests''': Subdivided into different forest types: | |||
** '''Domain of Tropical Forest''': Dense, wet forests with diverse species, representing vibrancy and life. | |||
*** '''Spirit''': [[Spirit of the Jungle]] – Embodies the dense, vibrant life of tropical forests. | |||
** '''Domain of Deciduous Forest''': Forests with trees that shed leaves annually, found in temperate zones. | |||
*** '''Spirit''': [[Spirit of Seasons]] – Represents the cycle of growth, decay, and renewal in temperate forests. | |||
** '''Domain of Coniferous Forest''': Evergreen forests in colder regions. | |||
*** '''Spirit''': [[Spirit of Evergreen]] – Symbolizes endurance, resilience, and the unchanging nature of evergreens | |||
** '''Domain of Ironwood Forests''': Forests where trees are as hard as iron, representing strength and durability | |||
*** '''Spirit''': [[Spirit of Ironwood]] – Represents toughness, durability, and the strength of ironwood trees | |||
** '''Domain of Coal''': A sub-realm beneath the '''Realm of Plants''', where ancient plant matter has transformed into coal. | |||
*** '''Spirit''': [[Spirit of Fossils]] – Represents hidden energy and the remnants of ancient life. | |||
__NOTOC__ | __NOTOC__ |
Latest revision as of 03:34, 5 September 2024
The Realms of Adaris[edit | edit source]
Adaris is a world composed of various realms, each representing different aspects of reality, consciousness, and the elements. These realms are divided into two main categories: the Intangible Realm, which embodies the abstract and metaphysical, and the Tangible Realm, which represents the physical and elemental aspects of existence.
The continent on which most land is, is known as Elemara.
The Intangible Realm[edit | edit source]
The Intangible Realm encompasses the non-physical dimensions of Adaris, where ideas, emotions, memories, and spiritual forces take form. These realms are less about tangible geography and more about abstract concepts that influence the lives and thoughts of all beings in Adaris.
Major Realms[edit | edit source]
- The Realm of Consciousness: Adaris
The central metaphysical realm where all consciousness resides and from which all thoughts and dreams emanate. It is the source of awareness and the collective subconscious of all beings.
- The Realm of Dream
A mystical realm where dreams and fantasies come to life. It is ever-changing, reflecting the dreams of those who sleep.
Sub-Realms and Domains[edit | edit source]
- The Realm of Death
The final destination for souls departing from the physical world. It is a place of reflection, transition, and rebirth.
- The Realm of Knowledge
A vast repository of all information and wisdom in existence. It is a place where seekers come to learn, gain insight, and explore the mysteries of the universe.
- The Realm of Time
A dimension where time flows differently. Past, present, and future converge, allowing visitors to experience moments from any era.
- Domain of Memory
A realm filled with echoes of past events and memories. It serves as a sanctuary for forgotten thoughts and long-lost recollections.
- The Realm of Creativity
A vibrant and dynamic realm where imagination knows no bounds. It is the source of all artistic inspiration.
- Domain of Art
A sub-realm dedicated to visual expression, where paintings, sculptures, and other artworks come to life.
- Domain of Music
A realm where music is the language of creation, resonating through the air with melodies and harmonies.
- Domain of Theater
A realm of performance and storytelling, where actors and narratives take on a life of their own.
- Realm of Folklore/Mythology
A realm where legends and myths are born and thrive. It is filled with mythical creatures, heroes, and ancient tales.
- Domain of Traditions
A sub-realm that preserves the customs and rituals of various cultures, serving as the bedrock of societal identity.
- The Realm of Emotions
A realm where feelings and emotions manifest in physical form, from serene landscapes of joy to stormy seas of anger.
- Realm of Desires
A place where the deepest wishes and yearnings of all beings are manifested, often in unpredictable and sometimes perilous forms.
- Realm of Shadows
A mysterious dimension, separate from the Realm of Darkness, where secrets and hidden aspects of reality reside.
The Tangible Realm[edit | edit source]
The Tangible Realm consists of the physical and elemental dimensions of Adaris, where the natural and material world is shaped by elemental forces and energies. These realms are defined by their geography, climate, and the elements they embody.
Major Realms[edit | edit source]
- Realm of Earth: Terasil
The foundation of the physical world.
- Realm of Air
A vast sky realm filled with winds, clouds, and ethereal beings. It is a place of freedom and constant change, where the atmosphere is in perpetual motion.
- Realm of Fire
Below ground a sea of unrelenting fire, the source of heat and flame within the world.
- Realm of Water
A realm of oceans, rivers, and lakes, symbolizing fluidity, adaptability, and the essence of life.
- Realm of Light: Positioned on one side of Terasil, this realm acts as a sun, providing daylight and warmth. When Terasil rotates to face this realm, it experiences daytime.
A realm of eternal daylight and warmth, representing clarity, truth, and the life-giving energy of the sun.
- The Realm of Darkness/Night
Located on the opposite side of the Realm of Light, this realm represents night. When Terasil rotates to face the Realm of Darkness, it experiences nighttime.
The Realm of Twilight
Positioned on the two transitional sides between the Realm of Light and Realm of Darkness, these realms represent dawn and dusk. As Terasil rotates through these areas, it transitions between day and night, experiencing the gradual change of light.
Water-Only Realms
- Realm of Water: Encompasses oceans, rivers, and lakes, representing fluidity and life.
- Spirit: Spirit of Oceans – Embodies the vastness, depth, and adaptability of water.
- Realm of Deep Waters: A deep oceanic realm far beneath the surface, filled with strange creatures
- Spirit: Spirit of Abyss – Symbolizes mystery, depth, and the secrets of the deep ocean.
Air-Only Realms[edit | edit source]
- Realm of Skylands: Floating islands in the sky, inhabited by aerial creatures and sky-bound societies.
- Spirit: Spirit of Sky – Represents freedom, elevation, and the unbound nature of air.
- Realm of Air: An expanse of open skies and constant winds.
- Spirit: Spirit of Wind – Embodies the unbound, ever-changing nature of air.
Physical Realms[edit | edit source]
Earth-Only Realms[edit | edit source]
- Realm of Earth (Oras): Represents stability, endurance, and the solid foundation of the physical world.
- Spirit: Oras – Guardian of stability and endurance, overseeing all earthy aspects of Adaris.
- Realm of Stone (Terasil): Characterized by towering peaks, cliffs, and rugged terrain.
- Spirit: Spirit of Solidity – Embodies strength, permanence, and the formidable power of stone.
- Domain of Metal: A sub-realm rich in metallic veins and minerals, representing the strength and utility of metals.
- Spirit: Spirit of Metal – Oversees the extraction, forging, and crafting of metals.
- Realm of Highlands: Elevated plateaus and rugged highlands that provide strategic and cultural isolation.
- Spirit: Spirit of the Peaks – Represents isolation, endurance, and adaptation to high altitudes.
- Realm of canyons
Earth and Fire Combination[edit | edit source]
- Realm of Magma: A subterranean region where solidified earth floats in molten magma, representing transformation and raw power.
- Spirit: Spirit of Earth's Furnace – Oversees the transformative and molten aspects of earth within fire.
- Subterranean Realm of Fire: Filled with molten rock and intense heat, representing the destructive and renewing power of fire.
- Spirit: Spirit of Flame – Embodies destruction, renewal, and the purifying power of fire.
- Realm of Volcanoes: The surface realm where volcanic activity breaches the earth.
- Spirit: Spirit of Eruption – Represents explosive power and the creation of new landforms.
- Domain of Ash: A land covered in ash and soot, symbolizing the cycle of destruction and rebirth.
- Spirit: Spirit of Aftermath – Oversees the regeneration of life after volcanic destruction.
- Realm of Magma Rivers: Underground rivers of molten rock within the Realm of Magma, representing the flow of molten earth and fire.
- Spirit: Spirit of Lava – Represents the fluid movement and intense heat of molten rock.
Earth and Water Combination[edit | edit source]
- Realm of Reefs: An underwater realm where coral reefs and kelp forests flourish.
- Spirit: Spirit of the Reef – Represents harmony between earth and water, nurturing marine life.
- Realm of Mud: Swampy and bog-filled regions where earth and water mix.
- Spirit: Spirit of Marshes – Embodies fertility, decay, and the transformative power of wet earth.
- Domain of Clay: Characterized by soft, moldable earth, ideal for crafting and pottery.
- Spirit: Spirit of Craft – Represents malleability, creation, and artistic expression in clay.
- Realm of Tundra: A cold, treeless realm with permafrost and hardy vegetation.
- Spirit: Spirit of Frost – Oversees the resilience of life in cold, harsh environments
- Realm of Marshes: Wetlands filled with swamps and bogs, rich in life and decay.
- Spirit: Spirit of Swamps – Represents the duality of life and decay in wetland environments.
- Realm of Ice: A frigid realm of glaciers and snowfields, representing preservation and stillness.
- Spirit: Spirit of Ice – Oversees stillness, preservation, and the beauty of frozen landscapes.
- Realm of Fog/Steam: A realm where dense fog and steam obscure visibility.
- Spirit: Spirit of Mist – Represents mystery, obscurity, and the ephemeral nature of vapor.
Earth and Air Combination[edit | edit source]
- Realm of Grasslands (Realm of Grass): Open plains with tall grasses, representing the balance of earth and air.
- Spirit: Spirit of the Plains – Represents the openness, adaptability, and harmony of the plains.
- Domain of Fertile Fields: Lush, productive lands with rich soil, ideal for agriculture.
- Spirit: Spirit of Harvest – Oversees fertility, growth, and agricultural abundance.
- Realm of Sand (Zanarak Desert): A vast desert with shifting dunes, representing survival and resilience.
- Spirit: Spirit of Sand – Embodies endurance and the relentless shifting of the desert. *
- Domain of Glass: Formed where sands have fused into glass due to intense sunlight or magic.
- Spirit: Spirit of Crystallization – Represents transformation and the fragile beauty of glass.
- Domain of Salt: Barren salt flats formed by evaporated bodies of water. *
- Spirit: Spirit of Purity – Symbolizes desolation, purification, and endurance in harsh conditions.
- Realm of Meadows: Rolling hills and wildflowers, where earth meets air in a serene landscape.
- Spirit: Spirit of Meadows – Represents peace, beauty, and the gentle harmony of the land.
Water and Air Combination[edit | edit source]
- Realm of Storms: A region of perpetual storms, representing the chaotic energy of air and water.
- Spirit: Spirit of Tempest – Oversees the dynamic interplay of stormy elements
- Domain of Thunder: A sub-realm where thunder constantly roars.
- Spirit: Spirit of Thunder – Embodies power, fear, and the roaring sound of storms.
- Domain of Lightning: A zone of frequent lightning strikes, illuminating the sky.
- Spirit: Spirit of Lightning – Represents brilliance, speed, and the suddenness of electric storms.
- Domain of Rain: A realm of constant rain, nourishing the lands below.
- Spirit: Spirit of Rain – Oversees nourishment, growth, and the life-giving properties of water.
Fire and Air Combination[edit | edit source]
- Realm of Smoke: A region where fire meets air, filled with smoke and embers.
- Spirit: Spirit of Smoke – Represents the fusion of heat and air, creating a smoky, hazy atmosphere.
Plant-Based Realms (Earth and Water Combination)[edit | edit source]
- Realm of Plants: A lush realm where various flora flourish, representing growth, life, and renewal.
- Spirit: Spirit of Flora – Oversees all plant life, representing growth and the nurturing aspects of nature
- Realm of Forests: Subdivided into different forest types:
- Domain of Tropical Forest: Dense, wet forests with diverse species, representing vibrancy and life.
- Spirit: Spirit of the Jungle – Embodies the dense, vibrant life of tropical forests.
- Domain of Deciduous Forest: Forests with trees that shed leaves annually, found in temperate zones.
- Spirit: Spirit of Seasons – Represents the cycle of growth, decay, and renewal in temperate forests.
- Domain of Coniferous Forest: Evergreen forests in colder regions.
- Spirit: Spirit of Evergreen – Symbolizes endurance, resilience, and the unchanging nature of evergreens
- Domain of Ironwood Forests: Forests where trees are as hard as iron, representing strength and durability
- Spirit: Spirit of Ironwood – Represents toughness, durability, and the strength of ironwood trees
- Domain of Coal: A sub-realm beneath the Realm of Plants, where ancient plant matter has transformed into coal.
- Spirit: Spirit of Fossils – Represents hidden energy and the remnants of ancient life.
- Domain of Tropical Forest: Dense, wet forests with diverse species, representing vibrancy and life.