Jump to content

Zarik-Val: Difference between revisions

From Adaris
No edit summary
m Text replacement - "Council of Stone" to "Council of Kar-Thal"
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Settlement Infobox
{{Settlements in the Sanctuary Vale Infobox
|Name=Zarik-Val
|Name=Zarik-Val
|Image=[[File:Zarik Val.jpg|center|frameless]]
|Type=Mountain Trade City
|Type=Mountain Trade City
|Location=[[Citadel Mountains]] (70 miles northeast of Kar-Thal)
|Location=[[Citadel Mountains]] (75 miles northeast of Kar-Thal)
|Realm=[[Terasil]]
|Realm=[[Terasil]]
|Inhabitants=[[Orasian]], Minthari
|Region=Sanctuary Vale
|Subregion=Citadel Mountains
|Inhabitants=[[Minthari]], [[Duranthi]]
|Significance=Major highland trade center; hub of wealth and stonecraft
|Significance=Major highland trade center; hub of wealth and stonecraft
|Controlled by=Council of Kar-Thal
}}
}}
 
{{Settlements in the Sanctuary Vale Sections
{{Settlement Sections
|Introduction=Zarik-Val is a prosperous city built high in the Citadel Mountains, northeast of [[Kar-Thal]]. Zarik-Val attracts traders, artisans, and builders from across the eastern ranges. The city is also known for its sizable Minthari population.
|Introduction=Zarik-Val is a wealthy and well-built city set high in the Citadel Mountains, northeast of [[Kar-Thal]]. Unlike the austere stoneholds of its southern cousin, Zarik-Val is a place of open markets, contract houses, and quiet competition. It draws traders, builders, and artisans from across the eastern ranges, and has become a favored surface settlement for the usually subterranean [[Minthari]].
|Geography=The city spreads across tiered stone plateaus carved into the mountain's spine. Ramps, tunnels, and cable bridges link the levels. Snow is frequent but melts quickly on the black stone streets. From the upper tiers, one can glimpse the peaks where traders cross narrow passes from the east.
 
|History=Zarik-Val began as a waypoint for caravans between Minthari lands in the east and [[Sanctuary Vale]]. Its defensible location and mineral wealth drew investors and builders, especially from Kar-Thal.
|Geography=The city is built across wide stone plateaus carved from the mountain’s spine. Each level is connected by ramps, tunnels, and cable bridges. Snow falls often but melts quickly on the warm black stone that makes up most of the streets. From the upper edges, one can see the distant peaks where deep-traders arrive through narrow mountain passes.
|Economy=Zarik-Val’s wealth derives from stonecraft, trade logistics, and market exchange. Goods flow through the city between the [[Murazkar Range]], the Minthari lands to the east and the plains of the Sanctuary Vale.
 
|Defense and Military=Security is maintained by Stonewardens under the oversight of the [[Council of Kar-Thal]]. The city's mountain approach is easily defended.
|History=Zarik-Val began as a waystation for stone caravans traveling between the Citadel and the southern Murazkar Ranges. Its position—defensible and resource-rich—drew artisans and investors from Kar-Thal and beyond. Over time, it grew into a full settlement run by contract holders, guild leagues, and the charter council known as the Heard Seat.
 
|Districts=The city is divided by altitude and trade function. Key districts include:
 
* Upper Vaults – Where the wealthiest families and contract holders live and negotiate.
* Stonebreak Rows – Workshops and cutting yards where quarried stone and refined goods are shaped and traded.
* Minthari Commons – A shaded, lower district where underground channels connect to Minthari trade tunnels.
* Writwalk – The legal and record-keeping zone, where all contracts, trials, and deals are witnessed and signed.
 
|Notable Locations=* The Heard Seat – Council hall where city rulings are made by voice and mark.
* Slate Pillars – Public monuments engraved with long-standing contracts and civic laws.
* Mist Court – A fog-covered plaza where meetings and deals are made in private.
* The Deep Window – A viewing vault where Minthari stone-cutting is demonstrated during formal trade cycles.
 
|Culture and Society=Zarik-Val is orderly but not cold. Speech is respected, and silence is saved for decisions. Status comes from ownership, skill, or deal-making—not family line. Orasians here are clean-spoken and precise, and Minthari are given respect for their patience and craftsmanship. While not a spiritual city, many locals mark their doors with quiet blessings for fair weight and lasting stone.
 
|Spiritual Significance=While not a place of worship, Zarik-Val observes several mountain rites—such as the Weighing Day, where goods are judged by fairness, and the Marking of Names, when children and new residents are given public stone marks in the city's record wall.
 
|Economy=The city’s wealth comes from stone, trade, and quiet control. Contract houses regulate goods moving between the [[Murazkar Range]], the Anvil tunnels, and the plains beyond. Gem-cutting, vault-work, and metal refinement also play key roles. No good is sold without a name, mark, and weight.
 
|Defense and Military=Zarik-Val has no standing army, but contracts with Stonewardens and Minthari sentinels to guard its roads and treasuries. Its cliffs and paths are narrow and easily sealed, and every main gate has been cut to close by hand or floodstone if needed.
 
|Dangers and Threats=Snowstorms, stone collapse, and rare smuggling attempts pose the main threats. Some worry about debt-duels, when contract disputes escalate beyond speech. The city's wealth has also drawn quiet interest from more shadowed parts of the highlands.
}}
}}
 
[[Category:Council of Kar-Thal Holdings]]
[[category:Citadel Mountains]]
[[category:Terasil]]
[[category:Trade Cities]]
[[category:Minthari Relations]]

Latest revision as of 15:33, 17 April 2025

Zarik-Val
TypeMountain Trade City
LocationCitadel Mountains (75 miles northeast of Kar-Thal)
RealmTerasil
RegionSanctuary Vale
SubregionCitadel Mountains
InhabitantsMinthari Duranthi
SignificanceMajor highland trade center; hub of wealth and stonecraft
Controlled byCouncil of Kar-Thal

Zarik-Val is a prosperous city built high in the Citadel Mountains, northeast of Kar-Thal. Zarik-Val attracts traders, artisans, and builders from across the eastern ranges. The city is also known for its sizable Minthari population.

Geography

The city spreads across tiered stone plateaus carved into the mountain's spine. Ramps, tunnels, and cable bridges link the levels. Snow is frequent but melts quickly on the black stone streets. From the upper tiers, one can glimpse the peaks where traders cross narrow passes from the east.

History

Zarik-Val began as a waypoint for caravans between Minthari lands in the east and Sanctuary Vale. Its defensible location and mineral wealth drew investors and builders, especially from Kar-Thal.

Economy

Zarik-Val’s wealth derives from stonecraft, trade logistics, and market exchange. Goods flow through the city between the Murazkar Range, the Minthari lands to the east and the plains of the Sanctuary Vale.

Defense and Military

Security is maintained by Stonewardens under the oversight of the Council of Kar-Thal. The city's mountain approach is easily defended.