Tharn-Tarin: Difference between revisions
m Text replacement - "Kar-Thal" to "Lavierin" |
m Text replacement - "Sanctuary Vale" to "Baviare Vale" |
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{{Outposts in the | {{Outposts in the Baviare Vale Infobox | ||
|Name=Tharn Gate | |Name=Tharn Gate | ||
|Image=[[File:Tharn Gate.jpg|center|frameless]] | |Image=[[File:Tharn Gate.jpg|center|frameless]] | ||
|Type=Fortified Entry Outpost and Wall Complex | |Type=Fortified Entry Outpost and Wall Complex | ||
|Location=Eastern pass into [[ | |Location=Eastern pass into [[Baviare Vale]], 20 miles south of [[Ipierbani]] | ||
|Realm=[[Khamria]] | |Realm=[[Khamria]] | ||
|Region= | |Region=Baviare Vale | ||
|Subregion=Northern Expanse | |Subregion=Northern Expanse | ||
|Inhabitants=[[Arânzeni]] | |Inhabitants=[[Arânzeni]] | ||
|Controlled by=[[Council of Lavierin]] | |Controlled by=[[Council of Lavierin]] | ||
|Significance=Primary barrier controlling overland access to | |Significance=Primary barrier controlling overland access to Baviare Vale from the east | ||
}} | }} | ||
{{Outposts in the | {{Outposts in the Baviare Vale Sections | ||
|Introduction=Tharn Gate (or Tharn-Gate) is a fortified outpost and wall complex located at the only navigable pass through the eastern escarpment from the Fractured Wedge into [[ | |Introduction=Tharn Gate (or Tharn-Gate) is a fortified outpost and wall complex located at the only navigable pass through the eastern escarpment from the Fractured Wedge into [[Baviare Vale]]. The wall spans 6.5 miles in width and serves as both a controlled entry point and a strategic hub. The site is operated under the direction of the Council of Lavierin and remains continuously staffed and fortified. | ||
|Geography=The wall occupies a natural break in the escarpment, flanked by high cliffs to the north and fractured terrain to the south. The wall is layered with interlocking blocks and integrated observation towers. Internal access routes link major segments, while outer walkways provide observation of pass activity. | |Geography=The wall occupies a natural break in the escarpment, flanked by high cliffs to the north and fractured terrain to the south. The wall is layered with interlocking blocks and integrated observation towers. Internal access routes link major segments, while outer walkways provide observation of pass activity. | ||
|History=Tharn-Gate was established following difficulties in regulating passage through the eastern escarpment. Early incidents led the Council of Lavierin to commission a permanent structure. As usage increased, the outpost expanded into a full logistics and inspection center travel. | |History=Tharn-Gate was established following difficulties in regulating passage through the eastern escarpment. Early incidents led the Council of Lavierin to commission a permanent structure. As usage increased, the outpost expanded into a full logistics and inspection center travel. | ||
Latest revision as of 14:37, 3 August 2026
| Tharn-Tarin | |
|---|---|
| Image | |
| Type | Fortified Entry Outpost and Wall Complex |
| Location | Eastern pass into Baviare Vale, 20 miles south of Ipierbani |
| Realm | Khamria |
| Region | Baviare Vale |
| Subregion | Northern Expanse |
| Inhabitants | Arânzeni |
| Controlled by | Council of Lavierin |
| Significance | Primary barrier controlling overland access to Baviare Vale from the east |
Introduction
Tharn Gate (or Tharn-Gate) is a fortified outpost and wall complex located at the only navigable pass through the eastern escarpment from the Fractured Wedge into Baviare Vale. The wall spans 6.5 miles in width and serves as both a controlled entry point and a strategic hub. The site is operated under the direction of the Council of Lavierin and remains continuously staffed and fortified.
Geography
The wall occupies a natural break in the escarpment, flanked by high cliffs to the north and fractured terrain to the south. The wall is layered with interlocking blocks and integrated observation towers. Internal access routes link major segments, while outer walkways provide observation of pass activity.
History
Tharn-Gate was established following difficulties in regulating passage through the eastern escarpment. Early incidents led the Council of Lavierin to commission a permanent structure. As usage increased, the outpost expanded into a full logistics and inspection center travel.
