Tangible realms of Adaris: Difference between revisions

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* The Realm of Frost (Water + Air) – A land of ice, cold, and preservation.
* The Realm of Frost (Water + Air) – A land of ice, cold, and preservation.
** '''[[Norvaskr]]''', the Realm of the Tundra,
** '''[[Norvaskr]]''', the Realm of the Tundra,
** [[Itharalis]], the Realm of Ice,
** [[Elursāde]], the Realm of Ice,


* The Realm of Metal (Earth + Fire) – A land of ore-rich mountains and deep caverns.
* The Realm of Metal (Earth + Fire) – A land of ore-rich mountains and deep caverns.
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** Forges – The heart of civilization’s craftsmanship and metallurgy.
** Forges – The heart of civilization’s craftsmanship and metallurgy.


* [[Tahrzul]]= The Realm of Ash (Fire + Earth) – A scorched region of destruction and renewal.
* [[Jesselsom]]= The Realm of Ash (Fire + Earth) – A scorched region of destruction and renewal.


* The Realm of Desolation (Fire + Air) – A barren stretch of eroded lands and cracked deserts.
* The Realm of Desolation (Fire + Air) – A barren stretch of eroded lands and cracked deserts.
** [[Xalva]], the Corroded Expanse,
** [[Xalva]], the Corroded Expanse,
** '''[[Orrakar]]''', the Domain of Canyons,
** '''[[Luraskor]]''', the Domain of Canyons,
** Scorched Plains – Sunbaked lands cracked under the weight of heat.
** Scorched Plains – Sunbaked lands cracked under the weight of heat.