Terasil: Difference between revisions
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|Realm Name=Terasil | |Realm Name=Terasil | ||
|Image=[[File:Terasil 2.jpg|center|frameless]] | |Image=[[File:Terasil 2.jpg|center|frameless]] | ||
|Spirit= | |Spirit=Oras | ||
|Inhabitants= | |Inhabitants=Orasians, Minthari | ||
|Notable Settlements=Kar-Thal, Minthal | |||
|Significance=The oldest physical realm, home to ancient societies and powerful spirits. | |Significance=The oldest physical realm, home to ancient societies and powerful spirits. | ||
}} | }} | ||
{{Realm Sections | {{Realm Sections | ||
|Introduction='''Terasil''' is the realm of Oras, the primordial [[spirit]] of earth, and the oldest physical realm in [[Adaris]]. Created directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil embodies stability, endurance, and the unyielding nature of the earth. Its landscapes are rugged and diverse, characterized by towering mountains, deep caverns, fertile valleys, and arid plains. As the birthplace of tangible elements, Terasil holds a significant place in the [[cosmology of Adaris]], shaping not only the land itself but also influencing the surrounding regions, including the [[Zanarak]] Desert through its powerful rain shadow effect. | |Introduction='''Terasil''' is the realm of [[Oras]], the primordial [[spirit]] of earth, and the oldest physical realm in [[Adaris]]. Created directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil embodies stability, endurance, and the unyielding nature of the earth. Its landscapes are rugged and diverse, characterized by towering mountains, deep caverns, fertile valleys, and arid plains. As the birthplace of tangible elements, Terasil holds a significant place in the [[cosmology of Adaris]], shaping not only the land itself but also influencing the surrounding regions, including the [[Zanarak]] Desert through its powerful rain shadow effect. | ||
|History={{See also| | |History=<noautolinks>{{See also|History of Terasil}}</noautolinks> | ||
=== Formation of Terasil === | === Formation of Terasil === | ||
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=== The Era of Isolation === | === The Era of Isolation === | ||
During this time, Terasil existed in solitude, isolated from the influences of water, fire, and air. It was a land of contrasts, where light and shadow played across barren rock and soil. The Orasians emerged during this era, developing a society that reflected the eternal and unchanging nature of their environment. Their culture and civilization were built on the principles of endurance, stability, and harmony with the earth. | During this time, Terasil existed in solitude, isolated from the influences of water, fire, and air. It was a land of contrasts, where light and shadow played across barren rock and soil. The [[Orasians]] emerged during this era, developing a society that reflected the eternal and unchanging nature of their environment. Their culture and civilization were built on the principles of endurance, stability, and harmony with the earth. | ||
=== The Great Erosion === | === The Great Erosion === | ||
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=== Arrival of the Other Elements === | === Arrival of the Other Elements === | ||
As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage. | As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage. | ||
|Notable | |Notable Settlements=<noautolinks>{{See also|Cities and towns of Terasil}}</noautolinks> | ||
[[File:Terasil_4.jpg|link=Special:FormEdit/Realms/File:Terasil_4.jpg|thumb|The ancient city of Kar-Thal.]] | [[File:Terasil_4.jpg|link=Special:FormEdit/Realms/File:Terasil_4.jpg|thumb|The ancient city of Kar-Thal.]] | ||
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** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity. | ** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity. | ||
* Minthal: A hidden Minthari city within the [[Anvil Range]]. Minthal is renowned for its glowing crystal structures that light up the caverns. It is a center of craftsmanship and trade, especially known for its metalwork and magical artifacts. | * Minthal: A hidden [[Minthari]] city within the [[Anvil Range]]. Minthal is renowned for its glowing crystal structures that light up the caverns. It is a center of craftsmanship and trade, especially known for its metalwork and magical artifacts. | ||
** Notable Features: The Crystal Market, where rare minerals and crafted items are sold; The Hall of Ages, a place where Minthari elders teach the young about their long history and the unchanging ways of their people. | ** Notable Features: The Crystal Market, where rare minerals and crafted items are sold; The Hall of Ages, a place where Minthari elders teach the young about their long history and the unchanging ways of their people. | ||
* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable. | * Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable. | ||
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari. | ** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari. | ||
|Geography={{See also| | |Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks> | ||
Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements. | Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements. | ||
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|Climate=Terasil experiences a diverse range of climates, shaped by its mountainous terrain and deep valleys. The high-altitude regions are cold and dry, with frequent snowfall in the upper reaches. Fertile valleys provide temperate conditions with moderate rainfall, supporting dense vegetation. The arid plains, exposed to intense sunlight, see minimal precipitation and extreme temperature variations between day and night. Subterranean caverns maintain a cool, stable climate year-round, providing refuge for many of Terasil’s underground dwellers. | |Climate=Terasil experiences a diverse range of climates, shaped by its mountainous terrain and deep valleys. The high-altitude regions are cold and dry, with frequent snowfall in the upper reaches. Fertile valleys provide temperate conditions with moderate rainfall, supporting dense vegetation. The arid plains, exposed to intense sunlight, see minimal precipitation and extreme temperature variations between day and night. Subterranean caverns maintain a cool, stable climate year-round, providing refuge for many of Terasil’s underground dwellers. | ||
|Flora and Fauna=[[File:Graniteback_Behemoth_2.jpg|link=Special:FormEdit/Realms/File:Graniteback_Behemoth_2.jpg|thumb|Graniteback Behemoth]] | |Flora and Fauna=[[File:Graniteback_Behemoth_2.jpg|link=Special:FormEdit/Realms/File:Graniteback_Behemoth_2.jpg|thumb|Graniteback Behemoth]] | ||
{{See also|Flora and | <noautolinks>{{See also|Flora and fauna of Terasil}}</noautolinks> | ||
The realm of Terasil, governed by Oras, the Primordial | The realm of Terasil, governed by Oras, the [[Primordial spirit|primordial spirit]] of Earth, is characterized by its rugged terrain, including towering mountains, fertile valleys, vast underground caverns, and arid plains. The flora and fauna of this ancient land have adapted to its unique geological and elemental influences, making it home to a wide variety of resilient species deeply connected to the land itself. | ||
|Inhabitants=Orasians: The Orasians are ancient beings formed from the energy of | |Inhabitants=Orasians: The Orasians are ancient beings formed from the energy of consciousness within the earth of Terasil. Over time, the grains of conscious earth began to coalesce, merging together to form beings with greater awareness and intelligence, the Orasians. Initially as tall as mountains, many Orasians have diminished in size over millennia due to natural erosion. However, legends speak of Orasians who have remained sheltered from the elements, preserving their immense size and power. | ||
* Culture: The Orasians’ culture is deeply rooted in the land, valuing tradition, honor, and patience. They see themselves as the stewards and protectors of Terasil, embodying its enduring strength and stability. Their society is structured around ancient practices of stonecraft and earth [[osia]], allowing them to manipulate rock and soil. Rituals and ceremonies are slow, deliberate, and often involve communion with the earth, reflecting their deep reverence for the unchanging nature of their homeland. | * Culture: The Orasians’ culture is deeply rooted in the land, valuing tradition, honor, and patience. They see themselves as the stewards and protectors of Terasil, embodying its enduring strength and stability. Their society is structured around ancient practices of stonecraft and earth [[osia]], allowing them to manipulate rock and soil. Rituals and ceremonies are slow, deliberate, and often involve communion with the earth, reflecting their deep reverence for the unchanging nature of their homeland. |